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Editing User:FJH/fjh worlds

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       <p><font face="Roman"> Comments </font>
 
       <p><font face="Roman"> Comments </font>
 
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     |<font size="-1"> [[http://df.magmawiki.com/index.php/File:Amethaathira150.JPG Amethaathira]]<br>"The Windy Planes" </font>
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     |<font size="-1"> Róth Dakon <br \> null </font>
     |<font size="-1">3395846480<br>
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     |<font size="-1"> <font color="red">0</font> </font>
<font color="red">1812605520</font><br>
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     |<font size="-1"> * Dorenkol (200 -->) </font>
<font color="green">2951202016</font> </font>
 
     |<font size="-1">
 
* Olon Bekorn (150 --> )
 
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     |<font size="-1"> Fortress </font>
 
     |<font size="-1"> Fortress </font>
 
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<font size="-2">
* (large, volcanism 5-100, 45 peaks, 17 volcanoes, 2 oceans)
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* The north is occupied by a massive haunted ocean.  An entire fifth of the map is a ''haunted'' ocean biome.
* Starting year is 150
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* There are a number of volcanoes in decent locations, especially some next to rivers, but also a lot of aquifiers.
* All major landmasses are connected; three major bodies of water, one of them haunted
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** The magma pipe near Dorenkol is at ground level and is exposed, as is a chasm to the south.  These suggest massive erosion.
** Western landmass is occupied by massive mountain ranges and hills
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* Abundance of flux material, yet I  somehow started a fortress on one of the few spots that had none.
** Eastern landmass more diverse but not as large
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* Abundance of sandy regions, but a shortage of regions with straight-up topsoil.
** One island of note in in the southern ocean (no notable features)
 
* Artic regions, including three big glaciers, one haunted, to the south
 
* Most civilizations clustered near each other
 
** Dwarven mountain homes are all to the SW strictly (excluding Chaos Dwarves)
 
** Bugbears live mostly to the NW in good forestry
 
** Frost Giants are more scattered than others
 
 
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|-
 
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    |<font size="-1"> [[http://df.magmawiki.com/index.php/File:Thaelepab150.png Thælépäb ùcï]]<br>"The Plane of Vision" </font>
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|<font size="-1"> Ilasushal <br \> "The Absolute Realms" </font>
    |<font size="-1"> 532446619<br>
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|<font size="-1" color="red">0</font>
<font color="red">1848314549</font><br>
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|<font size="-1" color="red">null</font>
<font color="green">2589987092</font> </font>
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|<font size="-1"> Fortress </font>
    |<font size="-1"> null </font>
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|style="text-align:left;"|
    |<font size="-1"> Adventure </font>
 
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<font size="-2">
* (large, savagery 10-100)
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* Two oceans and a large lake occupying most of the east, creating stretches of land bridges ("starting number of oceans: 3 final number of oceans: 2").
* Starting year is 150
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** A few islands near the central land bridge.
* Four large bodies of water
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** A really tiny haunted body of water called "The Sad Ocean."  Sad ''excuse'' of an ocean, maybe.
** Two of them are landlocked, asides from rivers and brooks
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** A large tributary of the ocean flows across the map, connecting to almost all of its other rivers and lakes.
** Other two are a more formal oceans, to the east
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* Small glacier to the furthest north-west.
*** The soouthern ocean is haunted (there is also an eastern haunted lake)
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* Mountains to north and west; hilly regions and sandy marsh in center and north.
* South of the map is dominated by mountains
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** Rather large haunted mountain region reaching onto the map from the north-west.
** Dwarven mountainhomes are scattered all over this region, though in inconvenient locations
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** One haunted forest surrounded by mountains to the south, with only a tight entry corridor to its east.
* North of the map dominated by forests
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* Seven major volcanoes ("minimal volcanism: 15").
** Other civilizations are also quite scattered
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* Few small desert regions spotted along the map, mostly along a right diagonal.
* Note: <b> The exported map is not correct</b> for some reason (!).
 
 
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<font size="-2">
 
* ''World Name'' is The Dwarvish name of the world, with the English translation of the name underneath.  At this time, most symbols meant to represent racial accents will only be preserved as "[]."  If there is an image of the map hosted, the name is a hyperlink to the image.
 
* ''World Name'' is The Dwarvish name of the world, with the English translation of the name underneath.  At this time, most symbols meant to represent racial accents will only be preserved as "[]."  If there is an image of the map hosted, the name is a hyperlink to the image.
* ''Seed'' is the numeric value by which this world can be generated, centered on any given fortress site.  Additionally, the version will be noted.  When the seed is not listed or available, "<font color="red">0</font>" this be substituted.  Color-coded gen seeds: World, <font color="red">History</font>, <font color="green">Name</font>.
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* ''Seed'' is the numeric value by which this world can be generated, centered on any given fortress site.  Additionally, the version will be noted.  When the seed is not listed or available, "<font color="red">0</font>" this be substituted.
* ''Fortresses'' is an asterisk list of all fortresses settled in the given world, in chronological order.  Each fortress name is formatted as "Dwarven Name (Founding Year --> <font color="red">Abandoned Year</font>)."
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* ''Fortresses'' is an asterisk list of all fortresses settled in the given world, in chronological order.  Each fortress name is formatted as "Dwarven Name (Founding Year --> Abandoned Year)."
 
* ''Status'' is either "Fortress," "Adventure," or "swapped."  "Swapped" means that the world exists but is not being updated.
 
* ''Status'' is either "Fortress," "Adventure," or "swapped."  "Swapped" means that the world exists but is not being updated.
 
* ''Comments'' is an asterisk list of various details about the generated world.  There are no specific guidelines for this field, save for the asterisk list format.
 
* ''Comments'' is an asterisk list of various details about the generated world.  There are no specific guidelines for this field, save for the asterisk list format.
 
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