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Editing User:Bpuk

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==0.31.03==
 
 
Manager queue found at 0x0165c418 (''0x0167ae64 in 31.10 --[[User:Devek|Devek]] 05:58, 23 July 2010 (UTC)'')
 
 
Looks like each queue item is <s>88</s> 60 bytes long. Some offsets defined in constructor.
 
 
 
{| border="1" cellpadding="2" width="100%"
 
! width="5%" | Offset
 
! width="10%" | Size
 
! width="10%" | Type
 
! width="20%" | Name
 
! width="55%" | Notes
 
 
|-
 
| <code>00h</code>
 
| 2
 
| Short
 
| Job ID
 
| Mostly matches up with job ID's in Dwarf Therapist. One or two seem off
 
 
|-
 
| <code>02h</code>
 
| 2
 
| Short
 
| Unknown. May be part of 04h
 
| Only seen 0xFFFF
 
 
|-
 
| <code>04h</code>
 
| 2
 
| Short
 
| Item ID
 
| Is 0xFFFF for jobs with only one output item (i.e. rock door) - pulls from enums for armour/weapons
 
 
|-
 
| <code>06h-0Bh</code>
 
|
 
|
 
| SNS
 
|
 
 
|-
 
| <code>0Ch</code>
 
| 1
 
| BYTE
 
|
 
| Set to 0 by the constructor. No change observed to date
 
 
|-
 
| <code>0Dh-1Bh</code>
 
|
 
|
 
| SNS
 
|
 
 
|-
 
| <code>1Ch</code>
 
| 4
 
| DWORD
 
|
 
| Set to 0 by the constructor. No change observed to date
 
 
 
|-
 
| <code>20h</code>
 
| 4
 
| DWORD
 
|
 
| Set to 15 by the constructor. No change observed to date
 
 
|-
 
| <code>24h-27h</code>
 
| probably 4
 
|
 
| SNS
 
|
 
 
|-
 
| <code>28h</code>
 
| 4
 
| long
 
| Material definition. 0xFFFF for jobs with no material choice.
 
|
 
 
|-
 
| <code>2Ch</code>
 
| 2
 
| bitfield
 
| Target definition? changes to 4/64/1024 for Encrust Ammo/Furniture/Finished Goods with <mat> - operates as a bitfield
 
|
 
 
|-
 
| <code>2Eh</code>
 
|
 
|
 
| SNS
 
|
 
 
 
|-
 
| <code>30h</code>
 
| 2
 
| bitfield
 
| Another material bitfield. This one covers plant/cloth/wood/leather/bone/horn/pearl at a minimum.
 
|
 
 
 
|-
 
| <code>32h</code>
 
|
 
|
 
| SNS
 
|
 
 
 
|-
 
| <code>34h</code>
 
| 2
 
| Short
 
| Runs remaining
 
|
 
 
|-
 
| <code>36h</code>
 
| 2
 
| Short
 
| Total Number of runs
 
|
 
 
|-
 
| <code>38h</code>
 
| 4
 
| DWORD
 
| Validated
 
| Looks like a very large bool. Set to 0 by the constructor. Wonder why it's so large - guessing alignment packing
 
 
|}
 
 
===Item ID===
 
 
 
{| border="1" cellpadding="2" width="100%"
 
! width="5%" |
 
! width="10%" | 04h - Weaponsmithing (J:97)
 
! width="10%" | 04h - Armoursmithing (J:101)
 
! width="20%" | 2Ch - Encrust  with  (J:87)
 
 
|-
 
| 0
 
| Whip
 
| Breastplate
 
| 4: Furniture
 
|-
 
| 1
 
| Battle Axe
 
| Iron Shirt
 
| 64: Ammo
 
|-
 
| 2
 
| War Hammer
 
| Armor
 
| 1024: Finished Goods
 
|-
 
| 3
 
| Short Sword
 
| Coat
 
 
|-
 
| 4
 
| Spear
 
| Shirt
 
 
|-
 
| 5
 
| Mace
 
| Cloak 
 
|-
 
| 6
 
| Crossbow
 
| Tunic 
 
|-
 
| 7
 
| Pick
 
| Toga 
 
|-
 
| 8
 
| Bow 
 
| Vest
 
|-
 
| 9
 
| Blowgun
 
| Dress 
 
|-
 
|}
 
 
===Material ID===
 
 
Partial list only
 
 
{|  border="1" cellpadding="2" width="100%"
 
|-
 
| 0 || Iron
 
|-
 
| 1 || Gold
 
|-
 
| 2 || Silver
 
|-
 
| 3 || Copper
 
|-
 
| 4 || Nickel
 
|-
 
| 5 || Zinc
 
|-
 
| 6 || Bronze
 
|-
 
| 7 || Brass
 
|-
 
| 8 || Steel
 
|-
 
| 9 || Pig Iron
 
|-
 
| 10 || Platinum
 
|-
 
|}
 
 
==0.28.40d19==
 
 
 
Initial passes of a couple of memory structures. This should all be taken as low confidence until at least another pass has been run over them.
 
Initial passes of a couple of memory structures. This should all be taken as low confidence until at least another pass has been run over them.
  
 
I'm going to cross check some of the values found here against the raws and see if they match up. I'll come back to the building structure once I've had a quick look at the job and item structures.
 
I'm going to cross check some of the values found here against the raws and see if they match up. I'll come back to the building structure once I've had a quick look at the job and item structures.
 
Never did get around to updating these... Ah well, archiving them
 
  
 
==Building Structure==
 
==Building Structure==
Line 679: Line 449:
 
| E3CC || Wagon
 
| E3CC || Wagon
 
|}
 
|}
 
[[Category:Hacking]]
 

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