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− | {{Quality|Exceptional}} | + | {{Quality|Exceptional}}{{av}} |
− | {{av}} | ||
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:''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)'' | :''(For a chart with the default ASCII characters, see [[Main:Character table|Character table]].)'' | ||
− | :''(For user-created | + | :''(For user-created tilesets, see [[Main:Tileset repository|Tileset repository]].)'' |
− | :''(For | + | :''(For user-created creature graphics sets, see [[Graphics set repository]].)'' |
− | + | ||
---- | ---- | ||
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− | + | '''Tilesets''' are images the game uses to display its graphics; each tile is used to show text and represent things. Users create custom tilesets for a number of reasons, including increased visibility, aesthetics, or small size. Tilesets come in two flavors: "'''character sets'''" (or simply "tilesets") and "'''graphics sets'''". | |
− | |||
− | + | == Overview and installation == | |
− | + | === Character sets === | |
− | + | A character set is an image in BMP or PNG format that contains the 256 different tiles, corresponding to the [[Main:Character table|IBM Code Page 437]] (sometimes called Extended ASCII), which are used to display the main graphics. [[Main:Tileset repository|Here is the list]] of user-made standard tilesets. To install any of these tilesets, follow these steps: | |
− | + | # Download the tileset via right-click-save-as on the tileset. The tileset is just an image, so there's no separate download link. (The list is [[Main:Tileset repository|here]]) | |
− | + | # Convert it into a 24-bit BMP file<sup>V0.28.181.40d</sup> file or PNG file<sup>v0.31.06</sup>. Do NOT just change the extension to .bmp; you must use a program like MS paint to save it as a .bmp. | |
− | [[ | + | # Put it in the data/art directory of your Dwarf Fortress installation. |
+ | # Open data/init/init.txt | ||
+ | # If you want to use the tileset in fullscreen mode, locate and modify the [FULLSCREENX:800], [FULLSCREENY:600], and [FULLFONT:curses_800x600.bmp] configuration lines to match the specifications from the tileset list. The FULLFONT directive should match the filename of the tileset you downloaded. If you want to use the tileset in windowed mode, search for the [WINDOWEDX:640], [WINDOWEDY:300], and [FONT:curses_640x300.bmp] lines instead, and change them to the correct values. | ||
+ | # It is also recommended you keep [BLACK_SPACE:YES] to prevent stretching of the graphics. | ||
+ | # Save the .txt file, then you're ready to play! | ||
− | === | + | === Graphics sets === |
− | |||
− | |||
− | + | Character sets only change certain graphics, while others are left out. The confusingly-named [[graphics set]]s are used to change the appearance of [[creatures]] in the game, such as dwarves and unicorns. They usually come with and are designed to work together with certain [[DF2012:Tilesets|tilesets]]. They can significantly change the appearance of the game and make it easier for players to tell what is happening onscreen. While Tilesets work the same as previous versions, Graphics Sets will have to be redone as the raws have changed. | |
− | + | == Custom tileset design == | |
− | + | The default (and minimum) gameplay viewport is 80 characters wide, and 25 characters tall. Therefore, a tileset's target resolution will be TILE_X_LENGTH * 80 by TILE_Y_LENGTH * 25. Since the tileset is arranged into a 16x16 grid of tiles (256 tiles total), the tileset image size will be TILE_X_LENGTH * 16 by TILE_Y_LENGTH * 16. Here are some common tile sizes: | |
− | + | * A tileset with 10x12 tiles will be 160x192 pixels large, and the target resolution will be 800x300. | |
+ | * A tileset with 16x16 tiles will be 256x256 pixels large, and the target resolution will be 1280x400. | ||
− | + | When creating a custom tileset, it's often easiest to start with an existing one, and edit it to your liking. Tilesets generally fall into three categories: rectangular tilesets, square tilesets, and 16x16 square tilesets. Rectangular tilesets have tiles that are taller than they are wide. The text in these tilesets is generally easier to read, but the map appears squished horizontally. Square tilesets usually provide more attractive graphics, but are slightly less readable. The 16x16 square tilesets are just a sub-set, which are grouped together because most [[graphics set|object tilesets]] use 16x16 tiles. The graphics in Dwarf Fortress can be somewhat diversified and enhanced through the use of graphics sets. | |
− | + | Many tiles are used by the game in multiple ways, and this makes customizing the graphics difficult. The same icon is used for chairs and the north end of one-tile-wide vertical bridges. Ashes and broken arrows look the same, and many game entities (such as levers, floodgates, bags, and bins) share characters that are also used in Dwarven names or other bits of text in the interface. | |
− | |||
− | < | + | <!--=== How colors other than white and magenta work === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
When the game draws a tile, it will select a foreground color, a background color, and a tile based on the item being drawn. The background color will be used in place of magenta (Hex code #FF00FF or RGB 255 0 255). All other colors in the tile will be treated as a mask against the foreground color. Pure white (#FFFFFF) will always show the foreground color, while light grey (#CCCCCC) will be a slightly darker version of the foreground color, and dark grey (#888888) will be a dark version of the foreground color. Black (#000000) will always be black. It is impossible to use different shades of the background color. | When the game draws a tile, it will select a foreground color, a background color, and a tile based on the item being drawn. The background color will be used in place of magenta (Hex code #FF00FF or RGB 255 0 255). All other colors in the tile will be treated as a mask against the foreground color. Pure white (#FFFFFF) will always show the foreground color, while light grey (#CCCCCC) will be a slightly darker version of the foreground color, and dark grey (#888888) will be a dark version of the foreground color. Black (#000000) will always be black. It is impossible to use different shades of the background color. | ||
