v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Playstyle challenge
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
{{av}} | {{av}} | ||
− | {{Quality| | + | {{Quality|Exceptional|[[User:Reilwin|Reilwin]] 03:58, 3 April 2012 (UTC)}} |
The following is a list of [[challenge]]s relating to playstyle. | The following is a list of [[challenge]]s relating to playstyle. | ||
Line 41: | Line 40: | ||
... and proceed as normal.|Step-by-step}} | ... and proceed as normal.|Step-by-step}} | ||
− | You can set the embark points as 309 (the minimum for a steel anvil and a piece of [[Tetrahedrite]]) in the [[advanced world generation]] settings to mandate this challenge. | + | You can set the embark points as 309 (the minimum for a steel anvil and a piece of [[Tetrahedrite]]) in the [[advanced world generation]] settings to mandate this challenge. |
− | + | BONUS: Don't spend any points on skills. | |
− | + | EXTREMEMINIMALIST: | |
+ | * 1 anvil | ||
+ | * 1 fire-safe block | ||
− | + | Raze other civilizations and hope for metals | |
− | * | + | MASOCHISTMINIMALIST: |
+ | * nothing | ||
− | + | SURVIVE, Build trade depot, raze any goods, open a temple zone, and pray for ̶̶̶<s>invaders</s> caravans. | |
− | + | DWARVENNERDSBONUS: All dwarves assigned <b>useless</b> scholarship skills, such as <b>mathematicians</b> | |
− | + | ===Peasantry=== | |
+ | * Spend 0 Points on embark | ||
− | + | This challenge is moderately difficult to impossible, depending on the wildlife and outdoor food and water sources. Note that the three logs from the wagon are just enough to build a trade depot. | |
+ | |||
+ | Deserts and glaciers are excessively dwarfy - with no plants and no water, there's no way to survive until caravans arrive (none of the starting dwarves can drink blood). You don't need a trade depot if ''something'' happens to a caravan that carries a pick. | ||
=== Stranded Scout Squad === | === Stranded Scout Squad === | ||
Line 69: | Line 74: | ||
* Embark in the middle of an [[arctic ocean]] | * Embark in the middle of an [[arctic ocean]] | ||
− | A challenge for the ultimate survivalist. The map contains only a thick layer of [[ice]] and a deep body of salty oceanic water underneath it, blocking your way deeper. Your only resources will be | + | A challenge for the ultimate survivalist. The map is devoid of wildlife and contains only a thick layer of [[ice]] and a deep body of salty oceanic water underneath it, blocking your way deeper. Your only resources will be the ones you embark with and the ones you manage to buy from the dwarven caravan, as nobody else will bother to come here. |
You'll need to use [[DFHack]] to bypass the embark restrictions (you can uninstall it afterwards) and have [[cave-in]]s disabled in [[d_init.txt]] all the time, to prevent the ice sheet from collapsing into the water underneath. | You'll need to use [[DFHack]] to bypass the embark restrictions (you can uninstall it afterwards) and have [[cave-in]]s disabled in [[d_init.txt]] all the time, to prevent the ice sheet from collapsing into the water underneath. | ||
− | |||
− | |||
==Races== | ==Races== | ||
Line 111: | Line 114: | ||
* Hobbits are uninterested in machines more complicated than the odd water-mill - no traps of any sort, though a drawbridge, dogs and militia as a concession to safety may be acceptable. And, of course, a mill. | * Hobbits are uninterested in machines more complicated than the odd water-mill - no traps of any sort, though a drawbridge, dogs and militia as a concession to safety may be acceptable. And, of course, a mill. | ||
− | * Elves are your friends - always give them your preference as a trading partner. Go to the effort of storing your trade goods in large pots, so you can sell them your finest liquors for their valuable woodcrafts. | + | * Elves are your friends - always give them your preference as a trading partner. Go to the effort of storing your trade goods in barrels and large pots, so you can sell them your finest liquors for their valuable woodcrafts. |
===Humans - Living Large and Standing Tall=== | ===Humans - Living Large and Standing Tall=== | ||
Line 190: | Line 193: | ||
Alternative: Instead of killing the males, use them as slaves and make them work for the female dwarves. Put all the females in the military, no male nobles allowed. | Alternative: Instead of killing the males, use them as slaves and make them work for the female dwarves. Put all the females in the military, no male nobles allowed. | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
