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− | {{Quality|Superior}} | + | {{Quality|Superior|00:38, 8 May 2013 (UTC)}} |
{{av}} | {{av}} | ||
− | + | Preferences are [[material]]s, [[creature]]s, or objects described as being liked by a dwarf in their 'thoughts and preferences' tab, accessible for example with {{k|u}}-{{k|v}}-{{k|enter}}. | |
− | == Possible | + | == Possible Objects of Affection or Revulsion == |
A given dwarf may display many, a few, or (theoretically) even none of these preferences. | A given dwarf may display many, a few, or (theoretically) even none of these preferences. | ||
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** a random type of [[gem]] | ** a random type of [[gem]] | ||
** 1/5 chance of a random type of [[wood]] | ** 1/5 chance of a random type of [[wood]] | ||
− | ** 1/7 chance of a random type of [[glass]] | + | ** 1/7 chance of a random type of [[glass]] |
** 1/3 chance of a random type of [[leather]] | ** 1/3 chance of a random type of [[leather]] | ||
** 1/7 chance of a random type of [[horn]] | ** 1/7 chance of a random type of [[horn]] | ||
− | ** 1/7 chance of a random type of [[pearl]] | + | ** 1/7 chance of a random type of [[pearl]] |
** 1/7 chance of a random type of [[ivory]] | ** 1/7 chance of a random type of [[ivory]] | ||
− | ** 1/15 chance of a random | + | ** 1/15 chance of a random decoration material - [[coral]] or [[amber]] |
** 1/7 chance of a random type of [[bone]] | ** 1/7 chance of a random type of [[bone]] | ||
** 1/14 chance of a random type of [[shell]] | ** 1/14 chance of a random type of [[shell]] | ||
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** 1/14 chance of a random type of [[yarn]] | ** 1/14 chance of a random type of [[yarn]] | ||
** 1/7 chance of a random type of plant [[cloth]] | ** 1/7 chance of a random type of plant [[cloth]] | ||
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* 1/2 chance of a random [[color]] | * 1/2 chance of a random [[color]] | ||
* 1/5 chance of a random [[shape]] | * 1/5 chance of a random [[shape]] | ||
* Various types of items: | * Various types of items: | ||
− | ** 1/3 chance of a random [[weapon]] (4/5) or [[ammo]] (1/5) (1% exotic) | + | ** 1/3 chance of a random [[weapon]] (4/5) or [[ammo]](1/5) (1% exotic) |
** 1/3 chance of a random [[armor piece|piece of armor]] (1% exotic) | ** 1/3 chance of a random [[armor piece|piece of armor]] (1% exotic) | ||
** 1/7 chance of a random piece of [[clothing]] (including [[backpack]]s or [[quiver]]s) (1% exotic) | ** 1/7 chance of a random piece of [[clothing]] (including [[backpack]]s or [[quiver]]s) (1% exotic) | ||
** 1/3 chance of a random type of [[furniture]] - [[door]]s, [[floodgate]]s, [[bed]]s, [[chair]]s, [[window]]s, [[cage]]s, [[barrel]]s, [[table]]s, [[coffin]]s, [[statue]]s, [[box]]es, [[armor stand]]s, [[weapon rack]]s, [[cabinet]]s, [[bin]]s, [[hatch cover]]s, [[grate]]s, [[quern]]s, [[millstone]]s, [[traction bench]]es, or [[slab]]s | ** 1/3 chance of a random type of [[furniture]] - [[door]]s, [[floodgate]]s, [[bed]]s, [[chair]]s, [[window]]s, [[cage]]s, [[barrel]]s, [[table]]s, [[coffin]]s, [[statue]]s, [[box]]es, [[armor stand]]s, [[weapon rack]]s, [[cabinet]]s, [[bin]]s, [[hatch cover]]s, [[grate]]s, [[quern]]s, [[millstone]]s, [[traction bench]]es, or [[slab]]s | ||
− | ** 1/3 chance of a random craft - [[figurine]]s, [[ | + | ** 1/3 chance of a random craft - [[figurine]]s, [[amulet]]s, [[scepter]]s, [[crown]]s, [[ring]]s, [[earring]]s, [[bracelet]]s, or large [[gem]]s |
− | ** 1/3 chance of a random miscellaneous item - [[catapult | + | ** 1/3 chance of a random miscellaneous item - [[catapult parts]], [[ballista parts]], a type of [[siege ammunition]] (1% exotic), a [[trap component]] (1% exotic), [[coin]]s, [[anvil]]s, [[totem]]s (20% chance), [[chain]]s, [[flask]]s, [[goblet]]s, [[bucket]]s, [[animal trap]]s, an [[instrument]] (1% exotic), a [[toy]] (1% exotic), [[splint]]s, [[crutch]]es, or a [[tool]] (1% exotic) |
