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== Dwarf Companion ==
+
== hacks ==
[http://bartabox.banquise.net/df/screen1.png Current screenshot], link [[User:Bartavelle/DwarfCompanion]]
+
These hacks require the installation of:
 +
* Python 2.4
 +
* pydbg
  
== links ==
+
=== wound list ===
[[User:Mithaldu/Tile_types_in_DF_memory]]
+
This script lists the wounded dwarves : [http://bartabox.banquise.net/df/woundlist.py Woundlist script]
 +
It currently only prints the first name of the affected dwarf, as i have not reversed yet the location of the name
  
  
== item quality vs skill ==
+
 
In percent!
+
 
 +
 
 +
== mood2item ==
 +
14 : 3/65535/13/65535            raw green glass
 +
 
 +
 
 +
 
 +
{| border="1" cellpadding="2" width="100%"
 +
! width="10%" | A (Object type?)
 +
! width="10%" | B (Object subtype?)
 +
! width="10%" | C (Material type?)
 +
! width="10%" | D (Material ID?)
 +
! width="60%" | Type
 +
 
 +
|-
 +
| 3
 +
| 65535
 +
| 65535
 +
| 65535
 +
| gems???? used raw green glass
 +
 
 +
|-
 +
| 5
 +
| 65535
 +
| 65535
 +
| 65535
 +
| Wood logs
 +
 
 +
|-
 +
| 0
 +
| 65535
 +
| 65535
 +
| 65535
 +
| Any bar ?
 +
 
 +
|-
 +
| 0
 +
| 65535
 +
| 2
 +
| (metaltype)
 +
| any metal bar
 +
 
 +
|-
 +
| 0
 +
| 65535
 +
| 18
 +
| 65535
 +
| charcoal
 +
 
 +
|-
 +
| 4
 +
| 65535
 +
| 1
 +
|
 +
65535
 +
| any rock ?
 +
 
 +
|-
 +
| 55
 +
| 65535
 +
| 65535
 +
| 65535
 +
| any leather ?
 +
 
 +
|-
 +
| 60
 +
| 65535
 +
| 11
 +
| 65535
 +
| silk clothes
 +
 
 +
|-
 +
| 60
 +
| 65535
 +
| 12
 +
| 65535
 +
| clothes? used rope reed, pigtail
 +
 
 +
|-
 +
| 56
 +
| 65535
 +
| 65535
 +
| 65535
 +
| bones
 +
 
 +
|}
 +
 
 
{| border="1" cellpadding="2" width="100%"
 
{| border="1" cellpadding="2" width="100%"
| Skill level (Object type?)
+
! MetalID)
| No quality
+
! Metaltype)
| Well-crafted
 
| Finely-crafted
 
| Superior
 
| Exceptional
 
| Masterful
 
  
 
|-
 
|-
 
| 0
 
| 0
| 100.00
+
| iron
| 0.00
 
| 0.00
 
| 0.00
 
| 0.00
 
| 0.00
 
  
 
|-
 
|-
 
| 1
 
| 1
| 80.00
+
| gold
| 10.00
 
| 3.33
 
| 1.67
 
| 3.67
 
| 1.33
 
  
 
|-
 
|-
 
| 2
 
| 2
| 60.00
+
| silver
| 20.00
 
| 6.67
 
| 3.33
 
| 7.33
 
| 2.67
 
  
 
|-
 
|-
 
| 3
 
| 3
| 40.00
+
| copper
| 30.00
 
| 10.00
 
| 5.00
 
| 11.00
 
| 4.00
 
  
 
|-
 
|-
 
| 4
 
| 4
| 20.00
+
| nickel
| 40.00
 
| 13.33
 
| 6.67
 
| 14.67
 
| 5.33
 
  
 
|-
 
|-
 
| 5
 
| 5
| 0.00
+
| zinc
| 50.00
 
| 16.67
 
| 8.33
 
| 18.33
 
| 6.67
 
  
 