===Dwemer City-State=== | ===Dwemer City-State=== | ||
Line 253: | Line 250: | ||
===Aliens vs Predator=== | ===Aliens vs Predator=== | ||
− | + | Rise a civilization just to hunt [[demon]]s. | |
*Nothing to specify about preparation and early game. | *Nothing to specify about preparation and early game. | ||
*Your goal is to build a fortress that can produce 3 adamantine armor sets and some adamantine weapons of your choice. | *Your goal is to build a fortress that can produce 3 adamantine armor sets and some adamantine weapons of your choice. | ||
Line 314: | Line 311: | ||
* BONUS: Construct a large sickle-hammer at the fortress entrance to show the regime. | * BONUS: Construct a large sickle-hammer at the fortress entrance to show the regime. | ||
− | ===Hermit | + | ===Hermit=== |
* Spend points ONLY on ONE [[pick]]. | * Spend points ONLY on ONE [[pick]]. | ||
− | A well known and popular challenge. Kill off | + | A well known and popular challenge. Kill off 6 starting dwarves and any [[immigrant]]s as they arrive, and try to make a living for the last dwarf. Turn away merchants. If they don't leave, kill them. |
'''Variants''' | '''Variants''' | ||
Line 431: | Line 428: | ||
* One dedicated Butcher+Tanner | * One dedicated Butcher+Tanner | ||
* Minimal supplies and skills, so you can bring... | * Minimal supplies and skills, so you can bring... | ||
− | * As many puppies and kittens | + | * As many puppies and kittens you can afford |
* All food-gathering skills (except your Butcher+Tanner and Brewing) are forbidden | * All food-gathering skills (except your Butcher+Tanner and Brewing) are forbidden | ||
Line 852: | Line 849: | ||
* Building city walls is considered weak and cowardly. | * Building city walls is considered weak and cowardly. | ||
* Under no circumstances is a male dwarf ever to wear a shirt. Togas are acceptable during leave. | * Under no circumstances is a male dwarf ever to wear a shirt. Togas are acceptable during leave. | ||
− | Note that the above suggestions are modeled on the popular movie [http://en.wikipedia.org/wiki/300_(film) 300], an adaption of the graphic novel [http://en.wikipedia.org/wiki/300_(comics) 300], both of which are historically inaccurate. For a more "realistic dwarven Sparta", try reading the Wikipedia article on [http://en.wikipedia.org/wiki/Sparta#Society Spartan society | + | Note that the above suggestions are modeled on the popular movie [http://en.wikipedia.org/wiki/300_(film) 300], an adaption of the graphic novel [http://en.wikipedia.org/wiki/300_(comics) 300], both of which are historically inaccurate. For a more "realistic dwarven Sparta", try reading the Wikipedia article on [http://en.wikipedia.org/wiki/Sparta#Society Spartan society]. |
===Xenophobia=== | ===Xenophobia=== | ||
Line 1,074: | Line 1,071: | ||
* Real elartians hate nature. Burn forests, kill animals and drain fish ponds. | * Real elartians hate nature. Burn forests, kill animals and drain fish ponds. | ||
** BONUS: Real elartians hate other species. No pets, no caravans! | ** BONUS: Real elartians hate other species. No pets, no caravans! | ||
− | *** MEGABONUS: Real elartians are squeamish about making wooden things. Drop the logs in magma. As a last resort, make some | + | *** MEGABONUS: Real elartians are squeamish about making wooden things. Drop the logs in magma. As a last resort, make some coal. |
* Real elartians not wear clothes, but only wear pouch. Take all the clothes off your dwarves, you can only wear a quiver, flask and backpack. | * Real elartians not wear clothes, but only wear pouch. Take all the clothes off your dwarves, you can only wear a quiver, flask and backpack. | ||
Line 1,089: | Line 1,086: | ||
* Real elartians don't make beds, they sleep on chests and boxes. Make a dormitory right in the warehouse. | * Real elartians don't make beds, they sleep on chests and boxes. Make a dormitory right in the warehouse. | ||
* Real elartians hate the gods and dream of killing them. Don't build temples. Intentionally dig into [[Demon|HFS]]. Run raids on angels. | * Real elartians hate the gods and dream of killing them. Don't build temples. Intentionally dig into [[Demon|HFS]]. Run raids on angels. | ||
− | * ULTRABONUS: If the fortress survives, send a mechanic with one crossbow and a quiver of bolts to raid on humans. The | + | * ULTRABONUS: If the fortress survives, send a mechanic with one crossbow and a quiver of bolts to raid on humans. The Dwarfs need their own Yirk. Or you could start as adventurer Yirk. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− |