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Editing Quest
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== Commander == | == Commander == | ||
− | Commanders, or quest givers, are [[position]] holders that can assign orders to their subordinates (the [[squad]]). There are four positions known to give out quests: the [[captain of the guard]], a lord/lady, and the leaders of [[bandit]] and [[outcast]] groups. With the exception of the captain of the guard, commanders flash on screen. Elven civilizations do not have quest givers. Adventurers automatically start off as subordinates if the player selected | + | Commanders, or quest givers, are [[position]] holders that can assign orders to their subordinates (the [[squad]]). There are four positions known to give out quests: the [[captain of the guard]], a lord/lady, and the leaders of [[bandit]] and [[outcast]] groups. With the exception of the captain of the guard, commanders flash on screen. Elven civilizations do not have quest givers. Adventurers automatically start off as subordinates if the player selected "locally important" in the character creation screen. |
Adventurers can join existing squads by speaking to a commander and selecting {{DFtext|Ask to become a <squad>}}. Adventurers must have a reputable status as a killer, hero, or hunter before commanders will accept them.{{verify}} Adventurers cannot join more than one squad; joining another will cause them to leave the old squad. | Adventurers can join existing squads by speaking to a commander and selecting {{DFtext|Ask to become a <squad>}}. Adventurers must have a reputable status as a killer, hero, or hunter before commanders will accept them.{{verify}} Adventurers cannot join more than one squad; joining another will cause them to leave the old squad. |