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Editing Reclaim fortress mode

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* If you have reclaimed the same fortress more than once, there may also be [[ghost]]s of citizens from attempts prior to the most recently lost fortress. These tortured souls will have no corresponding bodies - these poor spirits of repeated failed attempts must be [[slab|memorialised]]
 
* If you have reclaimed the same fortress more than once, there may also be [[ghost]]s of citizens from attempts prior to the most recently lost fortress. These tortured souls will have no corresponding bodies - these poor spirits of repeated failed attempts must be [[slab|memorialised]]
 
* [[Food]] ingredients in [[barrel]]s rot away, and all [[alcohol]] barrels will be empty, however, any [[prepared meal]]s are still dwarf-edible and will be scattered everywhere (and initially forbidden as above).
 
* [[Food]] ingredients in [[barrel]]s rot away, and all [[alcohol]] barrels will be empty, however, any [[prepared meal]]s are still dwarf-edible and will be scattered everywhere (and initially forbidden as above).
* Enemies that existed during abandonment will still be there if you reclaim the fortress immediately afterwards, and may be lurking in [[ambush]]
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* Enemies that existed during abandonment will still be there if you reclaim the fortress immediately afterwards and may be lurking in [[ambush]]
 
* Forgotten beasts that existed when your fortress fell will change their status from "Uninvited Guest" to "Current Resident."
 
* Forgotten beasts that existed when your fortress fell will change their status from "Uninvited Guest" to "Current Resident."
* Enemy invasion forces, like [[goblin]] ambush parties, may have changed to be peaceful, for some reason. Warning: if another siege of the same race turns up, then those already present may revert to enemy status again!  
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* Enemy invasion forces like [[goblin]] ambush parties may have changed to be peaceful, for some reason. Warning: if another siege of the same race turns up, then those already present may revert to enemy status again!  
 
* If your fortress fell to a [[tantrum]] spiral, there may be berserk dwarves lurking in ambush for your embark party. Be prepared to deal with whatever destroyed your fortress before.
 
* If your fortress fell to a [[tantrum]] spiral, there may be berserk dwarves lurking in ambush for your embark party. Be prepared to deal with whatever destroyed your fortress before.
 
* Constructed buildings will have remained standing, including small buildings like [[cage]]s and [[bed]]s. [[Building]]s, like items, must be reclaimed before they can be used.
 
* Constructed buildings will have remained standing, including small buildings like [[cage]]s and [[bed]]s. [[Building]]s, like items, must be reclaimed before they can be used.
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**Stockpile links are preserved.
 
**Stockpile links are preserved.
 
**Contents of bins and barrels are dumped out.
 
**Contents of bins and barrels are dumped out.
**[[Artifact]]s (including certain building components), are scattered all across the map.  
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**[[Artifact]]s are scatterred all across the map. This includes artifacts that were part of a building.
 
*Pasture settings are cleared, however, the pastures themselves still exist.
 
*Pasture settings are cleared, however, the pastures themselves still exist.
 
*Room assignments exist, but are potentially bugged (dwarf profiles show no owned objects even if the furniture says that the dwarf is assigned there). They can be reassigned and rooms will keep their sizes for the most part.
 
*Room assignments exist, but are potentially bugged (dwarf profiles show no owned objects even if the furniture says that the dwarf is assigned there). They can be reassigned and rooms will keep their sizes for the most part.

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