|-
 
|-
 
| 6
 
| 6
| 0.00
+
| bronze
| 40.00
 
| 20.00
 
| 10.00
 
| 22.00
 
| 8.00
 
  
 
|-
 
|-
 
| 7
 
| 7
| 0.00
+
| brass
| 30.00
 
| 23.33
 
| 11.67
 
| 25.67
 
| 9.33
 
  
 
|-
 
|-
 
| 8
 
| 8
| 0.00
+
| steel
| 20.00
 
| 26.67
 
| 13.33
 
| 29.33
 
| 10.67
 
  
 
|-
 
|-
 
| 9
 
| 9
| 0.00
+
| pig iron
| 10.00
+
 
| 30.00
+
|-
| 15.00
+
| 10
| 33.00
+
| platinum
| 12.00
+
 
 +
|-
 +
| 11
 +
| electrum
  
 
|-
 
|-
 
| 10
 
| 10
| 0.00
+
| platinum
| 0.00
 
| 33.33
 
| 16.67
 
| 36.67
 
| 13.33
 
  
 
|-
 
|-
 
| 11
 
| 11
| 0.00
+
| electrum
| 0.00
 
| 26.67
 
| 18.33
 
| 40.33
 
| 14.67
 
  
 
|-
 
|-
 
| 12
 
| 12
| 0.00
+
| tin
| 0.00
 
| 20.00
 
| 20.00
 
| 44.00
 
| 16.00
 
  
 
|-
 
|-
 
| 13
 
| 13
| 0.00
+
| fine pewter
| 0.00
 
| 13.33
 
| 21.67
 
| 47.67
 
| 17.33
 
  
 
|-
 
|-
 
| 14
 
| 14
| 0.00
+
| trifle pewter
| 0.00
 
| 6.67
 
| 23.33
 
| 51.33
 
| 18.67
 
  
 
|-
 
|-
 
| 15
 
| 15
| 0.00
+
| lay pewter ...
| 0.00
+
 
| 0.00
+
 
| 25.00
+
|}
| 55.00
+
 
| 20.00
+
 
 +
== map analysis ==
 +
==Map Block==
 +
{| border="1" cellpadding="2" width="100%"
 +
! width="5%" | Offset
 +
! width="10%" | Size
 +
! width="10%" | Type
 +
! width="20%" | Name
 +
! width="55%" | Notes
  
 
|-
 
|-
| 16
+
| <code>0000h</code>
| 0.00
+
| 4
| 0.00
+
| pointer
| 0.00
+
| Unknown
| 20.00
+
|
| 58.67
 
| 21.33
 
  
 
|-
 
|-
| 17
+
| <code>000Ch</code>
| 0.00
+
| 4:4
| 0.00
+
| vector
| 0.00
+
| [[#Veins|Vein]] vector
| 15.00
+
|
| 62.33
 
| 22.67
 
  
 
|-
 
|-
| 18
+
| <code>005Eh</code>
| 0.00
+
| 2 * 16 * 16
| 0.00
+
| list of shorts
| 0.00
+
| Unknown
| 10.00
+
|  
| 66.00
 
| 24.00
 
  
 
|-
 
|-
| 19
+
| <code>0260h</code>
| 0.00
+
| 4 * 16 * 16
| 0.00
+
| list of longs
| 0.00
+
| Designation
| 5.00
+
|  
| 69.67
+
{| border="1" cellpadding="2" width="100%"
| 25.33
+
! width="10%" | Bit
 +
! width="90%" | Description
  
 
|-
 
|-
| 20
+
| 0-2
| 0.00
+
| Flow Size (0-7)
| 0.00
 
| 0.00
 
| 0.00
 
| 73.33
 
| 26.67
 
  
 
|-
 
|-
| 21
+
| 9
| 0.00
+
| Hidden
| 0.00
 
| 0.00
 
| 0.00
 
| 72.00
 
| 28.00
 
  
 
|-
 
|-
 
| 22
 
| 22
| 0.00
+
| Damp?
| 0.00
+
 
| 0.00
+
|-
| 0.00
+
| 28
| 70.67
+
| Mossy
| 29.33
+
 
 +
|}
 +
 
 +
|-
 +
| <code>0660h</code>
 +
| 4 * 16 * 16
 +
| list of longs
 +
| Unknown
 +
|
 +
Is probably flags?
 +
{| border="1" cellpadding="2" width="100%"
 +
! width="10%" | Bit
 +
! width="90%" | Description
 +
 
