v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing Tree farming
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
If you are creating a redirect to the current version's page, do not use any namespace. For example: use #REDIRECT [[Cat]], not #REDIRECT [[Main:Cat]] or #REDIRECT [[cv:Cat]]. See DF:Versions for more information.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | {{ | + | {{quality|Fine}} |
− | |||
{{av}} | {{av}} | ||
{{projects}} | {{projects}} | ||
Line 12: | Line 11: | ||
===Aboveground=== | ===Aboveground=== | ||
− | Walling off an existing plot of trees can provide a safe environment for [[plant gathering]] and [[woodcutting]], even during a [[siege]]. A roof is necessary to fully protect from [[climber|climbing]] and [[flying]] enemies, though a sufficiently-high block wall can stop most threats. If your embark has a wooded valley | + | Walling off an existing plot of trees can provide a safe environment for [[plant gathering]] and [[woodcutting]], even during a [[siege]]. A roof is necessary to fully protect from [[climber|climbing]] and [[flying]] enemies, though a sufficiently-high block wall can stop most threats. If your embark has a wooded valley you can reduce your material and labor costs significantly by incorporating it into your design. |
− | There is a discussion involving creating a large culled | + | There is a discussion involving creating a large culled Orchard at [https://redd.it/71fy5m this Reddit post]. |
===Topsoil=== | ===Topsoil=== | ||
Line 37: | Line 36: | ||
Freshly watered or sporulated farms will require about three years of growing before trees reach minimal harvest size. In this time a few may show up early, but the majority will mature as a group within the span of a month of in-game time. After the first group of trees appear, trees will show up slightly more frequently and steadily as time progresses. | Freshly watered or sporulated farms will require about three years of growing before trees reach minimal harvest size. In this time a few may show up early, but the majority will mature as a group within the span of a month of in-game time. After the first group of trees appear, trees will show up slightly more frequently and steadily as time progresses. | ||
− | Certain trees (especially underground -caps) produce only one or two logs, even when fully grown. For optimum yield, those trees should be harvested as soon as they reach minimum size. | + | Certain trees (especially underground -caps) produce only one or two logs, even when fully grown. For optimum yield, those trees should be harvested as soon as they reach minimum size. Other more productive trees ([[blood thorn]]s, [[fungiwood]], and [[spore tree]]s) can be allowed to continue growing for much larger returns. |
Your tree farm can be specialized into an orchard indirectly, by allowing desired trees to continue growing and cutting down any undesired trees. Note that there is an upper limit to the number of same-species trees that will grow in an area; specializing on two or more species is recommended for optimum production. | Your tree farm can be specialized into an orchard indirectly, by allowing desired trees to continue growing and cutting down any undesired trees. Note that there is an upper limit to the number of same-species trees that will grow in an area; specializing on two or more species is recommended for optimum production. | ||
Line 56: | Line 55: | ||
Large tree farms can have a ridiculous impact on [[framerate]]s, particularly when displayed on-screen.{{bug|8877}} Multi-tile trees produce much more wood than their single-tile counterparts, so a gigantic tree farm probably isn't necessary. It may be best to create multiple small tree farms (on separate levels) as your fortress's needs increase instead of one [[megaproject]] farm. | Large tree farms can have a ridiculous impact on [[framerate]]s, particularly when displayed on-screen.{{bug|8877}} Multi-tile trees produce much more wood than their single-tile counterparts, so a gigantic tree farm probably isn't necessary. It may be best to create multiple small tree farms (on separate levels) as your fortress's needs increase instead of one [[megaproject]] farm. | ||
− | |||
− | |||
{{Translation| dwarven = dák ivom | elvish = thelire tòbafí | goblin = tonspe gotåm | human = akan ab}} | {{Translation| dwarven = dák ivom | elvish = thelire tòbafí | goblin = tonspe gotåm | human = akan ab}} |