v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Thought
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{Quality| | + | {{Quality|Exceptional|04:00, 19 December 2016 (UTC)}} |
{{av}} | {{av}} | ||
− | [[File: | + | [[File:thoughts_icon.png|120px|right]]'''Thoughts''' are the reported observations and sentiments of [[dwarves]] in [[Dwarf fortress mode|fortress mode]], visible on the [[thoughts and preferences]] subscreen of their [[profile]]. Over the course of play, a dwarf will experience circumstances that evoke specific [[emotion]]s based on their [[personality]]. |
− | A dwarf's recent emotions contribute to | + | A dwarf's recent emotions contribute to its [[stress]] level, displayed on the thoughts and preferences screen in somewhat subjective terms - to avoid bad thoughts, make [[keeping your dwarves happy]] a priority. Even when nothing is happening, a dwarf can still relive a past experience through [[memories]], and thus a single experience can produce not just one thought at the time it happens, but many thoughts, as they remember that experience again and again. Dwarves can also feel nothing or not care about certain situations, giving them a neutral thought. A few examples of different levels of thoughts can go as follows: |
{{DFtext|He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| at work. He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br /> | {{DFtext|He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| at work. He felt|7:0}}{{DFtext| satisfied|2:0:1}}{{DFtext| upon improving mining.|7:0}}<br /> | ||
Line 10: | Line 10: | ||
{{DFtext|He didn't feel anything after seeing a dog's dead body.|7:0}}<br /> | {{DFtext|He didn't feel anything after seeing a dog's dead body.|7:0}}<br /> | ||
− | To view a dwarf's recent thoughts and current stress level, press {{k| | + | To view a dwarf's recent thoughts and current stress level, press {{k|k}}, move the cursor to the dwarf, and press {{k|enter}} twice, or {{k|v}}, move to the dwarf, then {{k|z}} and {{k|enter}}. This brings you to the thoughts and preferences screen for that dwarf, which, among other things, describes the dwarf's overall stress level as well as their constituent thoughts. |
Below is a list of circumstances that may inspire thoughts. | Below is a list of circumstances that may inspire thoughts. | ||
Line 60: | Line 60: | ||
|- style="background:#F7C5C5;" | | |- style="background:#F7C5C5;" | | ||
|after sleeping (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/floor/a pile of driftwood) | |after sleeping (in/on) the (mud/dirt/grass/rocks/ice/a rough cave floor/floor/a pile of driftwood) | ||
− | |Could not find any [[bed]] for sleeping, or the dwarf is a [[ambusher| | + | |Could not find any [[bed]] for sleeping, or the dwarf is a [[ambusher|Hunter]]. The thought may be dependent upon the terrain. |
|- style="background:#F7C5C5;" | | |- style="background:#F7C5C5;" | | ||
|when (drowsy/utterly sleep-deprived) | |when (drowsy/utterly sleep-deprived) | ||
− | |Became sleepy | + | |Became sleepy but wasn't able to [[sleep]] because a task had to be completed. Extreme tiredness will lead to [[insane|insanity]], but could only really happen when a mother is looking for her infant. |
|} | |} | ||
Line 103: | Line 103: | ||
! width=60% | Trigger | ! width=60% | Trigger | ||
|- style="background:#abf2bf;" | | |- style="background:#abf2bf;" | | ||
− | | | + | |near (own) (very fine/splendid/wonderful/completely sublime) ([[Sculpture_garden|tastefully arranged]]) [building] |
− | |Passed by a constructed piece of [[furniture]] or | + | |Passed by a constructed piece of [[furniture]] or [[building]] requiring [[architecture]] and noticed it. |
|- style="background:#abf2bf;" | | |- style="background:#abf2bf;" | | ||
|after being near to a * in a cage | |after being near to a * in a cage | ||
Line 110: | Line 110: | ||
|- style="background:#abf2bf;" | | |- style="background:#abf2bf;" | | ||
|after a bath | |after a bath | ||
− | |Was cleaned with [[soap]] during the administration of [[healthcare|medical care]] | + | |Was cleaned with [[soap]] during the administration of [[healthcare|medical care]]. |
|- style="background:#abf2bf;" | | |- style="background:#abf2bf;" | | ||