− | |||
− | |||
In general, just remember these rules: | In general, just remember these rules: | ||
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|} | |} | ||
− | As illustrated by this example, colors in the tileset can result in colors that aren't in the foreground color or the tile graphic. In this case, a brown foreground color with a cyan pixel color in the tileset results in a final color of green. | + | As illustrated by this example, colors in the tileset can result in colors that aren't in the foreground color or the tile graphic. In this case, a brown foreground color with a cyan pixel color in the tileset results in a final color of green. |
− | Theoretically, the way the game handles color masks could be used to display different graphics for items that use the same tile (but whose respective colors use different color component channels). For example, if a bright red object and a bright blue object use the same tile, the tile can use bright red for all pixels that only the red object uses, bright blue for all pixels only the blue object uses, and bright magenta (but NOT #FF00FF, it would have to be #FE00FE or something similar) for all pixels both objects use. In this fashion the two objects that share a tile would look completely different. In practice however, this is probably impossible because so many objects share the same tile, the chances of the potential foreground colors sharing a red, green, or blue color component are too great. | + | Theoretically, the way the game handles color masks could be used to display different graphics for items that use the same tile (but whose respective colors use different color component channels). For example, if a bright red object and a bright blue object use the same tile, the tile can use bright red for all pixels that only the red object uses, bright blue for all pixels only the blue object uses, and bright magenta (but NOT #FF00FF, it would have to be #FE00FE or something similar) for all pixels both objects use. In this fashion the two objects that share a tile would look completely different. In practice however, this is probably impossible because so many objects share the same tile, the chances of the potential foreground colors sharing a red, green, or blue color component are too great.--> |
== What tiles are used for what == | == What tiles are used for what == | ||
− | * Items marked with * can have their tile changed in the [[modding|raw data]] files. | + | |
− | * Items marked with | + | * Items marked with * can have their tile changed in the [[modding|raw data]] files. |
− | * Items marked with | + | * Items marked with # can have their tile replaced by a [[graphics set]] image, in addition to having their tile changed in the raw data. |
− | + | * Items marked with $ can be changed in the [[d_init.txt]] file. | |
− | |||
For a graphical table, go to the [[Main:Character Table|Character Table]]. | For a graphical table, go to the [[Main:Character Table|Character Table]]. | ||
====Row 01 (000-015)==== | ====Row 01 (000-015)==== | ||
− | + | <small>00</small> {{TST| }} | |
− | + | Used for background tiles in the intro CMV and background tiles of interface screens | |
− | + | ||
− | + | <small>01</small> {{TST|☺}}# | |
− | + | [[Civilian]] dwarves | |
− | + | ||
− | + | <small>02</small> {{TST|☻}}# | |
− | + | [[Military]] dwarves | |
− | + | ||
− | + | <small>03</small> {{TST|♥}} | |
− | + | [[Dimple cup]]s* | |
− | + | ||
− | + | <small>04</small> {{TST|♦}} | |
− | + | [[Cut gem]]s, large [[gem]]s | |
− | + | ||
− | + | <small>05</small> {{TST|♣}} | |
− | + | [[Quarry bush]]es*{{verify}}, blossoms*, [[Acacia]] forest*, [[Alder]] forest*, [[Apple]] forest*, [[Apricot]] forest*, [[Birch]] forest*, [[Cherry]] forest*, [[Feather tree]] forest*, [[Mangrove]] forest*, [[Maple]] forest*, [[Peach]] forest*, [[Pear]]* forest, [[Tea]] forest*, [[Sand pear]] forest*, [[Plum]] forest* | |
− | + | ||
− | + | <small>06</small> {{TST|♠}} | |
− | + | [[Almond]] forest*, [[Hazel]] forest*, [[Oak]] forest*, [[Mahogany]] forest*, [[Chestnut]] forest*, [[Ash_(tree)|Ash forest]]*, [[Plump helmet]]s*, [[quarry bush]] leaves*{{verify}}, [[Kumquat]] forest*, [[Custard-apple]] forest*, [[Orange]] forest*, [[Desert lime]] forest*, [[Finger lime]] forest*, [[Round lime]] forest*, [[Walnut]] forest*, [[Pomelo]] forest*, [[Citron]] forest*, [[Olive]] forests*, [[Macadamia]] forest*, [[Coffee]] forest*, [[Bayberry]] forest*, [[Bitter orange]] forest*, [[Lime]] forest*, [[Lychee]] forest*, [[Pecan]] forest*, [[Persimmon]] forest*, [[Forest|Broadleaf Forest]] | |
− | + | ||
− | + | <small>07</small> {{TST|•}} | |
− | + | [[Stone]]*, solid [[workshop]] tile for several workshops like the [[magma smelter]], [[river]] sources in main map, [[cave]]s in main map, moon on travel map | |
− | + | ||
− | + | <small>08</small> {{TST|◘}} | |
− | + | Solid workshop tile for several other workshops like the [[magma forge]], [[tanner's shop]], [[catapult]] cup, fortress keeps on travel map, [[nest box]] tool*, [[nest box]] building, [[book]] | |
− | + | ||
− | + | <small>09</small> {{TST|○}} | |
− | + | [[Well]], [[vermin]] colony, [[millstone]], [[quern]], vertical [[axle]], fortress walls on travel map, sun behind clouds on travel map, fortresses on world map | |
− | + | ||
− | + | <small>10</small> {{TST|◙}} | |
− | + | trunk$ | |
− | + | ||
− | + | <small>11</small> {{TST|♂}} | |
− | + | [[Male]] sign, [[bag]]s, [[Cuttlefish]]#, [[Nautilus]]#, [[Squid]]# | |
− | + | ||
− | + | <small>12</small> {{TST|♀}} | |
− | + | [[Female]] sign, [[Finished goods#Crafts|amulet]] | |
− | + | ||
− | + | <small>13</small> {{TST|♪}} | |
− | + | [[Tool|Ladle]]s* | |
− | + | ||
− | + | <small>14</small> {{TST|♫}} | |
− | + | [[Armor stand]]s | |
− | + | ||
− | + | <small>15</small> {{TST|☼}} | |
