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− | {{Quality| | + | {{Quality|Exceptional|01:07, 4 February 2015 (UTC)}} |
{{av}} | {{av}} | ||
''See also: [[Combat skill]]'' | ''See also: [[Combat skill]]'' | ||
− | + | '''Skills''' are used by dwarves to accomplish almost every task in the game. A higher level of a skill allows a dwarf to accomplish the respective task more quickly and/or more effectively. Whenever a skill is used, [[experience]] is gained for that skill, allowing the dwarf to progress to higher skill levels. | |
− | If a dwarf does not use a skill for a prolonged period of time, the skill will be labeled "rusty." If the rusty skill continues to remain unused, it will eventually be labeled "very rusty," or "V rusty" in | + | If a dwarf does not use a skill for a prolonged period of time, the skill will be labeled "rusty." If the rusty skill continues to remain unused, it will eventually be labeled "very rusty," or "V rusty" in game. Skills remaining at very rusty for prolonged periods of time will gradually suffer permanent experience loss. It is not possible in-game to know whether a given skill has suffered level loss, but any utility capable of reading exact XP levels will show a skill with a lost level as being at 100% of the XP required to take it to the next skill level. See [[#Skill rust|Rust]] below for more details. |
− | To determine what skills a dwarf has, | + | To determine what skills a dwarf has, press {{K|v}} and highlight the dwarf, then press {{K|g}} to ensure you are on the general information page. The skills will be grouped into three toggleable types: {{K|c}}ombat, la{{K|b}}or and {{K|m}}iscellaneous skills. Included on the list are the levels of each skill, and, if applicable, "rusty" or "V rusty" notifications. |
== Skill level names == | == Skill level names == | ||
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The names of skill levels are as follows, in order of the experience required to achieve them: | The names of skill levels are as follows, in order of the experience required to achieve them: | ||
− | + | * Not (No skill) | |
− | + | * Dabbling | |
− | + | * Novice | |
− | + | * Adequate | |
− | + | * Competent | |
− | + | * Skilled | |
− | + | * Proficient | |
− | + | * Talented | |
− | + | * Adept | |
− | + | * Expert | |
− | + | * Professional | |
− | + | * Accomplished | |
− | + | * Great | |
− | + | * Master | |
− | + | * High Master | |
− | + | * Grand Master | |
− | + | * Legendary | |
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==Skill penalties== | ==Skill penalties== | ||
− | Dwarves | + | Dwarves that are [[status icon|hungry, tired, or thirsty]] will work slower and produce lower quality goods. This is unimportant for some tasks such as wood cutting or furnace operating but you may want to halt construction of [[aluminum]] [[statue]]s if your [[blacksmith]] is famished and hollow-eyed from lack of sleep. |
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− | + | ==Skills== | |
{| style="margin: 0 auto" | {| style="margin: 0 auto" | ||
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{{Skill Box|[[Stoneworker]]|7:1|7:1| | {{Skill Box|[[Stoneworker]]|7:1|7:1| | ||
* [[Engraver]] | * [[Engraver]] | ||
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* [[Mason]] | * [[Mason]] | ||
}} | }} | ||
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* [[Dyer]] | * [[Dyer]] | ||
* [[Gelder]] | * [[Gelder]] | ||
− | * [[ | + | * [[Grower]] |
* [[Herbalist]] | * [[Herbalist]] | ||
* [[Lye maker]] | * [[Lye maker]] | ||
Line 235: | Line 106: | ||
* [[Furnace operator]] | * [[Furnace operator]] | ||
* [[Metal crafter]] | * [[Metal crafter]] | ||
− | * [[Blacksmith]] | + | * [[Blacksmith|Metalsmith]] |
* [[Weaponsmith]] | * [[Weaponsmith]] | ||
}} | }} | ||
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{{Skill Box|Other Jobs|3:0|3:0| | {{Skill Box|Other Jobs|3:0|3:0| | ||
+ | * [[Alchemy|Alchemist]] | ||
* [[Knapper]] | * [[Knapper]] | ||
}} | }} | ||
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{{Skill Box|[[Administrator]]|5:0|5:0| | {{Skill Box|[[Administrator]]|5:0|5:0| | ||
* [[Appraiser]] | * [[Appraiser]] | ||
+ | * [[Building designer]] | ||
* [[Organizer]] | * [[Organizer]] | ||
* [[Record keeper]] | * [[Record keeper]] | ||
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| valign='top' | | | valign='top' | | ||
− | {{Skill Box|[[Military]]|0:1|0:0 | + | {{Skill Box|[[Military]]|0:1|0:0| |
* [[Archer]] | * [[Archer]] | ||
* [[Armor user]] | * [[Armor user]] | ||
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* [[Lasher]] | * [[Lasher]] | ||
* [[Maceman]] | * [[Maceman]] | ||
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* [[Misc. object user]] | * [[Misc. object user]] | ||
* [[Pikeman]] | * [[Pikeman]] | ||
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* [[Pacifier]] | * [[Pacifier]] | ||
* [[Reader]] | * [[Reader]] | ||
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* [[Student]] | * [[Student]] | ||
* [[Swimmer]] | * [[Swimmer]] | ||
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* [[Musician]] | * [[Musician]] | ||
* [[Poet]] | * [[Poet]] | ||
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* [[Keyboardist]] | * [[Keyboardist]] | ||
* [[Stringed instrumentalist]] | * [[Stringed instrumentalist]] | ||
* [[Wind instrumentalist]] | * [[Wind instrumentalist]] | ||
* [[Percussionist]] | * [[Percussionist]] | ||
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}} | }} | ||
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* [[Coordination]] | * [[Coordination]] | ||
* [[Druid]] | * [[Druid]] | ||
− | * [[ | + | * [[Military tactics]] |
− | * [[ | + | * [[Speaker]] |
− | * [[ | + | * [[Wordsmith]] |
− | * [[ | + | * [[Writer]] |
