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− | {{Quality| | + | {{Quality|Fine|00:09, 24 December 2015 (UTC)}} |
{{av}} | {{av}} | ||
− | + | {{new in v0.42}} | |
− | Scholars | + | '''Scholars''' are an assigned [[occupation]] at [[libraries]]. They can be assigned in the Locations and Occupations menu ({{key|l}}). Scholars from other civilizations may visit your fort to discuss topics with other scholars, or write books. The [[writer|writing]] and [[wordsmith]] skills are used when writing books. Scholars ponder, discuss, and research [[topic]]s. The [[speaker]] skill is used while discussing a topic. While researching a topic, scholars can make a discovery. A discovery is new knowledge in a topic that was not previously known by your civilization. The topics and discoveries involved currently have no in-game effect, but will be expanded upon at a later date. Making a breakthrough can give a scholar a happy [[Thoughts|thought]]. Scholars can also form master/apprentice relationships. The master will teach his apprentices about topics. A high teaching skill for the master and a high student skill for the apprentice leads to faster skill growth. Being a scholar is pretty much a full-time job. Dwarves will eventually do other things as well, but it can take a season or so to get around to it. If you make your mechanic a scholar, then it is best to take him off the job when you need him to work, same goes for doctors. |
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− | Scholars | ||
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− | Scholars can also form master/apprentice relationships | ||
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− | Being a scholar is pretty much a full-time job | ||
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==Involved skills== | ==Involved skills== | ||
Discussing and pondering topics trains skills. Some of them are useful in practice, but some of them are only useful in the library. | Discussing and pondering topics trains skills. Some of them are useful in practice, but some of them are only useful in the library. | ||
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* [[Critical thinker]] | * [[Critical thinker]] | ||
* [[Logician]] | * [[Logician]] | ||
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* [[Optics engineer]] | * [[Optics engineer]] | ||
* [[Fluid engineer]] | * [[Fluid engineer]] | ||
− | * [[Tracker]] | + | * [[Tracker]] |
Skills trained that are also useful in practice: | Skills trained that are also useful in practice: | ||
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* [[Surgeon]] | * [[Surgeon]] | ||
* [[Suturer]] | * [[Suturer]] | ||
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* [[Mechanic]] | * [[Mechanic]] | ||
* [[Organizer]] | * [[Organizer]] | ||
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==Traits involved== | ==Traits involved== | ||
− | A belief in knowledge is needed to be a scholar. A dwarf that thinks knowledge is a waste of time will not engage in scholarly activities. | + | A belief in knowledge is needed to be a scholar. A dwarf that thinks knowledge is a waste of time will not engage in scholarly activities. Being curious and/or inclined to abstract thought is ideal for a scholar. A dwarf that is not curious or inclined to abstract thought is less likely to study in the library. |
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− | Being curious and/or inclined to abstract thought is ideal for a scholar. A dwarf that is | ||
==Professions== | ==Professions== | ||
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* '''Scholar''' - Low level academic skills | * '''Scholar''' - Low level academic skills | ||
− | Medical professions work as expected ([[Surgeon]] for Surgery, etc.) except when coupled with critical thinking since that will produce a sage, and with multiple medical skills will become a '''[[Doctor]]'''. It appears that [[Diagnostician]] is most important for medical scholars, but relevant topics will increase other medical skills as well - discussing the [[Topic#Medicine|Suturing]] topic increases [[Suturer]]. | + | Medical professions work as expected ([[Surgeon]] for Surgery, etc.) except when coupled with critical thinking since that will produce a sage, and with multiple medical skills will become a '''[[Doctor]]'''. It appears that [[Diagnostician]] is most important for medical scholars, but relevant topics will increase other medical skills as well - discussing the [[Topic#Medicine|Suturing]] topic increases [[Suturer]]. An engineer without experience in [[Topic#Engineering|optic or fluid topics]] is simply called [[Mechanic]]. |
− | + | During [[world generation]], historical figures who decide to become scholars will relocate to their nearest library (located either in a dwarven [[fortress]] or human [[town]]) where they will typically remain for the rest of their lives, unless they are promoted to nobility. It seems that any creature that can learn can become a scholar, which includes not only civilized races, but also animal people and even plump helmet men (which cannot speak). Only members of dwarf, elf, or human civilizations can become scholars, with research areas [[Entity token#SCHOLAR|determined by civilization]]: dwarf civilizations can have scholars in any field, elf civilizations are limited to nature-related areas (naturalist, astronomer, geographer, and philosopher), and human civilization research areas are determined by their randomly generated [[Personality_trait#Beliefs|cultural values]] during world generation. Goblin and kobold civilizations will never produce scholars, as they lack any allowed scholarly professions. | |
− | + | Elf and goblin scholars will effectively live forever within the safety of their libraries, many having seen the entire history of their world come and go after long since mastering their chosen field. | |
{{Translation| dwarven = mishthem | elvish = naquina | goblin = mol | human = rushán}} | {{Translation| dwarven = mishthem | elvish = naquina | goblin = mol | human = rushán}} | ||
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{{Category|Occupation}} | {{Category|Occupation}} | ||
[[Ru:Scholar]] | [[Ru:Scholar]] | ||
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