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Latest revision | Your text | ||
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= Game Modifications = | = Game Modifications = | ||
− | [http://www.bay12games.com/forum/index.php?topic=18703.0 Middle-Earth mod (39+ compatible)] | + | [http://http://www.bay12games.com/forum/index.php?topic=18703.0 Middle-Earth mod (39+ compatible)] |
− | [http://www.bay12games.com/forum/index.php?topic=18623.0 Mods and components for Mod Base] | + | [http://http://www.bay12games.com/forum/index.php?topic=18623.0 Mods and components for Mod Base] |
=How to= | =How to= | ||
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[BP:BP3:bodypart3] | [BP:BP3:bodypart3] | ||
− | Let's start with a body. I will use [[Body | + | Let's start with a body. I will use [[Body tokens]], you can read their descriptions there. |
Make a body_tripod.txt text file in your /raw/objects folder. | Make a body_tripod.txt text file in your /raw/objects folder. | ||
− | According to the template the first string | + | According to the template the first string shold be the file name without the extension (.txt) and then you announce that the type of the content is body ([OBJECT:BODY]). Then we'll add a tripod body with no bodyparts still. |
So now we have | So now we have | ||
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* "upper body" is the displayed name. [UPPERBODY] token means that this is the main part where the chest armor would be worn if the creature could wear armor and also it can be "cloven asunder" etc. | * "upper body" is the displayed name. [UPPERBODY] token means that this is the main part where the chest armor would be worn if the creature could wear armor and also it can be "cloven asunder" etc. | ||
− | [BP:LB:lower body][ | + | [BP:LB:lower body][COBTYPE:UPPERBODY][LOWERBODY] |
* [CONTYPE:UPPERBODY] means that this part is connected to the part of this body which has the "UPPERBODY" token. Surprisingly it's UB (upper body) :). | * [CONTYPE:UPPERBODY] means that this part is connected to the part of this body which has the "UPPERBODY" token. Surprisingly it's UB (upper body) :). | ||
* It could be [CON:UB] also, CONTYPE tries to attach the bodypart to every another part with the listed token while the CON connects to a single bodypart with the indicated unique identificator (UB for the upper body). | * It could be [CON:UB] also, CONTYPE tries to attach the bodypart to every another part with the listed token while the CON connects to a single bodypart with the indicated unique identificator (UB for the upper body). | ||
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At first we should make a file. Let's call it "creature_tripod.txt". According to the syntax it should have the 1st string "creature_tripod" and then "[OBJECT:CREATURE]". | At first we should make a file. Let's call it "creature_tripod.txt". According to the syntax it should have the 1st string "creature_tripod" and then "[OBJECT:CREATURE]". | ||
− | Let's make a tripod creature. I will use [[Creature | + | Let's make a tripod creature. I will use [[Creature tokens|creature tokens]], you can get the full list there. |
creature_tripod | creature_tripod | ||
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* We need to add information about it's behaviour (size of clusters, how often is it spawned, is it roaming etc.) | * We need to add information about it's behaviour (size of clusters, how often is it spawned, is it roaming etc.) | ||
− | Let's start with the biome information. Click the link to see the full list of the [[Biome | + | Let's start with the biome information. Click the link to see the full list of the [[Biome tokens|biome tokens]]. |
I want tripods to live in all swamps and marshes, this I add | I want tripods to live in all swamps and marshes, this I add | ||
[BIOME:ANY_WETLAND] | [BIOME:ANY_WETLAND] | ||
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Note that this creature is a dangerous one in the fortress mode because it doesn't have the [MEANDERER] token (random movement) so it will go straightly for your dwarves. | Note that this creature is a dangerous one in the fortress mode because it doesn't have the [MEANDERER] token (random movement) so it will go straightly for your dwarves. | ||
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