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Editing User:Bpuk
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Latest revision | Your text | ||
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==0.31.03== | ==0.31.03== | ||
− | Manager queue found at 0x0165c418 | + | Manager queue found at 0x0165c418 |
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+ | Looks like each queue item is 88 bytes long | ||
{| border="1" cellpadding="2" width="100%" | {| border="1" cellpadding="2" width="100%" | ||
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− | | <code> | + | | <code>0000h</code> |
| 2 | | 2 | ||
| Short | | Short | ||
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− | | <code>06h- | + | | <code>06h-27h</code> |
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| SNS | | SNS | ||
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− | | <code>2Eh</code> | + | | <code>2Eh-33h</code> |
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| SNS | | SNS | ||
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| <code>38h</code> | | <code>38h</code> | ||
− | | | + | | 2 |
− | | | + | | Short |
− | | Validated | + | | Validated. |
− | | Looks like a very large bool | + | | Looks like a very large bool |
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+ | | <code>3Ah-4Eh</code> | ||
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+ | | SNS | ||
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+ | | <code>4Fh-57h</code> | ||
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+ | | Vector? Two DW and a W? | ||
+ | | This data varies between most jobs. Some jobs of same type have similar values, but is generally different for each job. pointers of some form are v. likely | ||
|} | |} | ||
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! width="10%" | 04h - Weaponsmithing (J:97) | ! width="10%" | 04h - Weaponsmithing (J:97) | ||
! width="10%" | 04h - Armoursmithing (J:101) | ! width="10%" | 04h - Armoursmithing (J:101) | ||
− | ! width="20%" | 2Ch - Encrust | + | ! width="20%" | 2Ch - Encrust <> with <> (J:87) |
− | + | |- | 0 | Whip | Breastplate | 4: Furniture | |
+ | |- | 1 | Battle Axe | Iron Shirt | 64: Ammo | ||
+ | |- | 2 | War Hammer | Armor | 1024: Finished Goods | ||
+ | |- | 3 | Short Sword | Coat | | ||
+ | |- | 4 | Spear | Shirt | | ||
+ | |- | 5 | Mace | Cloak | | ||
+ | |- | 6 | Crossbow | Tunic | | ||
+ | |- | 7 | Pick | Toga | | ||
+ | |- | 8 | Bow | Vest | | ||
+ | |- | 9 | Blowgun | Dress | | ||
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− | | | + | |} |
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===Material ID=== | ===Material ID=== | ||
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|} | |} | ||
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==0.28.40d19== | ==0.28.40d19== | ||
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| E3CC || Wagon | | E3CC || Wagon | ||
|} | |} | ||
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