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− | + | In Dwarf Fortress, a '''token'' is a game code tag that adds information or restrictions to a creature, object, material, terrain feature or other part of the game. Tokens are visible in the [[RAW]] .txt files, and can often be [[modding|modified]] to create some interesting results - some useful, some not so much. | |
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− | + | Examples of tokens include... | |
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− | + | :* [[Ammo token]] | |
+ | :* [[Armor token]] | ||
+ | :* [[Biome token]] | ||
+ | :* [[Body token]] determine bodily structure, both ''body templates'' (BODY) and ''body parts'' | ||
+ | :* [[Creature token]] | ||
+ | :* [[Entity token]] define entities, or [[civilizations]], in entity_*.txt files. | ||
+ | :* [[Item token]] | ||
+ | :* [[Item definition token]] are used in item definitions in the raws. | ||
+ | :* [[Material token]] | ||
+ | :* [[Matgloss token]] | ||
+ | :* [[Plant token]] | ||
+ | :* [[Profession token]] | ||
+ | :* [[Skill token]] | ||
+ | :* [[SPEC HEAT]] | ||
+ | :* [[Weapon token]] | ||
+ | :* [[World token]] | ||
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+ | See Also: | ||
+ | * [[Bodygloss]] | ||
* [[Raw file]] | * [[Raw file]] | ||
* [[Modding]] | * [[Modding]] | ||
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