 +
|-
 +
| 6
 +
| Muddy
 +
 
 +
|-
 +
| 31
 +
| Snow-covered
 +
 
 +
|}
 +
 
 +
|-
 +
| <code>0A60h</code>
 +
| 1 * 16 * 16
 +
| list of bytes
 +
| Unknown
 +
|
 +
 
 +
|-
 +
| <code>0B60h</code>
 +
| 4 * 16 * 16
 +
| list of longs
 +
| Pathfinding
 +
|
 +
 
 +
|-
 +
| <code>1160h</code>
 +
| 2 * 16 * 16
 +
| list of shorts
 +
| Unknown
 +
|
 +
 
 +
|-
 +
| <code>1360h</code>
 +
| 2 * 16 * 16
 +
| list of shorts
 +
| Unknown
 +
|
 +
 
 +
|-
 +
| <code>1560h</code>
 +
| 2 * 16 * 16
 +
| list of shorts
 +
| Temperature #1
 +
| 10100 or above counts as 'Warm'.
 +
 
 +
|-
 +
| <code>1760h</code>
 +
| 2 * 16 * 16
 +
| list of shorts
 +
| Temperature #2
 +
|
 +
 
 +
|-
 +
| <code>1960h</code>
 +
| 2 * 16 * 16
 +
| list of shorts
 +
| Unknown
 +
|
 +
 
 +
|-
 +
| <code>1B60h</code>
 +
| 2 * 16 * 16
 +
| list of shorts
 +
| Unknown
 +
|  
  
 
|}
 
|}
  
=== general ===
+
 
Shops IDs:
+
===Veins===
* 62 : mason
+
 
* 61 : carpenter
+
Veins designate a chunk of some material, be it stone, ore or gems, that can be dug up by miners.  Using a bit-mask scheme, a vein can be placed anywhere in a 16x16 map block.  All it takes for a vein to exist at a given column on a given row is for the corresponding bit in the bit-mask to be 1 for the given row.  I've yet to do full-on editing of these veins other than making existing tiles toggle off as well as changing the vein type.  Adding to the vein doesn't seem possible yet.  There is likely a stacking priority with the different grouping of rock elements.
* 65 : clothier
+
<br /><br />
* 64 : leatherworker
+
[[Image:Veinbitmask.png]]
* 63 : bowyier
+
<br />View of the bit mask scheme
* 55 : craftsdwarf
+
<br /><br />
* 58 : magma forge
+
{| border="1" cellpadding="2" width="100%"
* 57 : forge
+
! width="5%" | Offset
* 56 : jeweler
+
! width="10%" | Size
* 66 : glassmaker
+
! width="10%" | Type
* 67 : mechanic
+
! width="20%" | Name
* 59/60 : butcher/tanner ?
+
! width="55%" | Notes
 +
|-
 +
| <code>0000h</code>
 +
| 4
 +
| pointer
 +
| Vtable
 +
|
 +
 
 +
|-
 +
| <code>0004h</code>
 +
| 2
 +
| short
 +
| Vein type
 +
| Ore, Stone, Gems are all in the same list
 +
 
 +
|-
 +
| <code>0006h</code>
 +
| 2*16
 +
| list of shorts
 +
| 16-bit mask for each row in the block
 +
| Bits start from the west side of the row, going east with each bit position.
 +
 
 +
|}

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