− | + | Unmined [[Gem]] Cluster*, Rough [[Gem]]s and Raw [[Glass]], unmined [[bituminous coal]]*, mined [[bituminous coal]]*, [[currency]] symbol, [[masterpiece]] [[quality]] symbol, spider [[web]]s, [[pond turtle]]*, sun, [[gear assembly|gear assemblies]], fireballs, bandit camps on travel map | |
− | |||
− | |||
− | |||
− | |||
====Row 02 (016-031)==== | ====Row 02 (016-031)==== | ||
{| | {| | ||
|- | |- | ||
− | |<small> | + | |<small>16</small> {{TST|►}} |
− | | Head of [[Ballista arrow]] facing east, [[manta ray]] | + | | Head of [[Ballista arrow]] facing east, [[manta ray]]* |
|- | |- | ||
− | |<small> | + | |<small>17</small> {{TST|◄}} |
| Head of [[Ballista arrow]] facing west | | Head of [[Ballista arrow]] facing west | ||
|- | |- | ||
− | |<small> | + | |<small>18</small> {{TST|↕}} |
| | | | ||
|- | |- | ||
− | |<small> | + | |<small>19</small> {{TST|‼}} |
− | | [[Cage]]s | + | | [[Cage]]s, on-[[fire]] symbol, vertical [[bars]] |
|- | |- | ||
− | |<small> | + | |<small>20</small> {{TST|¶}} |
− | | [[ | + | | [[Mug]]s, largest forest retreats, cumulonimbus clouds on travel map, [[Highwood]] forests* |
|- | |- | ||
− | |<small> | + | |<small>21</small> {{TST|§}} |
| [[Restraint]]s, [[whip vine]]* | | [[Restraint]]s, [[whip vine]]* | ||
|- | |- | ||
− | |<small> | + | |<small>22</small> {{TST|▬}} |
| [[Log]]s, [[hive]] tool*, [[hive]] building | | [[Log]]s, [[hive]] tool*, [[hive]] building | ||
|- | |- | ||
− | |<small> | + | |<small>23</small> {{TST|↨}} |
| [[Cedar]] forest* | | [[Cedar]] forest* | ||
|- | |- | ||
− | |<small> | + | |<small>24</small> {{TST|↑}} |
− | | Interface text ([[ | + | | Interface text (bridge direction), conifer forests, [[Pine]]* forests, [[Ginkgo]] forests*, [[Larch]] forests* |
|- | |- | ||
− | |<small> | + | |<small>25</small> {{TST|↓}} |
− | | | + | | Hungry/thirsty/drowsy/unhappy indicator, [[bridge]] placement raising direction indicator |
|- | |- | ||
− | |<small> | + | |<small>26</small> {{TST|→}} |
| Interface text (bridge direction) | | Interface text (bridge direction) | ||
|- | |- | ||
− | |<small> | + | |<small>27</small> {{TST|←}} |
| Interface text (bridge direction) | | Interface text (bridge direction) | ||
|- | |- | ||
− | |<small> | + | |<small>28</small> {{TST|∟}} |
| | | | ||
|- | |- | ||
− | |<small> | + | |<small>29</small> {{TST|↔}} |
| | | | ||
|- | |- | ||
− | |<small> | + | |<small>30</small> {{TST|▲}} |
− | | Head of [[Ballista arrow]] facing north, | + | | Head of [[Ballista arrow]] facing north, ramp up, track ramp up$, mountain on world map |
|- | |- | ||
− | |<small> | + | |<small>31</small> {{TST|▼}} |
− | | Head of [[Ballista arrow]] facing south, | + | | Head of [[Ballista arrow]] facing south, ramp down, track ramp down$ |
|- | |- | ||
|} | |} | ||
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{| | {| | ||
|- | |- | ||
− | |<small> | + | |<small>32</small> {{TST| }} |
− | | | + | | Unexplored underground, spaces in text messages, black background on the title screen and interface menu |
|- | |- | ||
− | |<small> | + | |<small>33</small> {{TST|!}} |
− | | | + | | Various [[status icons]], text, sound indicator in sneaking mode, tracks (footprints) in sneaking mode |
|- | |- | ||
− | |<small> | + | |<small>34</small> {{TST|"}} |
− | | | + | | [[Shrub]]*, quotation marks, Carpenter's workshop tile, kobold's glowing eyes*, fallen leaves{{verify}}, tracks (bent vegetation) in sneaking mode, savanna, swamp, shrubland, marsh |
|- | |- | ||
− | |<small> | + | |<small>35</small> {{TST|#}} |
− | | | + | | [[floor grate]]s, labyrinths on travel map, text |
+ | *[[Sandstone]]*, [[Rock salt]]*, [[Basalt]]*, [[Gypsum]]* | ||
|- | |- | ||
− | |<small> | + | |<small>36</small> {{TST|$}} |
| [[Coin]]s | | [[Coin]]s | ||
|- | |- | ||
− | |<small> | + | |<small>37</small> {{TST|%}} |
− | | [[Prepared meal]], unexplored underground, [[screw pump]] in action, footprints in sneaking mode, various fruits*, | + | | [[Prepared meal]], unexplored underground, [[screw pump]] in action, footprints in sneaking mode, various fruits |
+ | *[[Siltstone]]*, [[Slate]]*, [[Brimstone]]*, [[Kimberlite]]*, [[Bismuthinite]]*, [[Realgar]]*, [[Stibnite]]*, [[Marcasite]]*, [[Olivine]]*, [[Orthoclase]]*, [[Microcline]]*, [[Petrified wood]]*, [[Brimstone]]*, [[Pyrolusite]]* | ||
|- | |- | ||
− | |<small> | + | |<small>38</small> {{TST|&}} |
− | | [[Demon]]s | + | | [[Demon]]s# |
|- | |- | ||
− | |<small> | + | |<small>39</small> {{TST|'}} |
− | | | + | | Rough [[floor]]s, unexplored underground, [[Claystone]]*, [[Rhyolite]]*, [[Periclase]]* |
|- | |- | ||
− | + | |<small>40</small> {{TST|(}} | |
− | | | + | | Foreign object opening tag, tile in [[bowyer's workshop]], waxing moon on travel map, text |
|- | |- | ||
− | |<small> | + | |<small>41</small> {{TST|)}} |
− | | | + | | Foreign object closing tag, waning moon on travel map, text |
|- | |- | ||
− | |<small> | + | |<small>42</small> {{TST|*}} |
− | | | + | | [[Ore]]*, [[glowing pit]]s, superior [[quality]] tags, key reference, working [[gear assembly]], [[gem]] [[floodgate]], [[Lignite]]*, chestnut fruit, other fruits and flowers, moving armies on quick travel map |
|- | |- | ||
− | |<small> | + | |<small>43</small> {{TST|+}} |
− | | | + | | Smooth/constructed [[floor]]s, injured status, finely-crafted [[quality]] tags, text, [[block]]/[[bar]] [[bridge]] or [[road]], towns on world map |
|- | |- | ||
− | |<small> | + | |<small>44</small> {{TST|,}} |
− | | | + | | Rough [[floor]]s, [[Claystone]]*, unexplored underground, text |
|- | |- | ||
− | |<small> | + | |<small>45</small> {{TST|-}} |
− | | | + | | [[Scepter]]s, [[arrow]]s in flight, well-crafted [[quality]] tags, keyboard reference, Part of animation when two creatures or dwarves are on the same spot |
|- | |- | ||
− | |<small> | + | |<small>46</small> {{TST|.}} |
− | | | + | | Rough [[floor]]s, [[Dacite]]*, text, unexplored underground |
|- | |- | ||
− | |<small> | + | |<small>47</small> {{TST|/}} |
− | | | + | | [[Weapon]]s, [[bolt]]s, [[Ballista]] tile, text |
|- | |- | ||
|} | |} | ||
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{| | {| | ||
|- | |- | ||
− | |<small> | + | |<small>48</small> {{TST|0}} |
