v50 Steam/Premium information for editors
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− | {{Quality|Superior}} | + | {{Quality|Superior|12:23, 18 May 2015 (UTC)}} |
{{av}} | {{av}} | ||
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{| {{prettytable}} | {| {{prettytable}} | ||
|- bgcolor="#999999" | |- bgcolor="#999999" | ||
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|- | |- | ||
− | + | | NAME | |
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*singular | *singular | ||
*plural | *plural | ||
− | | Name of the tool. <font color="red">Required | + | | Name of the tool. <font color="red">Required</font>. |
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− | | | + | | HARD_MAT |
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− | | Permits the tool to be made from any | + | | Permits the tool to be made from any "hard" material, such as stone. |
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− | | | + | | METAL_MAT |
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− | | Permits the tool to be made from any | + | | Permits the tool to be made from any metal. |
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− | | | + | | METAL_WEAPON_MAT |
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− | | Permits the tool to be made from any | + | | Permits the tool to be made from any weapons-grade metal. |
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− | + | | SOFT_MAT | |
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− | | Permits the tool to be made from any material | + | | Permits the tool to be made from any "soft" material, such as leather. |
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− | | | + | | WOOD_MAT |
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− | | Permits the tool to be made from any | + | | Permits the tool to be made from any wood. |
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− | | | + | | UNIMPROVABLE |
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− | | | + | | Prevents the tool from being improved. Used on honeycombs. |
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− | + | | VALUE | |
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*num | *num | ||
− | | Defines the | + | | Defines the item value of the tool. <font color="red">Required</font>. |
|- | |- | ||
− | + | | TILE | |
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*num | *num | ||
− | | Defines the tile used to represent the tool. <font color="red">Required | + | | Defines the tile used to represent the tool. <font color="red">Required</font>. |
|- | |- | ||
− | + | | INVERTED_TILE | |
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| The background of the tile will be colored, instead of the foreground. | | The background of the tile will be colored, instead of the foreground. | ||
|- | |- | ||
− | | | + | | TOOL_USE |
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− | + | *tool use, see below | |
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− | * | ||
| Defines the task performed using the tool. | | Defines the task performed using the tool. | ||
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− | + | | FURNITURE | |
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− | | Allows item to be stored in a | + | | Allows item to be stored in a furniture stockpile. |
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− | + | | ADJECTIVE | |
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*adjective | *adjective | ||
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− | + | | SIZE / WEIGHT | |
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*size | *size | ||
− | + | | Volume of tool in mL or cubic centimeters. <font color="red">Required</font>. | |
|- | |- | ||
− | + | | CONTAINER_CAPACITY | |
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*amount | *amount | ||
− | | How much the item can | + | | How much the item can contain. Defaults to 0. |
|- | |- | ||
− | + | | SHOOT_FORCE | |
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*value | *value | ||
− | | <font color="red">Required | + | | <font color="red">Required</font> for weapons. |
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− | + | | SHOOT_MAXVEL | |
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*value | *value | ||
− | | <font color="red">Required | + | | <font color="red">Required</font> for weapons. |
|- | |- | ||
− | + | | SKILL | |
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− | * | + | *Skill token |
− | | The skill to determine effectiveness in melee with this tool. <font color="red">Required | + | | The skill to determine effectiveness in melee with this tool. <font color="red">Required</font> for weapons. |
|- | |- | ||
− | + | | RANGED | |
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− | * | + | *Skill token |
*Ammo item token | *Ammo item token | ||
| Makes this tool a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. | | Makes this tool a ranged weapon that uses the specified ammo. The specified skill determines accuracy in ranged combat. | ||
|- | |- | ||
− | + | | TWO_HANDED | |
| | | | ||
*size | *size | ||
− | | Creatures under this size (in cm^3) must use the tool two-handed. <font color="red">Required | + | | Creatures under this size (in cm^3) must use the tool two-handed. <font color="red">Required</font> for weapons. |
|- | |- | ||
− | + | | MINIMUM_SIZE | |
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*size | *size | ||
− | | Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) <font color="red">Required | + | | Minimum body size (in cm^3) to use the tool at all (multigrasp required until TWO_HANDED value) <font color="red">Required</font> for weapons. |
|- | |- | ||
− | + | | MATERIAL_SIZE | |
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*value | *value | ||
− | | Number of | + | | Number of bar units needed for forging, as well as the amount gained from melting. <font color="red">Required</font> for weapons. |
|- | |- | ||
− | + | | ATTACK | |
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*attacktype:BLUNT or EDGE | *attacktype:BLUNT or EDGE | ||
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*noun:string | *noun:string | ||
*velocity_multiplier:value | *velocity_multiplier:value | ||
− | | You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. <font color="red">Required | + | | You can have many ATTACK tags and one will be randomly selected for each attack, with EDGE attacks 100 times more common than BLUNT attacks. <font color="red">Required</font> for weapons. |
|} | |} | ||
− | + | Valid tool uses (and the default tools used for these tasks) are as follows: | |
{| class="wikitable sortable" | {| class="wikitable sortable" | ||
|- bgcolor="#999999" | |- bgcolor="#999999" | ||
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! Usage | ! Usage | ||
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− | | 0 || LIQUID_COOKING || cauldron | + | | 0 || LIQUID_COOKING || cauldron |
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− | | | + | | 1 || LIQUID_SCOOP || ladle |
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− | | | + | | 2 || GRIND_POWDER_RECEPTACLE || mortar |
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− | | | + | | 3 || GRIND_POWDER_GRINDER || pestle |
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− | | | + | | 4 || MEAT_CARVING || carving knife |
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− | | | + | | 5 || MEAT_BONING || boning knife |
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− | | | + | | 6 || MEAT_SLICING || slicing knife |
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− | | | + | | 7 || MEAT_CLEAVING || meat cleaver |
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− | | | + | | 8 || HOLD_MEAT_FOR_CARVING || carving fork |
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− | | | + | | 9 || MEAL_CONTAINER || bowl |
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− | | | + | | 10 || NEST_BOX || nest box |
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− | | | + | | 11 || LIQUID_CONTAINER || jug |
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− | | | + | | 12 || FOOD_STORAGE || large pot |
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− | | | + | | 13 || HIVE || hive |
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− | | | + | | 14 || SMALL_OBJECT_STORAGE || pouch |
|- | |- | ||
− | | | + | | 15 || TRACK_CART || minecart |
|- | |- | ||
− | | | + | | 16 || HEAVY_OBJECT_HAULING || wheelbarrow |
|- | |- | ||
− | | | + | | 17 || STAND_AND_WORK_ABOVE || stepladder |
|} | |} | ||
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{{Category|Modding}} | {{Category|Modding}} | ||
{{Category|Tokens}} | {{Category|Tokens}} | ||
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