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Editing Plant token
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− | {{Quality| | + | {{Quality|Unrated}} |
{{av}} | {{av}} | ||
{{Modding}} | {{Modding}} | ||
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*material_name | *material_name | ||
*template_name | *template_name | ||
− | | Starts defining a new local plant material with the name | + | | Starts defining a new local plant material with the given name and using the properties of the specified material template. May be followed with material definition tokens to further define its properties or change the properties imported from the template material. |
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| {{text anchor|WET}} | | {{text anchor|WET}} | ||
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− | | Restricts the plant to grow near natural water features. A plant with [WET] may be very common or very rare in an area, depending on how many water features that area has. Note that they will not grow next to dwarf-filled channels, since it explicitly checks the tile type | + | | Restricts the plant to grow near natural water features. A plant with [WET] may be very common or very rare in an area, depending on how many water features that area has. Note that they will not grow next to dwarf-filled channels, since it explicitly checks if the tile type is "River", "River Slope", "River Source", "Waterfall" (used back in 40d for underground rivers), "Brook", "Murky Pool", or "Murky Pool Slope". |
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| {{text anchor|DRY}} | | {{text anchor|DRY}} | ||
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− | | | + | | Allows the plant to grow away from water features. |
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*name | *name | ||
| Defines a plant growth. Takes the below tokens as arguments. | | Defines a plant growth. Takes the below tokens as arguments. | ||
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*size | *size | ||
− | | The maximum stack size collected when gathered via herbalism (possibly also from farm plots?). Defaults to 5 | + | | The maximum stack size collected when gathered via herbalism (possibly also from farm plots?). Defaults to 5. |
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