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* '''Scale interface''' - whether to scale the font used to draw interface elements such as the menus and minimap to a specific number of character cells, [INTERFACE_SCALING_TO_DESIRED_GRID:YES] in the files. | * '''Scale interface''' - whether to scale the font used to draw interface elements such as the menus and minimap to a specific number of character cells, [INTERFACE_SCALING_TO_DESIRED_GRID:YES] in the files. | ||
− | * '''Desired | + | * '''Desired width and height''' - how much to scale the interface, in how many character cells wide and tall the interface should be. [INTERFACE_SCALING_DESIRED_GRID_WIDTH:170] and [INTERFACE_SCALING_DESIRED_GRID_HEIGHT:64] in the files. No effect if [INTERFACE_SCALING_TO_DESIRED_GRID:NO] is used. |
* '''Interface scale percentage''' - percentage to scale the interface up when not scaling to a specific cell grid size, [INTERFACE_SCALING_PERCENTAGE:100] in the files. No effect if [INTERFACE_SCALING_TO_DESIRED_GRID:YES] is used. | * '''Interface scale percentage''' - percentage to scale the interface up when not scaling to a specific cell grid size, [INTERFACE_SCALING_PERCENTAGE:100] in the files. No effect if [INTERFACE_SCALING_TO_DESIRED_GRID:YES] is used. | ||
− | * ''' | + | * '''Window size''' - when not fullscreen, [WINDOWEDX:1200] and [WINDOWEDY:800] in the files. |
* '''Window resizable''' - when not fullscreen, [RESIZABLE:YES] in the files. | * '''Window resizable''' - when not fullscreen, [RESIZABLE:YES] in the files. | ||
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* '''Maximum interface width''' - what percentage of the display the overlay interface elements can occupy, useful for extra wide displays to make notifications more visible. [MAXIMUM_INTERFACE_PERCENTAGE:100] in the files. The game will still use the entire window/screen and the minimap and elevation bar will stay at the edge. | * '''Maximum interface width''' - what percentage of the display the overlay interface elements can occupy, useful for extra wide displays to make notifications more visible. [MAXIMUM_INTERFACE_PERCENTAGE:100] in the files. The game will still use the entire window/screen and the minimap and elevation bar will stay at the edge. | ||
− | * ''' | + | * '''Maximum FPS''' - how many frames to cap the graphical display rate at. [G_FPS_CAP:50] in the files. |
* '''Classic ASCII''' - [USE_CLASSIC_ASCII:NO] in the files. | * '''Classic ASCII''' - [USE_CLASSIC_ASCII:NO] in the files. | ||
− | + | As the interface gets narrower, some elements will be removed from the status bar when there's not enough room for all of them. | |
− | |||
− | As the interface gets narrower, some elements will be removed from the status bar when there's not enough room for all of them | ||
There are a few other file settings that can affect the display, see [[Technical_tricks#Settings_-_init.txt|technical tricks]]. | There are a few other file settings that can affect the display, see [[Technical_tricks#Settings_-_init.txt|technical tricks]]. |