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− | Settings for ''Dwarf Fortress'' can be accessed with a button on the main menu, which can be accessed in game with | + | Settings for ''Dwarf Fortress'' can be accessed with a button on the main menu, which can be accessed in game with the gear button next to the map or the ESC key. They are divided into five groups; Video, Audio, Game, Keybindings, and Difficulty. They are stored in several different files, including [[init.txt]], [[d_init.txt]], and [[interface.txt]], with current values in the <code>prefs\</code> folder and default values in the <code>data\init\</code> folder, both in the game folder. The default files in <code>data\init\</code> include explanations of each setting, including possible values. |
== Video == | == Video == | ||
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* '''Scale interface''' - whether to scale the font used to draw interface elements such as the menus and minimap to a specific number of character cells, [INTERFACE_SCALING_TO_DESIRED_GRID:YES] in the files. | * '''Scale interface''' - whether to scale the font used to draw interface elements such as the menus and minimap to a specific number of character cells, [INTERFACE_SCALING_TO_DESIRED_GRID:YES] in the files. | ||
− | * '''Desired | + | * '''Desired width and height''' - how much to scale the interface, in how many character cells wide and tall the interface should be. [INTERFACE_SCALING_DESIRED_GRID_WIDTH:170] and [INTERFACE_SCALING_DESIRED_GRID_HEIGHT:64] in the files. No effect if [INTERFACE_SCALING_TO_DESIRED_GRID:NO] is used. |
− | * '''Interface scale percentage''' - percentage to scale the interface up when not scaling to a specific cell grid size | + | * '''Interface scale percentage''' - percentage to scale the interface up when not scaling to a specific cell grid size. No effect if [INTERFACE_SCALING_TO_DESIRED_GRID:YES] is used. |
− | * ''' | + | * '''Window size''' - when not fullscreen, [WINDOWEDX:1200] and [WINDOWEDY:800] in the files. |
* '''Window resizable''' - when not fullscreen, [RESIZABLE:YES] in the files. | * '''Window resizable''' - when not fullscreen, [RESIZABLE:YES] in the files. | ||
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* '''Maximum interface width''' - what percentage of the display the overlay interface elements can occupy, useful for extra wide displays to make notifications more visible. [MAXIMUM_INTERFACE_PERCENTAGE:100] in the files. The game will still use the entire window/screen and the minimap and elevation bar will stay at the edge. | * '''Maximum interface width''' - what percentage of the display the overlay interface elements can occupy, useful for extra wide displays to make notifications more visible. [MAXIMUM_INTERFACE_PERCENTAGE:100] in the files. The game will still use the entire window/screen and the minimap and elevation bar will stay at the edge. | ||
− | * ''' | + | * '''Maximum FPS''' - how many frames to cap the graphical display rate at. [G_FPS_CAP:50] in the files. |
* '''Classic ASCII''' - [USE_CLASSIC_ASCII:NO] in the files. | * '''Classic ASCII''' - [USE_CLASSIC_ASCII:NO] in the files. | ||
− | + | As the interface gets narrower, some elements will be removed from the status bar when there's not enough room for all of them. | |
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− | As the interface gets narrower, some elements will be removed from the status bar when there's not enough room for all of them | ||
There are a few other file settings that can affect the display, see [[Technical_tricks#Settings_-_init.txt|technical tricks]]. | There are a few other file settings that can affect the display, see [[Technical_tricks#Settings_-_init.txt|technical tricks]]. | ||
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== Game == | == Game == | ||
These settings change how the game plays and most are stored in <code>prefs\d_init.txt</code> with defaults in <code>data\init\d_init_default.txt</code>, but some are in <code>prefs\init.txt</code> with defaults in <code>data\init\init_default.txt</code>. | These settings change how the game plays and most are stored in <code>prefs\d_init.txt</code> with defaults in <code>data\init\d_init_default.txt</code>, but some are in <code>prefs\init.txt</code> with defaults in <code>data\init\init_default.txt</code>. | ||
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* '''Autosave frequency''' - when to autosave, [AUTOSAVE:SEMIANNUAL] in d_init.txt, NONE, SEASONAL, SEMIANNUALLY, or YEARLY. | * '''Autosave frequency''' - when to autosave, [AUTOSAVE:SEMIANNUAL] in d_init.txt, NONE, SEASONAL, SEMIANNUALLY, or YEARLY. | ||