|after a soapy bath | |after a soapy bath | ||
Line 148: | Line 148: | ||
| talking with (the spouse/mother/father/a lover/a friend/a sibling/a child/somebody) | | talking with (the spouse/mother/father/a lover/a friend/a sibling/a child/somebody) | ||
| Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently. | | Dwarf employed their [[social skill]]s and conversed with someone while idling or attending a [[party]] recently. | ||
− | |||
− | |||
− | |||
|- style="background:#FFFFFF;" | | |- style="background:#FFFFFF;" | | ||
| after talking to a pillar of society | | after talking to a pillar of society | ||
Line 158: | Line 155: | ||
| Dwarf was near a friendly animal | | Dwarf was near a friendly animal | ||
|- style="background:#abf2bf;" | |- style="background:#abf2bf;" | ||
− | | discussing (the spouse/mother/father/a lover/a friend/an acquaintance/a sibling/a child/somebody) | + | | discussing with (the spouse/mother/father/a lover/a friend/an acquaintance/a sibling/a child/somebody) about their problems |
| Spoke with somebody while [[Status_icons|stressed]] | | Spoke with somebody while [[Status_icons|stressed]] | ||
|- style="background:#F7C5C5;" | | |- style="background:#F7C5C5;" | | ||
Line 172: | Line 169: | ||
| after making a friend | | after making a friend | ||
| Initiated a [[friend]]ship recently. | | Initiated a [[friend]]ship recently. | ||
− | |||
− | |||
− | |||
|- style="background:#F7C5C5;" | | |- style="background:#F7C5C5;" | | ||
| after forming a grudge | | after forming a grudge | ||
Line 211: | Line 205: | ||
| after felling a tree | | after felling a tree | ||
| The dwarf cut down a tree. | | The dwarf cut down a tree. | ||
− | |||
− | |||
− | |||
<!-- it seems this thought was removed | <!-- it seems this thought was removed | ||
|- style="background:#F7C5C5;" | | |- style="background:#F7C5C5;" | | ||
Line 228: | Line 219: | ||
|- style="background:#F7C5C5;" | | |- style="background:#F7C5C5;" | | ||
| to be wearing (old/tattered) clothing | | to be wearing (old/tattered) clothing | ||
− | | Wearing [[wear| | + | | Wearing [[wear|Old or tattered]] [[clothing]] with no available replacement. |
|- style="background:#F7C5C5;" | | |- style="background:#F7C5C5;" | | ||
| to have clothes rot off | | to have clothes rot off | ||
Line 234: | Line 225: | ||
|- style="background:#F7C5C5;" | | |- style="background:#F7C5C5;" | | ||
| to be uncovered | | to be uncovered | ||
− | | The dwarf has no clothing from the item_pants file, leaving them pantsless | + | | The dwarf has no clothing from the item_pants file, leaving them pantsless. And probably complaining about the draught. |
|- style="background:#F7C5C5;" | | |- style="background:#F7C5C5;" | | ||
| to have no (shirt/shoes) | | to have no (shirt/shoes) | ||
Line 340: | Line 331: | ||
|- style="background:#F7C5C5;" | | |- style="background:#F7C5C5;" | | ||
| after being beaten with a hammer | | after being beaten with a hammer | ||
− | | Justice was smitten unto this dwarf recently (they're likely lying in a hospital | + | | Justice was smitten unto this dwarf recently (they're likely lying in a hospital with broken ribs at the minimum, and just plain dead at worst). |
|- style="background:#F7C5C5;" | | |- style="background:#F7C5C5;" | | ||
| after being unable to find a hammer | | after being unable to find a hammer | ||
Line 445: | Line 436: | ||
| Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy) | | Killed another dwarf or someone's pet while throwing a tantrum. A very bad thing, obviously. (Tragedy) | ||
--> | --> | ||
− | |- style="background:# | + | |- style="background:#F7C5C5;" | |
| while (yelling at/crying on) somebody in charge | | while (yelling at/crying on) somebody in charge | ||
| The dwarf took out their frustration on a noble. | | The dwarf took out their frustration on a noble. | ||
|- style="background:#F7C5C5;" | | |- style="background:#F7C5C5;" | | ||
− | | after being unable to find | + | | after being unable to find somebody in charge to (yell at/cry on) |
| The dwarf was not consoled because a noble is inaccessible or busy. | | The dwarf was not consoled because a noble is inaccessible or busy. | ||
|} | |} |