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− | {{Quality|Exceptional}} | + | {{Quality|Exceptional|20:49, 28 April 2013 (UTC)}} |
{{av}} | {{av}} | ||
{{minorspoiler}} | {{minorspoiler}} | ||
− | [[File: | + | |
+ | [[File:Ozosm-sarasti.jpg|400px|thumb|right|''The Mountain Titan Ozosm has come! A great humanoid composed of native platinum. It has wings and it has a regal bearing. Beware its webs!'' ([http://www.bay12forums.com/smf/index.php?topic=169691.msg7701761#msg7701761 post])]] | ||
+ | |||
+ | '''Titans''' are large, monstrous, procedurally generated [[megabeast]]s that lurk in the surface world, [[path]]ing through to your fort and seeding destruction amongst your [[dwarves]]. They are the above-ground equivalent of [[forgotten beast]]s. | ||
Titans are attracted by [[wealth]] and population size. Additionally, one may randomly appear when you reclaim a fortress. When a titan becomes visible onscreen, the game automatically pauses and displays a message. | Titans are attracted by [[wealth]] and population size. Additionally, one may randomly appear when you reclaim a fortress. When a titan becomes visible onscreen, the game automatically pauses and displays a message. | ||
== Generation == | == Generation == | ||
− | + | Titans are procedurally randomized - being of any form, and made of any sort of material. Multiple titans may come to attack your fortress, each coming at different times. Most take the form of an animal, some not found in vanilla ''Dwarf Fortress'', with extra features (e.g. extra eyes, feathers) or removed body parts (e.g. skinless cobras) and unusual colours. However, a titan can also take more generic forms, such as shelled blobs, quadrupeds, and humanoid golems. Materials range from flesh and [[blood]], to flimsy things like [[ash]] and [[steam]], to truly scary monsters of pure [[rock]], [[gem]], or [[metal]]. They may get a special attack, ranging from things such as venomous stings, poisoned blood, or explosive dust clouds, to flame breath. | |
− | If a titan has a venomous attack of some sort, it is randomly generated, as are the resulting [[symptom]]s, including, where applicable, the titan's [[Syndrome#Breath attacks|breath attack]]. Venom attacks come in a variety of forms, from boiling ichor to trailing dust, and the effects can range from mild pain to complete and instantaneous necrosis or paralysis. Some forms of venom can spread from spatters and contact with your dwarves, eventually | + | If a titan has a venomous attack of some sort, it is randomly generated, as are the resulting [[symptom]]s, including, where applicable, the titan's [[Syndrome#Breath attacks|breath attack]]. Venom attacks come in a variety of forms, from boiling ichor to trailing dust, and the effects can range from mild pain to complete and instantaneous necrosis or paralysis. Some forms of venom can spread from spatters and contact with your dwarves, eventually 'infecting' your entire fort - decontaminating your soldiers in shallow running water is one way to deal with this problem. Some titans breathe [[fire]] or shoot [[web]]s in lieu of any syndrome-bearing attacks. Web-shooters are immune to the effects of webs they, or any other creature, create and will shoot web even at targets they lack a proper path to. Titans based on spiders may be capable of shooting webs in addition to any other special abilities. |
− | Unlike forgotten beasts, the number of titans in a world can be controlled if it is created through the [[advanced world generation]] screen. All are [[building destroyer]]s and are almost entirely [[Trapavoid|immune]] to [[trap]]s (they are {{token|TRAPAVOID}} and {{token|NOSTUN}} but non-webspinners will trigger a trap that has been webbed). They are also [[No Pain|immune to pain]], nausea and fear, and [[No Exert|feel no exertion]]. [[Bridge]]s are also less useful, as they cannot be raised or lowered as long as the beast is standing on (or under) them, preventing the traditional [[magma]] pit | + | Unlike forgotten beasts, the number of titans in a world can be controlled if it is created through the [[advanced world generation]] screen. All are [[building destroyer]]s, and are almost entirely [[Trapavoid|immune]] to [[trap]]s (they are {{token|TRAPAVOID}} and {{token|NOSTUN}} but non-webspinners will trigger a trap that has been webbed). They are also [[No Pain|immune to pain]], nausea and fear, and [[No Exert|feel no exertion]]. [[Bridge]]s are also less useful, as they cannot be raised or lowered as long as the beast is standing on (or under) them, preventing the traditional [[magma]] pit / [[dwarven atom smasher]] designs from working. Unlike forgotten beasts, titans possess unique titles depending on the biome they inhabit - titans living in marshes will be known as marsh titans, titans living in savannas may be known as savanna titans, etc. |
