v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Soul
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | |||
{{av}} | {{av}} | ||
− | A '''soul''' is the | + | A '''soul''' is the recipient for a creature's mental [[attributes]], [[personality]], [[memories]], and [[thoughts]]. Although it is theoretically possible for a single creature to have multiple souls, creatures usually have at most one. |
− | Souls are important to understand how various creatures behave: creatures with no soul are incapable of forming relationships, learning, or indeed doing anything at all beyond basic movement and fighting | + | Souls are important to understand how various creatures behave: creatures with no soul are incapable of forming relationships, learning, or indeed doing anything at all beyond basic movement and fighting. Currently, these are [[undead]] that are [[Creature token#OPPOSED_TO_LIFE|OPPOSED_TO_LIFE]]. Note that [[intelligent undead]] do have souls, even if they are impervious to emotions: dead citizens of your fortress raised as intelligent undead will become part of your fortress again, but NPCs killed by your adventurer will be hostile if raised as intelligent undead. |
− | Raising a corpse as a non-intelligent undead erases its soul: even subsequent attempts at re-raising it as intelligent will result in a blank-slate creature with no pre-existing links or loyalties | + | Raising a corpse as a non-intelligent undead erases its soul: even subsequent attempts at re-raising it as intelligent will result in a blank-slate creature with no pre-existing links or loyalties. This can be exploited by your adventurer, if you want to raise lieutenants out of fallen enemies. |
{{Category|Game mechanics}} | {{Category|Game mechanics}} | ||
− |