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[[File:undead_sprites_preview.png|right]]The '''animated dead''' (or '''undead''') {{Tile|Ñ|3:0}} are the [[corpse|bodies]] of formerly living [[creature]]s animated through fell [[magic]]. These [[night creature]]s can be created intentionally by a [[necromancer]], a [[mummy]], or arise naturally from the dark energies of [[surroundings|evil regions]]. Animated dead are [[immortal]] and have no [[soul]]s.
 
[[File:undead_sprites_preview.png|right]]The '''animated dead''' (or '''undead''') {{Tile|Ñ|3:0}} are the [[corpse|bodies]] of formerly living [[creature]]s animated through fell [[magic]]. These [[night creature]]s can be created intentionally by a [[necromancer]], a [[mummy]], or arise naturally from the dark energies of [[surroundings|evil regions]]. Animated dead are [[immortal]] and have no [[soul]]s.
  
Graphically, the main races of the game will appear with purple skin. Undead [[animals]] will appear with an alternative sprite, usually being completely indigo with black spots around glowing white eyes. Many intelligent [[humanoid]] creatures will appear as they did when alive, albeit with an alternate, paler blue or purple skin color. Animated body parts may also appear as the whole, albeit zombified version of the respective creature. Some undead creatures will appear exactly the same as they were when alive.  
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Almost all sprites of undead creatures will appear as completely dark blue with black spots around glowing white eyes. Many intelligent [[humanoid]] creatures will appear as they did when alive, albeit with an alternate, paler skin color. Some undead creatures will appear exactly the same as they were when alive.
  
 
==What is an undead?==
 
==What is an undead?==
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*[[Speed]] is reduced to 60% of the living creature.
 
*[[Speed]] is reduced to 60% of the living creature.
 
*Unliving, sterile and opposed to life. Will be hostile to everything in the vicinity, other than fellow undead and inorganic aberrations that also have {{token|NOT_LIVING}} (iron men, bronze colossuses).
 
*Unliving, sterile and opposed to life. Will be hostile to everything in the vicinity, other than fellow undead and inorganic aberrations that also have {{token|NOT_LIVING}} (iron men, bronze colossuses).
*Mindlessness. Undead can no longer learn or forget, fixed to what [[skill]] levels they had in death. They are unaffected by fear, cannot feel emotions and keep going even if the brain is destroyed. Mischievous behavior and battle-trance capability are removed if present.
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*Mindless. Undead can no longer learn or forget, fixed to what [[skill]] levels they had in death. They are unaffected by fear, cannot feel emotions and keep going even if the brain is destroyed. Mischievous behavior and battle-trance capability are removed if present.
*Magically sustained. Undead keep their [[attribute]] scores forever, do not age, and are beyond bodily worries such as pain, illness and exertion. Undead do not breathe, bleed, eat, drink nor sleep. Their limbs will continue to function even if the normally-necessary ligaments have rotted away, and their extrasensory vision cannot be blinded.
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*Magically sustained. Undead keep their [[attribute]] scores forever, do not age, and are beyond bodily worries such as pain, illness and exertion. Undead do not breathe, bleed, eat, drink nor sleep. Their limbs will continue to function even if the normally necessary ligaments have rotted away, and their extrasensory vision cannot be blinded.
  
 
[[File:dismal_zombie_preview.png|thumb|187px|right|Blue goblin as a dismal zombie.]]Undead retain the wounds that killed them in life, as well as any they have sustained since or from a temporary de-animation. Undead vary in levels of strength depending on their form. Certain types of animal are likely the most dangerous undead that it is common to encounter, and can have dangerous strength, speed, aggression, and piercing attacks. The undead of butcherable creatures can still be butchered once de-animated, as long as they have not rotted; doing so will prevent them from re-animating again, though their untanned skin and hair can potentially become undead. Reanimated skin and hair are easy to kill but will often frighten civilians; surrounding a butcher's shop with cage traps will help alleviate the problem. In addition, undead appear to retain the trading value of the original animal.  
 
[[File:dismal_zombie_preview.png|thumb|187px|right|Blue goblin as a dismal zombie.]]Undead retain the wounds that killed them in life, as well as any they have sustained since or from a temporary de-animation. Undead vary in levels of strength depending on their form. Certain types of animal are likely the most dangerous undead that it is common to encounter, and can have dangerous strength, speed, aggression, and piercing attacks. The undead of butcherable creatures can still be butchered once de-animated, as long as they have not rotted; doing so will prevent them from re-animating again, though their untanned skin and hair can potentially become undead. Reanimated skin and hair are easy to kill but will often frighten civilians; surrounding a butcher's shop with cage traps will help alleviate the problem. In addition, undead appear to retain the trading value of the original animal.  
  