− | | | + | | [[Coffin]]s, text |
|- | |- | ||
− | |<small> | + | |<small>49</small> {{TST|1}} |
− | | Text | + | |Text, fluids if [[Technical_tricks#Tiles|SHOW_FLOW_AMOUNTS]] is YES in d_init.txt |
|- | |- | ||
− | |<small> | + | |<small>50</small> {{TST|2}} |
− | | Text | + | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
− | |<small> | + | |<small>51</small> {{TST|3}} |
− | | Text | + | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
− | |<small> | + | |<small>52</small> {{TST|4}} |
− | | Text | + | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
− | |<small> | + | |<small>53</small> {{TST|5}} |
− | | Text | + | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
− | |<small> | + | |<small>54</small> {{TST|6}} |
− | | Text | + | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
− | |<small> | + | |<small>55</small> {{TST|7}} |
− | | Text | + | |Text, fluids if SHOW_FLOW_AMOUNTS is YES in d_init.txt |
|- | |- | ||
− | |<small> | + | |<small>56</small> {{TST|8}} |
− | | | + | |Fortress gates on travel map, text |
|- | |- | ||
− | |<small> | + | |<small>57</small> {{TST|9}} |
− | | Text | + | |Text |
|- | |- | ||
− | |<small> | + | |<small>58</small> {{TST|:}} |
− | | | + | | [[Wild strawberry]]*, [[prickle berry]]*, [[fisher berry]]*, [[sun berry]]*, snowstorms, underground shrubs*, command menu text |
|- | |- | ||
− | |<small> | + | |<small>59</small> {{TST|;}} |
− | | | + | | [[Mason's workshop]], [[Kitchen]], command menu text ([[CMV|Movies]] key), twigs$ |
|- | |- | ||
− | |<small> | + | |<small>60</small> {{TST|<}} |
− | | | + | | [[Stairs]] up, brackets around squad names, "Less than 1 unit weight" on Trading screen. |
|- | |- | ||
− | |<small> | + | |<small>61</small> {{TST|=}} |
− | | Empty [[Stockpile]]s, hamlets on world map, [[ | + | | Empty [[Stockpile]]s, hamlets on world map, *[[Chert]]*, [[Gneiss]]*, [[Sylvite]]*, [[Chromite]]*, [[Kaolinite]]* |
|- | |- | ||
− | |<small> | + | |<small>62</small> {{TST|>}} |
− | | | + | | [[Stairs]] down, brackets around squad names. |
|- | |- | ||
− | |<small> | + | |<small>63</small> {{TST|?}} |
− | | | + | | "Task assigned" [[indicator]], looking for path |
|- | |- | ||
|} | |} | ||
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{| | {| | ||
|- | |- | ||
− | |<small> | + | |<small>64</small> {{TST|@}} |
− | | berserk dwarf | + | | berserk dwarf#, adventurer#, dwarven [[merchant]]s#, dwarven [[caravan]] guards#, dwarven [[diplomat]]#, adventurer's location on map |
|- | |- | ||
− | |<small> | + | |<small>65</small> {{TST|A}} |
− | | | + | | [[Alligator]]#, Tile in Farm Workshop, text |
|- | |- | ||
− | |<small> | + | |<small>66</small> {{TST|B}} |
− | | | + | | Bears#, text |
|- | |- | ||
− | |<small> | + | |<small>67</small> {{TST|C}} |
− | | | + | | [[Cow]]#, camels#, [[bronze colossus]]#, text |
|- | |- | ||
− | |<small> | + | |<small>68</small> {{TST|D}} |
− | | | + | | [[Dragon]]#, [[Draltha]]#, Depot Access Display, text |
|- | |- | ||
− | |<small> | + | |<small>69</small> {{TST|E}} |
− | | | + | | [[Elephant]]#, [[elk bird]]#, text |
|- | |- | ||
− | |<small> | + | |<small>70</small> {{TST|F}} |
− | | Text | + | | Text |
|- | |- | ||
− | |<small> | + | |<small>71</small> {{TST|G}} |
− | | Text | + | | Text |
|- | |- | ||
− | |<small> | + | |<small>72</small> {{TST|H}} |
− | | | + | | [[Horse]]#, text |
|- | |- | ||
− | |<small> | + | |<small>73</small> {{TST|I}} |
− | | | + | | [[Support]], [[Necromancer's tower]] on world map, text |
|- | |- | ||
− | |<small> | + | |<small>74</small> {{TST|J}} |
− | | Text | + | | Text |
|- | |- | ||
− | |<small> | + | |<small>75</small> {{TST|K}} |
− | | Text | + | | Text |
|- | |- | ||
− | |<small> | + | |<small>76</small> {{TST|L}} |
− | | | + | | [[Leopard]]#, text |
|- | |- | ||
− | |<small> | + | |<small>77</small> {{TST|M}} |
− | | | + | | [[Magma man]]#, [[mule]]#, [[muskox]]#, [[moose]]#, [[giant moose]]#, [[moose man]]#, text |
|- | |- | ||
− | |<small> | + | |<small>78</small> {{TST|N}} |
− | | Text | + | | Text |
|- | |- | ||
− | |<small> | + | |<small>79</small> {{TST|O}} |
− | | | + | | [[Trade depot]] post, glass portal, Tile in Farm Workshop, column$, wall construction, Giant Olm, full moon on travel map and dwarf mode, text, trunk$ |
|- | |- | ||
|} | |} | ||
Line 371: | Line 357: | ||
{| | {| | ||
|- | |- | ||
− | |<small> | + | |<small>80</small> {{TST|P}} |
− | | Text | + | | Text |
|- | |- | ||
− | |<small> | + | |<small>81</small> {{TST|Q}} |
| Text | | Text | ||
|- | |- | ||
− | |<small> | + | |<small>82</small> {{TST|R}} |
− | | | + | | Giant Rat#, Text |
|- | |- | ||
− | |<small> | + | |<small>83</small> {{TST|S}} |
− | | | + | | [[Sasquatch]]#, [[giant desert scorpion]]#, [[Giant cave spider]]#, text |
|- | |- | ||
− | |<small> | + | |<small>84</small> {{TST|T}} |
− | | Text | + | | Text |
|- | |- | ||
− | |<small> | + | |<small>85</small> {{TST|U}} |
− | | | + | | [[Human]]#, [[Unicorn]]#, text |
|- | |- | ||
− | |<small> | + | |<small>86</small> {{TST|V}} |
− | | | + | | Badlands on map, Text |
|- | |- | ||
− | |<small> | + | |<small>87</small> {{TST|W}} |
− | | | + | | Depot Access Display, Text |
|- | |- | ||
− | |<small> | + | |<small>88</small> {{TST|X}} |
− | | | + | |[[Bin]], [[floodgate]], shop post, building footprint, Depot Access Display, text, up/down stairs, Tile in Ashery, keyboard cursor, [[Archery target]],<br />Nausea / Winded / Stunned / Unconscious / Migrant [[indicator]] |
|- | |- | ||
− | |<small> | + | |<small>89</small> {{TST|Y}} |
− | | Text, [[Yak]] | + | | Text, [[Yak]]# |
|- | |- | ||
− | |<small> | + | |<small>90</small> {{TST|Z}} |
− | | | + | | Sleep [[indicator]], text |
|- | |- | ||
− | |<small> | + | |<small>91</small> {{TST|[}} |
− | | | + | | [[Clothing]], [[armor]], item stack opening tag, moon on travel map, text, tracks (bootprints) in sneaking mode |
|- | |- | ||
− | |<small> | + | |<small>92</small> {{TST|\}} |
− | | | + | | Part of animation when two creatures or dwarves are on the same spot, [[Ballista]] tile |
|- | |- | ||
− | |<small> | + | |<small>93</small> {{TST|]}} |
− | | | + | | Floor tile in [[workshop]]s and [[furnace]]s, item stack closing tag, text |