* Various types of [[food]]: | * Various types of [[food]]: | ||
** 1/2 chance of a random type of [[meat]] | ** 1/2 chance of a random type of [[meat]] | ||
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** 1/7 chance of a random cookable plant [[quarry bush|leaf]] | ** 1/7 chance of a random cookable plant [[quarry bush|leaf]] | ||
* Various [[creature]]s: | * Various [[creature]]s: | ||
− | ** 1/2 chance of a random | + | ** 1/2 chance of a random pet |
− | ** 1/2 chance of a random non- | + | ** 1/2 chance of a random non-pet animal with a PREFSTRING (excluding wagons, one's own race, [[forgotten beast]]s, [[titan]]s, and unique [[demon]]s) |
− | * detesting a random type of | + | * detesting a random type of vermin (which isn't already explicitly liked) |
* 1/50 chance of a random type of [[tree]] | * 1/50 chance of a random type of [[tree]] | ||
* 1/10 chance of a random type of [[plant]] | * 1/10 chance of a random type of [[plant]] | ||
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− | ==Food | + | ==Food== |
− | + | Every dwarf will like at least one type of booze and may like none to several food ingredients. Dwarves are more likely to get happy thoughts from eating food and drinking booze they like, since it boosts the meal's effective value. | |
− | Every dwarf will like at least one type of booze | ||
− | A dwarf's preferences (and disliked vermin) tend to feature in | + | ==Work== |
+ | A dwarf's preferences (and disliked vermin) tend to feature in artwork the dwarf makes more often than subjects not listed in a dwarf's profile. For example, a mason that likes [[cow]]s for their haunting moos and absolutely detests [[bat]]s will make statues of both. This is presumably out of love for cows and horrified fascination for bats. | ||
− | A dwarf working with a material they like | + | ==Benefits to Productivity== |
+ | A dwarf working with a material they like or creating items they like will produce higher [[quality]] goods. For example, a [[mechanic]] that likes olivine will generally make better [[olivine]] mechanisms than [[granite]] ones. This is most important during [[embark]], when individual personality profiles and skills can be best matched up according to your specifications. | ||
− | + | For example, make the dwarf that likes [[bed]]s your [[carpenter]] and the dwarf that likes gold your [[blacksmith]]. [[armorsmith|Urist McLikesbreastplates]] would be a good candidate for Armorsmith. | |
+ | |||
+ | This works less well later with immigrants as it is usually more advantageous to train up the great armorsmith than the novice armorsmith who likes steel. | ||
==Value Considerations== | ==Value Considerations== | ||
− | + | It has been noted that preferences have an effect on how dwarves perceive the value of a [[room]] and [[furniture]], though the exact details are not yet known. | |
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− | + | A mason who likes horses will often make statues of one or two horses, or even statues of themselves admiring horses. This can be great if the mason is chronically depressed: surround their bed with images they like, and they will be happier. | |
− | + | If your [[monarch]] absolutely detests large roaches, a ☼[[platinum]] [[statue]] of a [[large roach]]☼ in their [[bedroom]] will not count fully towards the noble's room value requirement (although they'll still admire it without complaining about the subject matter).{{cite rev|212039}} This problem can be avoided by carefully selecting the statue that is going to be built by e{{k|x}}panding the material selection menu. | |
− | + | Since images will feature both objects the worker likes and dislikes, engravings and other images featuring various vermin can't be avoided entirely, but they're generally not frequent enough to cause notable problems. | |
{{Category|Thoughts}} | {{Category|Thoughts}} | ||
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