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Editing Trapavoid
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− | {{ | + | {{quality|unrated}}{{av}} |
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<onlyinclude> | <onlyinclude> | ||
− | + | Creatures with the [[Creature token#T|TRAPAVOID token]] cannot be affected by normal [[trap]]s, and do not set off [[pressure plate]]s. By ignoring a large part of some players' [[defense guide|defenses]], such creatures can be difficult to deal with. | |
</onlyinclude> | </onlyinclude> | ||
− | == | + | ==Common trap avoiders== |
− | + | * [[Kobold]] | |
− | + | * [[Gremlin]] | |
− | *[[ | + | * [[Forgotten beast]] |
− | *[[ | + | * [[Titan]] |
− | + | * [[Demon]] | |
− | + | * [[Werebeast]]s (in werebeast form only) | |
− | *[[Forgotten beast]] | ||
− | *[[ | ||
− | *[[ | ||
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− | *[[Werebeast]]s (in werebeast form only) | ||
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==Trapping trapavoiders== | ==Trapping trapavoiders== | ||
− | Despite the difficulty in trapping trapavoiders, it's not necessary to rely on your [[military]] to defeat them. Several special trapping techniques can be used instead. | + | Despite the difficulty in trapping trapavoiders, it's not necessary to rely on your [[military]] to defeat them. Several special trapping techniques can be used instead. |
===Spike trap=== | ===Spike trap=== | ||
− | [[Trap#Upright Spear/Spike|Retracting spike]] traps can be used against trapavoiders as easily as against any other creature. Of course, such traps need to be triggered somehow, either by [[lever]], or by a [[repeater]] of some sort. (Any other manually triggerable [[trap design]] can be used instead.) | + | [[Trap#Upright Spear/Spike|Retracting spike]] traps can be used against trapavoiders as easily as against any other creature. Of course, such traps need to be triggered somehow, either by [[lever]], or by a [[repeater]] of some sort. (Any other manually triggerable [[trap design]] can be used instead.) |
===Web or loss of consciousness=== | ===Web or loss of consciousness=== | ||
− | Trapavoiders become vulnerable to traditional traps when they are [[web|webbed]] or [[unconscious]]. One can take advantage of this, usually to [[cage]] the uncageable, by building traps in a [[silk farm]] or by building a [[construction|constructed floor]] on top of a [[support]] and surrounding the area under it with traditional traps-- what is known as a [[cave-in]] trap. | + | Trapavoiders become vulnerable to traditional traps when they are [[web|webbed]] or [[unconscious]]. One can take advantage of this, usually to [[cage]] the uncageable, by building traps in a [[silk farm]] or by building a [[construction|constructed floor]] on top of a [[support]] and surrounding the area under it with traditional traps-- what is known as a [[cave-in]] trap. |
===Trap by rule-out=== | ===Trap by rule-out=== | ||
− | The very fact that trapavoiders are unable to set off pressure plates allows one to build special traps to catch trapavoiders. By building a pressure plate set to be triggered by all weights, including civilians, you can be relatively certain that anything that doesn't set off the pressure plate is a trapavoider. Designs based around this concept can route civilians and trap-vulnerable creatures one way, and divert everything that doesn't trigger the pressure plate through another corridor-- perhaps one filled with retracting spikes connected to a repeater. | + | The very fact that trapavoiders are unable to set off pressure plates allows one to build special traps to catch trapavoiders. By building a pressure plate set to be triggered by all weights, including civilians, you can be relatively certain that anything that doesn't set off the pressure plate is a trapavoider. Designs based around this concept can route civilians and trap-vulnerable creatures one way, and divert everything that doesn't trigger the pressure plate through another corridor-- perhaps one filled with retracting spikes connected to a repeater. |
{{Category|Traps}} | {{Category|Traps}} | ||
+ | {{Category|Tokens}} | ||
{{Category|Creature attributes}} | {{Category|Creature attributes}} | ||
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