|- | |- | ||
− | |<small> | + | |<small>94</small> {{TST|^}} |
− | | [[Trap]], [[Alabaster | + | | [[Trap]], [[Alabaster]]*, [[Volcano]] on world map |
|- | |- | ||
− | |<small> | + | |<small>95</small> {{TST|_}} |
− | | | + | | [[Channel]] [[designation]], text |
|- | |- | ||
|} | |} | ||
Line 424: | Line 410: | ||
{| | {| | ||
|- | |- | ||
− | | <small> | + | | <small>96</small> {{TST|`}} |
− | | Rough floors, unexplored underground*, [[ | + | | Rough floors, unexplored underground*, [[Dolomite]]*, [[Schist]]*, [[Alunite]]*, [[Rutile]]* |
|- | |- | ||
− | | <small> | + | | <small>97</small> {{TST|a}} |
− | | | + | | [[Antman]]#, text |
|- | |- | ||
− | | <small> | + | | <small>98</small> {{TST|b}} |
− | | | + | | [[Batman]]#, text |
|- | |- | ||
− | | <small> | + | | <small>99</small> {{TST|c}} |
− | | | + | | [[Cat]]#, [[Crundle]]#, text |
|- | |- | ||
− | |<small>100</small> | + | |<small>100</small> {{TST|d}} |
− | | | + | | [[Dog]]#, text |
|- | |- | ||
− | |<small>101</small> | + | |<small>101</small> {{TST|e}} |
− | | | + | | [[Elf]]#, [[Creeping eye]]#, Text |
|- | |- | ||
− | |<small>102</small> | + | |<small>102</small> {{TST|f}} |
− | | | + | | [[Frogman]]#, text |
|- | |- | ||
− | |<small>103</small> | + | |<small>103</small> {{TST|g}} |
− | | | + | | [[Goblin]]#, [[Mountain goat]]#, [[Gremlin]]#, [[Groundhog]]#, text |
|- | |- | ||
− | |<small>104</small> | + | |<small>104</small> {{TST|h}} |
− | | | + | | [[Harpy]]#, text |
|- | |- | ||
− | |<small>105</small> | + | |<small>105</small> {{TST|i}} |
− | | | + | | [[Fire imp]]#, [[Ibex]]#, [[Impala]]#, text |
|- | |- | ||
− | |<small>106</small> | + | |<small>106</small> {{TST|j}} |
− | | Text | + | | Text |
|- | |- | ||
− | |<small>107</small> | + | |<small>107</small> {{TST|k}} |
− | | | + | | [[Kobold]]#, text |
|- | |- | ||
− | |<small>108</small> | + | |<small>108</small> {{TST|l}} |
− | | Text | + | | Text |
|- | |- | ||
− | |<small>109</small> | + | |<small>109</small> {{TST|m}} |
− | | | + | | [[Mandrill]]#, [[mussel]], text |
|- | |- | ||
− | |<small>110</small> | + | |<small>110</small> {{TST|n}} |
− | | Text | + | | Hilly Grassland(?) on Map, Text |
|- | |- | ||
− | |<small>111</small> | + | |<small>111</small> {{TST|o}} |
− | | | + | | Well construction, bridge construction, text, [[millstone]] in action, vertical axle in action, floor tile in magma [[furnaces]] |
|- | |- | ||
|} | |} | ||
Line 478: | Line 464: | ||
|- | |- | ||
|<small>112</small> {{TST|p}} | |<small>112</small> {{TST|p}} | ||
− | | Text | + | | Text |
|- | |- | ||
|<small>113</small> {{TST|q}} | |<small>113</small> {{TST|q}} | ||
Line 484: | Line 470: | ||
|- | |- | ||
|<small>114</small> {{TST|r}} | |<small>114</small> {{TST|r}} | ||
− | | | + | | [[Ratman]]#, text |
|- | |- | ||
|<small>115</small> {{TST|s}} | |<small>115</small> {{TST|s}} | ||
− | | | + | | [[Snakeman]]#, [[Slugman]]#, [[Snailman]]#, [[Flying squirrel man]]#, text |
|- | |- | ||
|<small>116</small> {{TST|t}} | |<small>116</small> {{TST|t}} | ||
− | | | + | | [[Troglodyte]]#, text |
|- | |- | ||
|<small>117</small> {{TST|u}} | |<small>117</small> {{TST|u}} | ||
Line 496: | Line 482: | ||
|- | |- | ||
|<small>118</small> {{TST|v}} | |<small>118</small> {{TST|v}} | ||
− | | Text, [[ | + | | Text, [[Anhydrite]]*, [[Mica]]* |
|- | |- | ||
|<small>119</small> {{TST|w}} | |<small>119</small> {{TST|w}} | ||
− | | | + | | [[Wolf]]#, text |
|- | |- | ||
|<small>120</small> {{TST|x}} | |<small>120</small> {{TST|x}} | ||
− | | | + | | [[Saltpeter]]*, text |
|- | |- | ||
|<small>121</small> {{TST|y}} | |<small>121</small> {{TST|y}} | ||
Line 511: | Line 497: | ||
|- | |- | ||
|<small>123</small> {{TST|{}} | |<small>123</small> {{TST|{}} | ||
− | | | + | | Forbidden opening tag, tile in [[Jeweler's workshop]], vermin |
|- | |- | ||
|<small>124</small> {{TST||}} | |<small>124</small> {{TST||}} | ||
− | | [[Talc]]*, pipe sections, | + | | [[Talc]]*, pipe sections, Part of animation when two creatures or dwarves are on the same spot |
|- | |- | ||
|<small>125</small> {{TST|}}} | |<small>125</small> {{TST|}}} | ||
− | | | + | | Forbidden closing tag, vermin |
|- | |- | ||
|<small>126</small> {{TST|~}} | |<small>126</small> {{TST|~}} | ||
− | | Unfinished rough stone [[road]], flowing [[water]], dirt [[road]], [[ | + | | Unfinished rough stone [[road]], flowing [[water]], dirt [[road]], [[farm plot]] under construction, [[sand]], furrowed soil, [[blood]] smear, guts |
|- | |- | ||
|<small>127</small> {{TST|⌂}} | |<small>127</small> {{TST|⌂}} | ||
− | | [[Animal trap]], low [[mountain]]s on world map, part of [[mechanic's workshop]], trunk | + | | [[Animal trap]], low [[mountain]]s on world map, part of [[mechanic's workshop]], trunk$ |
|- | |- | ||
|} | |} | ||
Line 531: | Line 517: | ||
|- | |- | ||
|<small>128</small> {{TST|Ç}} | |<small>128</small> {{TST|Ç}} | ||
− | | | + | | [[Mechanism]]s, text |
|- | |- | ||
|<small>129</small> {{TST|ü}} | |<small>129</small> {{TST|ü}} | ||
Line 543: | Line 529: | ||
|- | |- | ||
|<small>132</small> {{TST|ä}} | |<small>132</small> {{TST|ä}} | ||
− | | Text | + | | Text |
|- | |- | ||
|<small>133</small> {{TST|à}} | |<small>133</small> {{TST|à}} | ||
Line 552: | Line 538: | ||
|- | |- | ||
|<small>135</small> {{TST|ç}} | |<small>135</small> {{TST|ç}} | ||
− | | | + | | [[Totem]]s |
|- | |- | ||
|<small>136</small> {{TST|ê}} | |<small>136</small> {{TST|ê}} | ||
Line 564: | Line 550: | ||
|- | |- | ||
|<small>139</small> {{TST|ï}} | |<small>139</small> {{TST|ï}} | ||
− | | Text | + | | Text |
|- | |- | ||
|<small>140</small> {{TST|î}} | |<small>140</small> {{TST|î}} | ||
− | | | + | | Elven forest retreat |
|- | |- | ||
|<small>141</small> {{TST|ì}} | |<small>141</small> {{TST|ì}} | ||
Line 573: | Line 559: | ||
|- | |- | ||
|<small>142</small> {{TST|Ä}} | |<small>142</small> {{TST|Ä}} | ||
− | | | + | | Deities, [[Angel]]s |
|- | |- | ||
|<small>143</small> {{TST|Å}} | |<small>143</small> {{TST|Å}} | ||
− | | | + | | [[Figurine]]s, shrines on travel map, text |
|- | |- | ||
|} | |} | ||
Line 584: | Line 570: | ||
|- | |- | ||