* '''Autosave at embark''' - [INITIAL_SAVE:NO] in d_init.txt, YES or NO. | * '''Autosave at embark''' - [INITIAL_SAVE:NO] in d_init.txt, YES or NO. | ||
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* '''Pause after autosave''' - [AUTOSAVE_PAUSE:NO] in d_init.txt, YES or NO. | * '''Pause after autosave''' - [AUTOSAVE_PAUSE:NO] in d_init.txt, YES or NO. | ||
* '''Pause after loading''' - [PAUSE_ON_LOAD:YES] in d_init.txt, YES or NO. | * '''Pause after loading''' - [PAUSE_ON_LOAD:YES] in d_init.txt, YES or NO. | ||
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* '''Always confirm embark''' - asks for confirmation of the embark location even if there are no warnings such as for [[aquifer]]s, dangerous [[surroundings]], etc, [EMBARK_WARNING_ALWAYS:NO] in d_init.txt, YES or NO. | * '''Always confirm embark''' - asks for confirmation of the embark location even if there are no warnings such as for [[aquifer]]s, dangerous [[surroundings]], etc, [EMBARK_WARNING_ALWAYS:NO] in d_init.txt, YES or NO. | ||
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* '''Show tunnels when embarking''' - for dwarven [[tunnel]]s, shown as a black dashed line or grey double line with classic ASCII, [SHOW_EMBARK_TUNNEL:FINDER] in d_init.txt, FINDER, ALWAYS, or NO.{{verify|is there a difference between ALWAYS and FINDER now?}} More restrictive world generation settings will override these. | * '''Show tunnels when embarking''' - for dwarven [[tunnel]]s, shown as a black dashed line or grey double line with classic ASCII, [SHOW_EMBARK_TUNNEL:FINDER] in d_init.txt, FINDER, ALWAYS, or NO.{{verify|is there a difference between ALWAYS and FINDER now?}} More restrictive world generation settings will override these. | ||
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* '''Enable temperature''' - If temperature calculations are off, only a few direct temperature changes will take place. For example, magma will set tiles and creatures to high temperatures, but those tiles will never cool and those creatures will not catch fire. Effects that rely on temperature calculations, such as water freezing, melting, or evaporating, or creatures and items taking temperature-related damage, will not occur. May affect FPS in unusual circumstances, [TEMPERATURE:YES] in d_init.txt, YES or NO. | * '''Enable temperature''' - If temperature calculations are off, only a few direct temperature changes will take place. For example, magma will set tiles and creatures to high temperatures, but those tiles will never cool and those creatures will not catch fire. Effects that rely on temperature calculations, such as water freezing, melting, or evaporating, or creatures and items taking temperature-related damage, will not occur. May affect FPS in unusual circumstances, [TEMPERATURE:YES] in d_init.txt, YES or NO. | ||
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* '''Log world rejects''' - logs the reason worlds were rejected in <code>map_rejection_log.txt</code>, useful in [[advanced world generation]] and [[modding]], [LOG_MAP_REJECTS:NO] in d_init.txt, YES or NO. | * '''Log world rejects''' - logs the reason worlds were rejected in <code>map_rejection_log.txt</code>, useful in [[advanced world generation]] and [[modding]], [LOG_MAP_REJECTS:NO] in d_init.txt, YES or NO. | ||
− | * ''' | + | * '''Default embark width and height''' - also determines what is considered a normal embark size and will only warn when the actual embark is larger than this, [EMBARK_RECTANGLE:4:4] in d_init.txt, 2 to 16. See Maximum embark dimension below. |
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* '''Path costs''' - extreme changes to these may cause more lag, [PATH_COST:1:2:5:25] in d_init.txt, 1 to 1000. | * '''Path costs''' - extreme changes to these may cause more lag, [PATH_COST:1:2:5:25] in d_init.txt, 1 to 1000. | ||
* '''Storage path cost decreases''' - controls how aggressively dwarves place objects in a container with like items (rather than an empty container). The default options are very aggressive. [STORE_DIST_ITEM_DECREASE:20], [STORE_DIST_SEED_COMBINE:1000], [STORE_DIST_BUCKET_COMBINE:1000], [STORE_DIST_BARREL_COMBINE:1000], and [STORE_DIST_BIN_COMBINE:1000] in d_init.txt, 2 to 1000. | * '''Storage path cost decreases''' - controls how aggressively dwarves place objects in a container with like items (rather than an empty container). The default options are very aggressive. [STORE_DIST_ITEM_DECREASE:20], [STORE_DIST_SEED_COMBINE:1000], [STORE_DIST_BUCKET_COMBINE:1000], [STORE_DIST_BARREL_COMBINE:1000], and [STORE_DIST_BIN_COMBINE:1000] in d_init.txt, 2 to 1000. | ||
