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Editing User:Albedo/GateScar
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The Uristid-19 [[syndrome]] is upon us, so another fortress. "GateScar" - great name. | The Uristid-19 [[syndrome]] is upon us, so another fortress. "GateScar" - great name. | ||
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Have dugout an irregular general work space, about 8x10, in the 2nd layer of sand, plus a few 3x4 rooms in stone below that. A smelter, forge, and mason's shop have turned out a bronze crossbow (bolts in production), floor hatch for the entry, and a 2-person dining hall. Also down 10 levels toward the caverns and beyond. But the main achievement is getting over 200 of my 300(!) items underground in a quantum stockpile, including most of the foodstuffs - whoof. | Have dugout an irregular general work space, about 8x10, in the 2nd layer of sand, plus a few 3x4 rooms in stone below that. A smelter, forge, and mason's shop have turned out a bronze crossbow (bolts in production), floor hatch for the entry, and a 2-person dining hall. Also down 10 levels toward the caverns and beyond. But the main achievement is getting over 200 of my 300(!) items underground in a quantum stockpile, including most of the foodstuffs - whoof. | ||
− | === Food industry prep | + | === Food industry prep == |
2 weeks in, 1st day of 2nd month. In the last 4 days have dug out, built and planted some small farm plots (2 seeds go fast), and a butcher/kitchen/tanner/leatherworks cluster, each in their own room (for miasma/etc.) Am expanding the dining hall, in production. Have added a bronze axe to the arsenal, and am working on a quiver, then it's time to hunt some giant otter! | 2 weeks in, 1st day of 2nd month. In the last 4 days have dug out, built and planted some small farm plots (2 seeds go fast), and a butcher/kitchen/tanner/leatherworks cluster, each in their own room (for miasma/etc.) Am expanding the dining hall, in production. Have added a bronze axe to the arsenal, and am working on a quiver, then it's time to hunt some giant otter! | ||
− | === 4 days later, | + | === 4 days later, butcher time === |
− | So, the hunt... actually not ''technically'' a DF "hunt", more a military action against some of the wildlife. It's now the 5th, ended up being almost a 3-day affair, turns out giant otters are ''really'' fast! Meanwhile, some hippos had wandered onto the map - they are not ~as~ fast, but still faster than my waddling dwarves. So, sent the axedwarf around to herd them toward some down-bluffs, while the crossbow user lurked out of sight - and the ambush worked! Almost got | + | So, the hunt... actually not ''technically'' a DF "hunt", more a military action against some of the wildlife. It's now the 5th, ended up being almost a 3-day affair, turns out giant otters are ''really'' fast! Meanwhile, some hippos had wandered onto the map - they are not ~as~ fast, but still faster than my waddling dwarves. So, sent the axedwarf around to herd them toward some down-bluffs, while the crossbow user lurked out of sight - and the ambush worked! Almost got 2, but one fell, and that's enough. But it's too far from the kitchen for auto-butchering to kick in, so... we'll see... |
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− | + | Meanwhile, a new Farmers' workshop making cheest, and finished the 4-seat dining room, plus 2 extra chairs for all the offices I need. Bookkeeping to high precision (max-1) finished. Also have dug 30 z-levels down, the 1st cavern. | |
− | + | Somewhere in all this (not during the hunt), one dog lost a paw. Well, that'll be the watch-dog chained to the entry (once I make time for a chain, which should be sooner than later). | |
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