|<small>144</small> {{TST|É}} | |<small>144</small> {{TST|É}} | ||
− | | Text | + | | Text |
|- | |- | ||
|<small>145</small> {{TST|æ}} | |<small>145</small> {{TST|æ}} | ||
− | | [[ | + | | [[Toy]]s, hamlets on world map |
|- | |- | ||
|<small>146</small> {{TST|Æ}} | |<small>146</small> {{TST|Æ}} | ||
− | | [[ | + | | [[Coffer]]s, [[quiver]]s, [[backpack]]s, hamlets on world map |
|- | |- | ||
|<small>147</small> {{TST|ô}} | |<small>147</small> {{TST|ô}} | ||
− | + | | Cauldrons* | |
|- | |- | ||
|<small>148</small> {{TST|ö}} | |<small>148</small> {{TST|ö}} | ||
− | | | + | | [[Ring]]s |
|- | |- | ||
|<small>149</small> {{TST|ò}} | |<small>149</small> {{TST|ò}} | ||
− | | | + | | Unactivated [[lever]]s, [[Stingray]]s#, [[Common skate]]#, text |
|- | |- | ||
|<small>150</small> {{TST|û}} | |<small>150</small> {{TST|û}} | ||
− | | | + | | [[Bucket]], text |
|- | |- | ||
|<small>151</small> {{TST|ù}} | |<small>151</small> {{TST|ù}} | ||
Line 608: | Line 594: | ||
|- | |- | ||
|<small>152</small> {{TST|ÿ}} | |<small>152</small> {{TST|ÿ}} | ||
− | | | + | | [[Valley herb]]*, text |
+ | | | ||
|- | |- | ||
|<small>153</small> {{TST|Ö}} | |<small>153</small> {{TST|Ö}} | ||
− | | [[ | + | | [[Bracelet]]s, wheelbarrows* |
|- | |- | ||
|<small>154</small> {{TST|Ü}} | |<small>154</small> {{TST|Ü}} | ||
Line 617: | Line 604: | ||
|- | |- | ||
|<small>155</small> {{TST|¢}} | |<small>155</small> {{TST|¢}} | ||
− | | [[ | + | | [[hatch cover]]s |
|- | |- | ||
|<small>156</small> {{TST|£}} | |<small>156</small> {{TST|£}} | ||
− | | | + | | Many valuable metals* in veins |
|- | |- | ||
|<small>157</small> {{TST|¥}} | |<small>157</small> {{TST|¥}} | ||
Line 626: | Line 613: | ||
|- | |- | ||
|<small>158</small> {{TST|₧}} | |<small>158</small> {{TST|₧}} | ||
− | | | + | | |
|- | |- | ||
|<small>159</small> {{TST|ƒ}} | |<small>159</small> {{TST|ƒ}} | ||
− | | [[Rope reed]]*, [[ | + | | [[Rope reed]]*, [[splint]]s |
| | | | ||
|- | |- | ||
Line 644: | Line 631: | ||
|- | |- | ||
|<small>162</small> {{TST|ó}} | |<small>162</small> {{TST|ó}} | ||
− | | | + | | Activated [[lever]]s, text |
|- | |- | ||
|<small>163</small> {{TST|ú}} | |<small>163</small> {{TST|ú}} | ||
Line 650: | Line 637: | ||
|- | |- | ||
|<small>164</small> {{TST|ñ}} | |<small>164</small> {{TST|ñ}} | ||
− | | | + | | [[Bogeyman]] |
|- | |- | ||
|<small>165</small> {{TST|Ñ}} | |<small>165</small> {{TST|Ñ}} | ||
Line 656: | Line 643: | ||
|- | |- | ||
|<small>166</small> {{TST|ª}} | |<small>166</small> {{TST|ª}} | ||
− | | | + | | [[Goblin]] settlements on world map |
|- | |- | ||
|<small>167</small> {{TST|º}} | |<small>167</small> {{TST|º}} | ||
− | | [[Cloth | + | | [[Cloth]] |
|- | |- | ||
|<small>168</small> {{TST|¿}} | |<small>168</small> {{TST|¿}} | ||
− | | | + | | [[Instrument]] |
|- | |- | ||
|<small>169</small> {{TST|⌐}} | |<small>169</small> {{TST|⌐}} | ||
− | | Withered [[plant]]s | + | | Withered [[plant]]s* |
|- | |- | ||
|<small>170</small> {{TST|¬}} | |<small>170</small> {{TST|¬}} | ||
− | | | + | | |
|- | |- | ||
|<small>171</small> {{TST|½}} | |<small>171</small> {{TST|½}} | ||
Line 674: | Line 661: | ||
|- | |- | ||
|<small>172</small> {{TST|¼}} | |<small>172</small> {{TST|¼}} | ||
− | | [[Roc]] nests, roots | + | | [[Roc]] nests, roots$, branches$ |
|- | |- | ||
|<small>173</small> {{TST|¡}} | |<small>173</small> {{TST|¡}} | ||
− | | [[Flask]], [[ | + | | [[Flask]], [[waterskin]] |
|- | |- | ||
|<small>174</small> {{TST|«}} | |<small>174</small> {{TST|«}} | ||
− | | Tail of [[Ballista arrow]] facing west, item with [[decoration]] | + | | Tail of [[Ballista arrow]] facing west, item with [[decoration]] tag |
|- | |- | ||
|<small>175</small> {{TST|»}} | |<small>175</small> {{TST|»}} | ||
− | | Tail of [[Ballista arrow]] facing east, item with [[decoration]] | + | | Tail of [[Ballista arrow]] facing east, item with [[decoration]] tag |
|- | |- | ||
|} | |} | ||
====Row 12 (176-191)==== | ====Row 12 (176-191)==== | ||
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− | + | <small>176</small> {{TST|░}} | |
− | + | Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), [[Fishery]], fog on travel map, [[Semi-molten_rock|Semi-molten Rock]], [[Jet]]*, [[Chalk]]*, [[Diorite]]*, various soils*, fallen leaves | |
− | |||
− | <small> | ||
− | ( | ||
− | <small> | + | <small>177</small> {{TST|▒}} |
− | [[ | + | Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), side tiles for catapult, [[window]], fog on travel map, Workshops (craftdwarf's, bowyer's, mason's, mechanic's, jeweler's, clothier's, [[kitchen]], and leather works), [[Gabbro]]*, [[Obsidian]]*, various soils*, fallen leaves, vermin swarm |
− | <small> | + | <small>178</small> {{TST|▓}} |
− | [[ | + | Partially dug rock, various flows ([[miasma]], [[cave-in]] dust, [[steam]], smoke, etc.), floor tile for ice, [[tanner's shop]], [[butcher's shop]], [[Wagon]] body, fog on travel map, [[Marble]]*, [[Limestone]]*, [[Granite]]*, various soils*, sky$, fallen leaves |
− | <small> | + | <small>179</small> {{TST|│}} |
− | [[ | + | Overworld [[river]]s, [[well]] [[Restraint|chain/rope]], rotating horizontal [[axle]]s, branches$ |
− | <small> | + | <small>180</small> {{TST|┤}} |
− | [[ | + | Overworld [[river]]s, top-right tile for [[Loom]], branches$, [[Glumprong]] forests* |
− | <small> | + | <small>181</small> {{TST|╡}} |
− | [[ | + | [[Blood thorn]] trees*, [[bridge]]s, [[catapult]] tile, tracks$ |
− | <small> | + | <small>182</small> {{TST|╢}} |
− | + | Branches$ | |
− | <small> | + | <small>183</small> {{TST|╖}} |
− | + | Ends of smooth walls | |
− | <small> | + | <small>184</small> {{TST|╕}} |
− | + | Ends of smooth walls | |
− | <small> | + | <small>185</small> {{TST|╣}} |
− | + | Smooth/constructed walls, tracks$, trunk$ | |
− | <small> | + | <small>186</small> {{TST|║}} |
− | [[ | + | Smooth/constructed walls, [[bridge]]s, wooden [[door]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks$, fortress walls on travel map, trunk$ |
− | <small> | + | <small>187</small> {{TST|╗}} |
− | + | Smooth/constructed walls, bridges, tracks$, trunk$ | |
− | <small> | + | <small>188</small> {{TST|╝}} |