Unintelligent undead, such as those created by a necromancer or raised by an evil biome, have no concern for their own wellbeing - such zombies will not attempt to dodge, block, or parry blows.  
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Unintelligent undead such as those created by a necromancer or raised by an evil biome have no concern for their own wellbeing. Such zombies will not attempt to dodge, block, or parry blows.  
  
 
Larger undead who were [[building destroyer]]s in life can still destroy buildings, though undead with special attacks like webbing will not be able to use them (zombie [[dragon]]s, however, still use their breath). Undead thieves can still pick locks, but will not path to a locked [[door]] unless in pursuit of the living. If found underground, undead will usually path into a fort if they can. [[Aquatic]] creatures rendered undead are able to path through land, even if their living counterparts are unable to do so.
 
Larger undead who were [[building destroyer]]s in life can still destroy buildings, though undead with special attacks like webbing will not be able to use them (zombie [[dragon]]s, however, still use their breath). Undead thieves can still pick locks, but will not path to a locked [[door]] unless in pursuit of the living. If found underground, undead will usually path into a fort if they can. [[Aquatic]] creatures rendered undead are able to path through land, even if their living counterparts are unable to do so.
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The undead are not to be trifled with – they have high Strength and very high Toughness, along with all other physical [[attribute]]s increased (except Speed), do not tire, feel no pain, have no useful articulations to damage, ignore injuries to their now-useless organs, do not fall unconscious, and are impervious to the effects of morale. Add in that they often arrive in very large numbers, using armor and weapons which make them even more powerful, and with [[necromancer]]s to reanimate them, and that [[semi-megabeast|the]] [[megabeast|greatest]] [[titan|of]] [[forgotten beast|beasts]] can be reanimated, and it comes off as no surprise that the undead can pose a great opportunity for trouble.
 
The undead are not to be trifled with – they have high Strength and very high Toughness, along with all other physical [[attribute]]s increased (except Speed), do not tire, feel no pain, have no useful articulations to damage, ignore injuries to their now-useless organs, do not fall unconscious, and are impervious to the effects of morale. Add in that they often arrive in very large numbers, using armor and weapons which make them even more powerful, and with [[necromancer]]s to reanimate them, and that [[semi-megabeast|the]] [[megabeast|greatest]] [[titan|of]] [[forgotten beast|beasts]] can be reanimated, and it comes off as no surprise that the undead can pose a great opportunity for trouble.
  
[[File:undead_head_preview.png|thumb|right|Stat screen of an animated severed dwarf head.]]As a rule, an individual dwarven undead should best an untrained living dwarf, but be relatively easily dispatched by an armed member of the [[military|militia]]. Physically larger undead are greater threats than their smaller brethren, and no undead army should be faced without a prepared militia.
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As a rule, an individual dwarven undead should best an untrained living dwarf, but be relatively easily dispatched by an armed member of the [[military|militia]]. Physically larger undead are greater threats than their smaller brethren, and no undead army should be faced without a prepared militia.
  
 
The undead cannot bleed out - puncture wounds do little good for this reason, and likewise, choking is obviously ineffective against their lack of breath. Pulping or severing ("flies/sails off in an arc!" etc.) an important structural body-part (head, neck, upper body, lower body) is guaranteed to kill an undead. [[Attack types#Blunt weapons|Blunt]] weapons are effective against animated corpses because they inflict pulping damage, mangling the zombies so badly that they cannot rise up again, without severing body parts that might reanimate. Of those commonly available to dwarves, [[mace]]s are more efficient at pulping than [[war hammer]]s. [[Flail]]s are better still if one can acquire them. Beheading appears to sometimes work less reliably – this is possibly related to the neck being cut off rather than the head itself, which the game does not register as decapitation{{Verify}}.  
 
The undead cannot bleed out - puncture wounds do little good for this reason, and likewise, choking is obviously ineffective against their lack of breath. Pulping or severing ("flies/sails off in an arc!" etc.) an important structural body-part (head, neck, upper body, lower body) is guaranteed to kill an undead. [[Attack types#Blunt weapons|Blunt]] weapons are effective against animated corpses because they inflict pulping damage, mangling the zombies so badly that they cannot rise up again, without severing body parts that might reanimate. Of those commonly available to dwarves, [[mace]]s are more efficient at pulping than [[war hammer]]s. [[Flail]]s are better still if one can acquire them. Beheading appears to sometimes work less reliably – this is possibly related to the neck being cut off rather than the head itself, which the game does not register as decapitation{{Verify}}.  
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==Undead Fun Facts==
 
==Undead Fun Facts==
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* Undead can animate from hauled corpses.
 
* Undead can animate from hauled corpses.
 
* Animated undead will not attack necromancers (including those not responsible for raising them), as they are considered non-living beings. They are also loyal towards other undead creatures like vampires or mummies.
 
* Animated undead will not attack necromancers (including those not responsible for raising them), as they are considered non-living beings. They are also loyal towards other undead creatures like vampires or mummies.

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