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* '''Population caps''' - can be changed at will to limit migration, strict also prevents births, [POPULATION_CAP:200] and [STRICT_POPULATION_CAP:220] in d_init.txt, 0 to 5000. Certain game features are trigger by population number, see difficulty section below. Some of those may also cause the actual population to slightly go over these. | * '''Population caps''' - can be changed at will to limit migration, strict also prevents births, [POPULATION_CAP:200] and [STRICT_POPULATION_CAP:220] in d_init.txt, 0 to 5000. Certain game features are trigger by population number, see difficulty section below. Some of those may also cause the actual population to slightly go over these. | ||
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* '''Seed caps''' - per type and total, when over the total cap, seeds will be periodically removed, starting with the oldest and most worthless. [SPECIFIC_SEED_CAP:200] 0 to 10000 and [FORTRESS_SEED_CAP:3000] 0 to 30000 in d_init.txt. | * '''Seed caps''' - per type and total, when over the total cap, seeds will be periodically removed, starting with the oldest and most worthless. [SPECIFIC_SEED_CAP:200] 0 to 10000 and [FORTRESS_SEED_CAP:3000] 0 to 30000 in d_init.txt. | ||
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* '''Engraving display''' - [ENGRAVINGS_START_OBSCURED:NO] in d_init.txt, YES or NO. | * '''Engraving display''' - [ENGRAVINGS_START_OBSCURED:NO] in d_init.txt, YES or NO. | ||
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* '''Nickname display''' - [NICKNAME_DWARF:REPLACE_FIRST], [NICKNAME_ADVENTURE:REPLACE_FIRST], [NICKNAME_LEGENDS:REPLACE_FIRST] in d_init.txt, REPLACE_FIRST, CENTRALIZE (between first and last), or REPLACE_ALL. | * '''Nickname display''' - [NICKNAME_DWARF:REPLACE_FIRST], [NICKNAME_ADVENTURE:REPLACE_FIRST], [NICKNAME_LEGENDS:REPLACE_FIRST] in d_init.txt, REPLACE_FIRST, CENTRALIZE (between first and last), or REPLACE_ALL. | ||
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* '''Grazing coefficient''' - how much grazers get from grazing, larger numbers mean less food is needed. [GRAZE_COEFFICIENT:100] in d_init.txt, 1 to 1000000. | * '''Grazing coefficient''' - how much grazers get from grazing, larger numbers mean less food is needed. [GRAZE_COEFFICIENT:100] in d_init.txt, 1 to 1000000. | ||
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* '''Show FPS''' - first number is simulation rate, the number in parentheses is graphical FPS, [FPS:NO] in init.txt, YES or NO. | * '''Show FPS''' - first number is simulation rate, the number in parentheses is graphical FPS, [FPS:NO] in init.txt, YES or NO. | ||
* '''Game FPS cap''' - limits how quickly the game runs the simulation, [FPS_CAP:100] in init.txt, 5 to 1000. | * '''Game FPS cap''' - limits how quickly the game runs the simulation, [FPS_CAP:100] in init.txt, 5 to 1000. | ||
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* '''Key hold time''' - [KEY_HOLD_MS:250] in init.txt, 100 to 20000. | * '''Key hold time''' - [KEY_HOLD_MS:250] in init.txt, 100 to 20000. | ||
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* '''Macro timing''' - [MACRO_MS:15] in init.txt, 1 to 2000. | * '''Macro timing''' - [MACRO_MS:15] in init.txt, 1 to 2000. | ||
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* '''Compressed saves''' - saves drive space but some worry it may increase save corruption, [COMPRESSED_SAVES:YES] in init.txt, YES or NO. | * '''Compressed saves''' - saves drive space but some worry it may increase save corruption, [COMPRESSED_SAVES:YES] in init.txt, YES or NO. | ||
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+ | * '''Maximum embark dimension''' - maximum width or height for an embark, larger sizes need much more memory, [MAXIMUM_EMBARK_DIM:6] in d_init.txt, 6 to 16. | ||
== Keybindings == | == Keybindings == | ||
{{main|Controls}}{{main|interface.txt}} | {{main|Controls}}{{main|interface.txt}} | ||
These settings change the controls and are all stored in interface.txt. | These settings change the controls and are all stored in interface.txt. | ||
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== Difficulty == | == Difficulty == | ||
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* '''Wealth divisor''' - the same for all presets, 40. | * '''Wealth divisor''' - the same for all presets, 40. | ||
− | ==== Wilderness | + | ==== Wilderness agitation ==== |
* '''Sensitivity''' - the same for all presets, 10000. | * '''Sensitivity''' - the same for all presets, 10000. | ||