− | + | Smooth/constructed walls, bridges, tracks$, trunk$ | |
− | <small> | + | <small>189</small> {{TST|╜}} |
− | + | Ends of smooth walls | |
− | <small> | + | <small>190</small> {{TST|╛}} |
− | + | Ends of smooth walls | |
− | <small> | + | <small>191</small> {{TST|┐}} |
− | [[ | + | Overworld [[river]]s, branches$ |
− | + | ====Row 13 (192-207)==== | |
− | + | {| | |
− | + | |- | |
− | + | |<small>192</small> {{TST|└}} | |
− | + | | Overworld rivers/Roads, branches$ | |
− | + | |- | |
− | + | |<small>193</small> {{TST|┴}} | |
− | + | | Overworld rivers/Roads, branches$ | |
− | + | |- | |
− | + | |<small>194</small> {{TST|┬}} | |
− | + | | Overworld rivers/Roads, [[crutch]]es, branches$ | |
− | + | |- | |
− | <small> | + | |<small>195</small> {{TST|├}} |
− | + | | Overworld rivers/Roads, top-left tile for [[Loom]], branches$ | |
− | + | |- | |
− | + | |<small>196</small> {{TST|─}} | |
− | + | | Overworld rivers/Roads, rotating [[axle]]s, branches$ | |
− | + | |- | |
− | + | |<small>197</small> {{TST|┼}} | |
− | + | | [[Door]]s, overworld rivers/Roads, floor [[Stone detailing|detailing]]/[[engraving]] in progress, branches$ | |
− | + | |- | |
− | + | |<small>198</small> {{TST|╞}} | |
− | + | | Bridges, trees in winter, (un)dead trees*, [[Saguaro]]*, [[catapult]] tile, tracks$, branches$ | |
− | + | |- | |
− | <small> | + | |<small>199</small> {{TST|╟}} |
− | + | | branches$ | |
− | + | |- | |
− | + | |<small>200</small> {{TST|╚}} | |
− | + | | Smooth/constructed walls, bridges, tracks$, fortress walls on travel map, trunk$ | |
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|- | |- | ||
− | + | |<small>201</small> {{TST|╔}} | |
+ | | Smooth/constructed walls, bridges, tracks$, fortress walls on travel map, trunk$ | ||
|- | |- | ||
− | |<small> | + | |<small>202</small> {{TST|╩}} |
− | | | + | | Smooth/constructed walls, tracks$, trunk$ |
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|- | |- | ||
− | |<small> | + | |<small>203</small> {{TST|╦}} |
− | | | + | | Smooth/constructed walls, tracks$, fortress walls on travel map, trunk$ |
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|- | |- | ||
− | |<small> | + | |<small>204</small> {{TST|╠}} |
− | | | + | | Smooth/constructed walls, tracks$, trunk$ |
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|- | |- | ||
− | |<small> | + | |<small>205</small> {{TST|═}} |
− | | | + | | Smooth/constructed walls, bridges, planted [[crop]]s, center [[catapult]] tile, center [[Ballista]] tile, [[axle]]s, tracks$, fortress walls on travel map, trunk$ |
− | |||
|- | |- | ||
− | |<small> | + | |<small>206</small> {{TST|╬}} |
− | |[[ | + | | Smooth/constructed walls, bridges, [[fortification]]s, (flashing) wall [[Stone detailing|detailing]]/[[engraving]]/fortifying in progress, tracks$, trunk$ |
− | | | ||
|- | |- | ||
− | |<small> | + | |<small>207</small> {{TST|╧}} |
− | | | + | | Tail of [[Ballista arrow]] facing north, [[screw press]] building, branches$ |
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|} | |} | ||
− | + | ====Row 14 (208-223)==== | |
− | + | <small>208</small> {{TST|╨}} | |
− | + | Bridges, [[catapult]] tile, tracks$ | |
− | <small> | + | <small>209</small> {{TST|╤}} |
− | [[ | + | [[Table]], tail of [[Ballista arrow]] facing south, branches$ |
− | <small> | + | <small>210</small> {{TST|╥}} |
− | [[ | + | [[Chair]]s, bridges, [[catapult]] tile, farmer's workshop bottom-middle tile, tracks$ |
− | <small> | + | <small>211</small> {{TST|╙}} |
− | + | Ends of smooth walls | |
− | <small> | + | <small>212</small> {{TST|╘}} |
− | + | Ends of smooth walls | |
− | <small> | + | <small>213</small> {{TST|╒}} |
− | + | Ends of smooth walls | |
− | <small> | + | <small>214</small> {{TST|╓}} |
− | + | Ends of smooth walls | |
− | <small> | + | <small>215</small> {{TST|╫}} |
− | + | Wooden floodgates, bone floodgates, wall grates | |
− | <small> | + | <small>216</small> {{TST|╪}} |
− | + | Door designation | |
− | <small> | + | <small>217</small> {{TST|┘}} |
− | [[ | + | Overworld [[river]]s, branches$ |
− | <small> | + | <small>218</small> {{TST|┌}} |
− | + | Overworld rivers, branches$ | |
− | + | <small>219</small> {{TST|█}} | |
− | + | Interface window border, trade depot tile, ice wall and dig-designated tiles | |
− | + | ||
− | + | <small>220</small> {{TST|▄}} | |
− | + | [[Siege engine]] parts, [[Ballista]] tile | |
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− | + | <small>221</small> {{TST|▌}} | |
− | + | [[Ballista]] tile | |
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− | + | <small>222</small> {{TST|▐}} | |
− | + | [[Ballista]] tile | |
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− | + | <small>223</small> {{TST|▀}} | |
− | + | [[Ballista]] tile | |
+ | ====Row 15 (224-239)==== | ||
{| | {| | ||
|- | |- | ||
− | |<small> | + | |<small>224</small>{{TST|α}} |
− | | | + | | Various [[fish]]*, top-center [[fishery]] tile, [[meat]], altocumulus clouds on travel map |
|- | |- | ||
− | |<small> | + | |<small>225</small>{{TST|ß}} |
− | |[[ | + | | [[Leather]], cumulus clouds on travel map |
|- | |- | ||
− | |<small> | + | |<small>226</small>{{TST|Γ}} |
− | | | + | | [[Weight]] symbol, [[abaca]] forest*, [[candlenut]] forest*, [[mango tree|mango forest]]*, [[rubber tree| rubber forest]]*, [[cacao tree| cacao forest]]*, [[Coconut palm]] forest*, [[kapok]] forest*, [[Avocado]] forest*, [[Banana]] forest*, [[Carambola]] forest*, [[Cashew]] forest*, [[Date palm]] forest*, [[Durian]] forest*, [[Guava]] forest*, [[Papaya]] forest*, [[Paradise nut]] forest*, [[Pomegranate]] forest*, [[Rambutan]] forest*, tropical forests |
|- | |- | ||
− | |<small> | + | |<small>227</small>{{TST|π}} |
− | | | + | | [[Cabinet]], [[goblin|dark fortress]]es |
|- | |- | ||
− | |<small> | + | |<small>228</small>{{TST|Σ}} |
− | | | + | | [[Trap component]] |
|- | |- | ||
− | |<small> | + | |<small>229</small>{{TST|σ}} |
− | | [[ | + | | [[Anvil]], metalsmith's and magma forge bottom-middle tile, [[jug]]s* |
|- | |- | ||
− | | <small> | + | |<small>230</small>{{TST|µ}} |
− | | | + | | [[Crown]], [[ruins]] on world map |
|- | |- | ||
− | |<small> | + | |<small>231</small>{{TST|τ}} |