− | The | + | The description of some titans are also affected by the alignment of the biome from which they come from, possibly most notable with the recorded examples of titans from good-aligned biomes having descriptions ending with "It emanates an aura of giving and kindness". |
== Death and application == | == Death and application == | ||
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'''Body Shape''' | '''Body Shape''' | ||
− | *''Blob'': Depends on material - fleshy blobs having only a single body part | + | *''Blob'': Depends on material - fleshy blobs having only a single body part. All attacks will target it, causing it to accumulate damage rapidly until it explodes into gore.{{verify}} Has only a blunt push attack, which at a titan's size is deadly. However, ''inorganic'' blobs are a whole other story, and ''metal'' blobs are a sign that the game hates your guts. |
*''Quadruped, Humanoid'': About the average for a titan. Try and use cutting weapons or spears to cripple them. | *''Quadruped, Humanoid'': About the average for a titan. Try and use cutting weapons or spears to cripple them. | ||
*''Insect, Spider'': Obnoxious because of the large number of redundant limbs. The large majority of spiders (not "tarantulas", apparently) will be guaranteed to have a webbing attack and should thus be treated with extreme care. | *''Insect, Spider'': Obnoxious because of the large number of redundant limbs. The large majority of spiders (not "tarantulas", apparently) will be guaranteed to have a webbing attack and should thus be treated with extreme care. | ||
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==Adventure Mode== | ==Adventure Mode== | ||
− | Titans can be encountered in [[adventure mode]] and are considered "beasts" for the purposes of asking about troubles. They are common targets for | + | Titans can be encountered in [[adventure mode]] and are considered "beasts" for the purposes of asking about troubles. They are common targets for quests and reside in [[shrine (megabeast)|shrine]]s. |
− | Titans are relatively easy to defeat in adventure mode, at least | + | Titans are relatively easy to defeat in adventure mode, at least as far as they won't be made of too hard material or possess devastating special attack. Though they are gigantic, they have two major weaknesses: they are unintelligent, and so cannot train skill in combat; and they live in shrines, surrounded by pillars, which make excellent cover for a stealthed adventurer. It is therefore quite possible to sneak up behind a titan and slay it, without it ever noticing that you're there as long as you attack hard enough. Do note that all titans possess legendary skill in observer. |
− | This strategy should | + | This strategy should not be attempted on titans which are naturally without eyes, or which possess a hunger for warm blood, as these have omnidirectional {{token|EXTRAVISION}}. |
{{gamedata|title=Example raws (as extracted from world.dat in version 0.47.04)|[CREATURE:TITAN_2] | {{gamedata|title=Example raws (as extracted from world.dat in version 0.47.04)|[CREATURE:TITAN_2] | ||
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[GAIT:CLIMB:Slow Climb:1900:NO_BUILD_UP:0] | [GAIT:CLIMB:Slow Climb:1900:NO_BUILD_UP:0] | ||
[GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0] | [GAIT:CLIMB:Creep:2900:NO_BUILD_UP:0] | ||
− | [DESCRIPTION:A gigantic hairy scorpion. It has a knobby trunk and it squirms and fidgets. Its gold hair is very curly. Beware its poisonous sting!] | + | [DESCRIPTION:A gigantic hairy scorpion. It has a knobby trunk and it squirms and fidgets. Its gold hair is very curly. Beware its poisonous sting!] |
}} | }} | ||
{{Creatures}} | {{Creatures}} |