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}} | }} | ||
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==Skills, attributes and traits== | ==Skills, attributes and traits== | ||
− | *'''Skills | + | *'''Skills''': |
− | ** | + | **are trained by being used in some activity. |
− | **.. | + | **train '''[[attribute]]s'''. |
− | ** | + | **the same [[attribute]] can be trained by various skills. |
− | ** | + | **it's assumed that the skills also use some of the [[attribute]]s that they train. |
− | + | **certain skills are required or important for certain [[noble]], [[military]] and civilian professions. | |
+ | **certain professions require several skills. | ||
+ | **the same skill can be used by various professions. | ||
+ | **are increased by [[Preferences]], but capped, so the dwarf will make items beyond its skill level but won't affect the chances of making more high value items at the highest skill level. | ||
*'''[[Personality trait|Traits]]''': | *'''[[Personality trait|Traits]]''': | ||
− | ** | + | **cannot be modified in-game.{{verify}} |
**affect which [[social skill]]s gain experience ''(if the dwarf has X trait it will not gain experience in X skill)'' at all. | **affect which [[social skill]]s gain experience ''(if the dwarf has X trait it will not gain experience in X skill)'' at all. | ||
+ | **have other in-game effects that can be useful for certain professions. | ||
**give [[thought]]s when performing certain activities. | **give [[thought]]s when performing certain activities. | ||
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− | To summarize | + | To summarize it goes like this: |
− | + | Trait --> Skill <--> Attribute | |
− | + | | ^ | |
− | + | v | | |
− | + | affect | | |
− | + | | v | |
− | + | '--> Profession | |
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Since the same skills can be used by various professions, and the same [[attribute]]s are trained by various skills, this allows for [[cross-training]]. | Since the same skills can be used by various professions, and the same [[attribute]]s are trained by various skills, this allows for [[cross-training]]. | ||
− | + | Being [[Personality trait|traits]] the unmodifiable{{verify}}, limiting factor on which skills can be learned or having useful effects, and certain professions requiring various skills, the need arises to: | |
− | *avoid appointing a dwarf that will never learn a certain skill to a | + | *avoid appointing a dwarf that will never learn a certain skill to a profession that uses it: |
− | **''appointing a [[Personality trait|straightforward]] dwarf as a [[broker]] will result in a [[consoler]], non-[[flatterer]], non-[[liar]] broker''. | + | **''appointing a [[Personality trait|straightforward]] dwarf as a [[broker]] will result in a [[consoler]], non-[[flatterer]], non-[[liar]] [[broker]]''. |
*appoint a dwarf with a useful effect given by a [[Personality trait|trait]] to a profession that benefits from it: | *appoint a dwarf with a useful effect given by a [[Personality trait|trait]] to a profession that benefits from it: | ||
**''appointing an [[Personality trait|undisciplined]] dwarf to an important job will result in [[fun|fun]]''. | **''appointing an [[Personality trait|undisciplined]] dwarf to an important job will result in [[fun|fun]]''. | ||
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The unused counter starts incrementing while a dwarf isn't using a skill. Once it reaches the cap, it will reset to zero, and the rust counter rate will increment by 1. This continues until the rust counter's cap is reached, and then the demotion counter is incremented by 1, and the rust counter is reset to zero. When the demotion counter finally reaches its cap, a 'layer' of rust is added to the skill, and the demotion counter is reset to zero. | The unused counter starts incrementing while a dwarf isn't using a skill. Once it reaches the cap, it will reset to zero, and the rust counter rate will increment by 1. This continues until the rust counter's cap is reached, and then the demotion counter is incremented by 1, and the rust counter is reset to zero. When the demotion counter finally reaches its cap, a 'layer' of rust is added to the skill, and the demotion counter is reset to zero. | ||
− | The {{DFtext|Rusty}} and {{DFtext|V.Rusty}} descriptions which are appended to a skill within | + | The {{DFtext|Rusty}} and {{DFtext|V.Rusty}} descriptions which are appended to a skill within Dwarf Fortress are determined by the following conditions: |
*Rusty: A skill level greater than 0 and less than 4, and the skill level * 0.5 <= the number of rust layers. | *Rusty: A skill level greater than 0 and less than 4, and the skill level * 0.5 <= the number of rust layers. | ||
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For example, a level 3 skill with 4 layers of rust: 3 * 0.5 = 1.5 which is less than the 4 layers of rust, so it's a Rusty skill. A level 8 with 6 layers of rust: 8 * 0.75 = 6 which is equal to the layers of rust, so it's a Very Rusty skill. | For example, a level 3 skill with 4 layers of rust: 3 * 0.5 = 1.5 which is less than the 4 layers of rust, so it's a Rusty skill. A level 8 with 6 layers of rust: 8 * 0.75 = 6 which is equal to the layers of rust, so it's a Very Rusty skill. | ||
− | In testing | + | In testing it appears that the layers of rust are limited to a maximum of 6. If the counters reach the maximum and it attempts to increase to a 7th layer of rust, all counters are stopped, and the 'Rusty' and 'V. Rusty' descriptions are erroneously removed from the skill descriptions within Dwarf Fortress. |
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{{Category|Skills| }} | {{Category|Skills| }} | ||
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