− | | [[ | + | | [[Tree]] sapling*, [[pig tail]]*, [[cave wheat]]*, [[Longland grass]]*, [[rat weed]]*, [[hide root]]*, [[muck root]]*, [[blade weed]]*, [[sliver barb]]*, [[shrubland]] |
|- | |- | ||
− | |<small> | + | |<small>232</small>{{TST|Φ}} |
− | | [[ | + | | [[Sweet pod]]*, [[bloated tuber]]*, [[kobold bulb]]*, [[traction bench]]es, [[pot]]s* |
|- | |- | ||
− | |<small> | + | |<small>233</small>{{TST|Θ}} |
− | |[[ | + | | [[Bed]]s, [[Puddingstone]]* |
+ | |- | ||
+ | |<small>234</small>{{TST|Ω}} | ||
+ | | [[Statue]]s, dwarven cities on map, [[sea nettle jellyfish]]* | ||
|- | |- | ||
− | |<small> | + | |<small>235</small>{{TST|δ}} |
− | |[[ | + | | [[Earring]]s, [[kennel]] tile |
|- | |- | ||
− | |<small> | + | |<small>236</small>{{TST|∞}} |
− | | [[ | + | | [[Boulder]], dry [[brook]], middle-right [[butcher's shop]] tile, [[Andesite]]*, [[Conglomerate]]*, sea foam, images of clouds, fortress gates on travel map, [[honeycomb]]* |
|- | |- | ||
− | |<small> | + | |<small>237</small>{{TST|φ}} |
− | | [[ | + | | [[Thread]], [[loom]] bottom left tile, farmer's workshop bottom right tile |
|- | |- | ||
− | |<small> | + | |<small>238</small>{{TST|ε}} |
− | |[[ | + | | Large Pots, [[Bowyer's workshop]] middle-right tile |
|- | |- | ||
− | |<small> | + | |<small>239</small>{{TST|∩}} |
− | |[[ | + | | [[Hills]] on world map, [[slab]] building |
|- | |- | ||
|} | |} | ||
− | === | + | ====Row 16 (240-255)==== |
− | |||
{| | {| | ||
|- | |- | ||
− | |<small> | + | |<small>240</small> {{TST|≡}} |
− | | [[ | + | | [[Bar]]s, exceptional [[quality]] symbol, [[activity zone]]s, metal [[door]]s, floor [[bars]], track stops, cirrus clouds on travel map, hamlets on world map |
|- | |- | ||
− | |<small> | + | |<small>241</small> {{TST|±}} |
− | |[[ | + | | Unfinished [[road]] |
|- | |- | ||
− | |<small> | + | |<small>242</small> {{TST|≥}} |
− | | | + | | Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]] |
|- | |- | ||
− | |<small> | + | |<small>243</small> {{TST|≤}} |
− | | | + | | Debris (spent ammo, ballista bolts, and catapult stones), [[fire#Origins|ashes]] |
|- | |- | ||
− | |<small> | + | |<small>244</small> {{TST|⌠}} |
− | | | + | | swamps on world map, [[Willow]] forest/swamp* |
|- | |- | ||
− | |<small> | + | |<small>245</small> {{TST|⌡}} |
− | | | + | | |
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|- | |- | ||
− | |<small> | + | |<small>246</small> {{TST|÷}} |
− | | [[ | + | | [[Barrel]], [[screw pump]], upper left tile of [[still]] (works well as barrel) |
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|- | |- | ||
|<small>247</small> {{TST|≈}} | |<small>247</small> {{TST|≈}} | ||
− | | [[ | + | | Rough stone [[road]] or [[bridge]], [[water]], [[magma]], snow, glob ([[fat]]/[[tallow]]), [[farm plot]], furrowed soil, [[vomit]], [[blood]] pools, sea foam, sand, Mudstone*, Serpentine*, others? |
|- | |- | ||
− | |} | + | |<small>248</small> {{TST|°}} |
− | + | | Sea foam, [[egg]]s | |
− | |||
− | |||
|- | |- | ||
− | |<small> | + | |<small>249</small> {{TST|∙}} |
− | | [[ | + | | [[Vermin]]*, Boulders at lower elevation. |
|- | |- | ||
− | |<small> | + | |<small>250</small> {{TST|·}} |
− | | [[ | + | | [[Seed]]s, micro-vermin, open space, terrain at lower elevation, plants at lower elevation. |
|- | |- | ||
− | |<small> | + | |<small>251</small> {{TST|√}} |
− | | [[ | + | | [[Weapon rack]]s, [[badlands]] in main map, check mark (selecting production materials, confirmed items on manager window) |
|- | |- | ||
− | |<small> | + | |<small>252</small> {{TST|ⁿ}} |
− | | [[ | + | | [[Savanna]], [[marsh]], [[grassland]], [[badland]] |
|- | |- | ||
− | + | |<small>253</small> {{TST|²}} | |
− | + | | Body parts, vermin remains | |
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− | |<small> | ||
− | | | ||
|- | |- | ||
− | |<small> | + | |<small>254</small> {{TST|■}} |
− | | [[ | + | | [[Block]]s, trees at lower elevation, [[minecart]]s*, human houses/shops on travel map, progress bars |
|- | |- | ||
+ | |<small>255</small> {{TST| }} | ||
+ | | | ||
|} | |} | ||
− | == | + | == List of characters used in text and interface == |
− | Changes to these may make text look strange or be difficult to understand. | + | Changes to these may make text look strange or be difficult to understand, unless you are using the TrueType font feature. |
− | * " ! _ + , - . 0 1 2 3 4 5 6 7 8 9 / | + | * " ! _ + , - . 0 1 2 3 4 5 6 7 8 9 / |
* A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | * A B C D E F G H I J K L M N O P Q R S T U V W X Y Z | ||
− | * a b c d e f g h i j k l m n o p q r s t u v w x y z | + | * a b c d e f g h i j k l m n o p q r s t u v w x y z |
− | * 32 (Space); 219█; 254■; ↑ ↓ → ← | + | * 32 (Space); 219█; 254■; ↑ ↓ → ← [Bridge direction indicators]; ♂ ♀ ☼ Γ √; |
− | * [[ | + | * [[Quality]]: - + ≡ * ☼ « » |
− | * Brackets: ( ) < > { } [ ] | + | * Brackets: ( ) < > { } [ ] |
− | + | === Alphabets === | |
Accented characters are used for names. | Accented characters are used for names. | ||
− | Dwarvish: | + | Dwarvish: íèîïéóúûôöùòêìëàáåäâabcdefghiklmnorstuvz |
− | Elvish: | + | Elvish: íèéóúÿùòìçabcdefghiklmnopqrstuvwyz |
− | Human: | + | Human: ñáabcdefghijklmnopqrstuvwxyz |
− | Goblin: | + | Goblin: ûôöêëäåâabdeghklmnoprstuxz |
− | + | == No known use == | |
+ | These are ideal for using to change tiles in the raw data or init.txt. | ||
− | + | ↕ ∟ ↔ ₧ ¬ ½ ⌡ 255 | |
− | |||
− | |||
<!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ --> | <!-- ☺ ☻ ♥ ♦ ♣ ♠ • ◘ ○ ◙ ♂ ♀ ♪ ♫ ☼ ► ◄ ↕ ‼ ¶ § ▬ ↨ ↑ ↓ → ← ∟ ↔ ▲ ▼ ! " # $ % & ' ( ) * + , - . / 0 1 2 3 4 5 6 7 8 9 : ; < = > ? @ A B C D E F G H I J K L M N O P Q R S T U V W X Y Z [ \ ] ^ _ ` a b c d e f g h i j k l m n o p q r s t u v w x y z { | } ~ ⌂ Ç ü é â ä à å ç ê ë è ï î ì Ä Å É æ Æ ô ö ò û ù ÿ Ö Ü ¢ £ ¥ ₧ ƒ á í ó ú ñ Ñ ª º ¿ ⌐ ¬ ½ ¼ ¡ « » ░ ▒ ▓ │ ┤ ╡ ╢ ╖ ╕ ╣ ║ ╗ ╝ ╜ ╛ ┐ └ ┴ ┬ ├ ─ ┼ ╞ ╟ ╚ ╔ ╩ ╦ ╠ ═ ╬ ╧ ╨ ╤ ╥ ╙ ╘ ╒ ╓ ╫ ╪ ┘ ┌ █ ▄ ▌ ▐ ▀ α ß Γ π Σ σ µ τ Φ Θ Ω δ ∞ φ ε ∩ ≡ ± ≥ ≤ ⌠ ⌡ ÷ ≈ ° ∙ · √ ⁿ ² ■ --> | ||
+ | |||
+ | {{Game Interface FAQ}} | ||
{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Interface}} | {{Category|Interface}} | ||
− |