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:::Well migration has kicked in and I'm back to 7 including one child... Yay! And one is a brewer so that might help me along maybe? [[User:GarrieIrons|GarrieIrons]] 01:21, 11 January 2008 (EST)
 
:::Well migration has kicked in and I'm back to 7 including one child... Yay! And one is a brewer so that might help me along maybe? [[User:GarrieIrons|GarrieIrons]] 01:21, 11 January 2008 (EST)
  
===The cruelest enemy: The '''Killer spouse'''===
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===The cruellest enemy: The [[Killer spouse]]===
 
::::Huh, just when migration had kicked in and I was back to 20 and rising... I walked away from the PC for ''a little while''. When I come back '''the game was off''', and I started to get into a [[strange mood]]. This darkened when upon reloading the game - I now had a new game world and my existing game was no longer active...
 
::::Huh, just when migration had kicked in and I was back to 20 and rising... I walked away from the PC for ''a little while''. When I come back '''the game was off''', and I started to get into a [[strange mood]]. This darkened when upon reloading the game - I now had a new game world and my existing game was no longer active...
  
::::Maybe '''Killer spouse''' needs to be added to ways of [[losing is fun|losing]]?[[User:GarrieIrons|GarrieIrons]] 19:46, 11 January 2008 (EST)
+
::::Maybe [[Killer spouse]] needs to be added to ways of [[losing is fun|losing]]?[[User:GarrieIrons|GarrieIrons]] 19:46, 11 January 2008 (EST)
  
 
:::::DF is known to be incompatible with spouses.  You'll have to uninstall her.--[[User:Maximus|Maximus]] 21:05, 11 January 2008 (EST)
 
:::::DF is known to be incompatible with spouses.  You'll have to uninstall her.--[[User:Maximus|Maximus]] 21:05, 11 January 2008 (EST)
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:::::::Well, fine, but if she starts growing a beard, I suggest you hit ctrl-x yourself.--[[User:Maximus|Maximus]] 23:49, 12 January 2008 (EST)
 
:::::::Well, fine, but if she starts growing a beard, I suggest you hit ctrl-x yourself.--[[User:Maximus|Maximus]] 23:49, 12 January 2008 (EST)
::::::::The count of spouse-defeated fortresses has increased again... luckily this time she only '''abandoned the fortress'''. Which means I should be able to move straight back in with a lot of the [[mining|spade-work]] for creating [[bedrooms]] already done, as well as having found all the good ore and bituminous coal deposits.[[User:GarrieIrons|GarrieIrons]] 20:27, 9 February 2008 (EST)
 
  
 
==Trading==
 
==Trading==
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::Thanks, I will have a close read of that link.
 
::Thanks, I will have a close read of that link.
  
==[[Sheriff]]==
+
==[[Sherif]]==
All right: I'm expanding (rapidly, maybe too rapidly for my modest skills gaines thus far). My game tells me I need a Sheriff but when I try to fill the vacancy: ''No relevant skills''. Yes, I tried to RTFM on [[Sheriff]] (even fixing my spelling of the word ;) ) but it mentions what a dwarf needs to ''own'' not ''know''.
+
All right: I'm expanding (rapidly, maybe too rapidly for my modest skills gaines thus far). My game tells me I need a Sheriff but when I try to fill the vacancy: ''No relevant skills''. Yes, I tried to [[RTFM]] on [[Sheriff]] (even fixing my spelling of the word ;) ) but it mentions what a dwarf needs to ''own'' not ''know''.
  
 
I guessed that some kind of marsmanship may help, but even my hunters have ''No relevant skills''? [[User:GarrieIrons|GarrieIrons]] 00:28, 13 January 2008 (EST)
 
I guessed that some kind of marsmanship may help, but even my hunters have ''No relevant skills''? [[User:GarrieIrons|GarrieIrons]] 00:28, 13 January 2008 (EST)
 
:Is it just that he doesn't own enough stuff (desk etc) - if so, "skills" isn't that great a description of whats missing, is it?[[User:GarrieIrons|GarrieIrons]] 04:26, 13 January 2008 (EST)
 
::I could be wrong, but I don't think there *are* relevant skills. I can't recall ever having a skill show up on my Uber-dwarf that I gave all skills to. I'll double check and edit this if I'm wrong, but I'd say that Sheriff is just one of several positions with no *truly* relevant skills. --[[User:N9103|Edward]] 07:41, 13 January 2008 (EST)
 
 
==[[Cheese maker]]==
 
Is there any use in keeping a cheesemaker if I don't find any [[purring maggots]]? Are they that hard to find (ie: if I keep my animal tamer at the traps, will he find some?)[[User:GarrieIrons|GarrieIrons]] 07:34, 13 January 2008 (EST)
 
:You can also buy milk from caravans and turn that into cheese. That alone is profitable, and if you then cook it, you're looking at some 10k+ value meals for just the regular stuff if it's all cheese. --[[User:N9103|Edward]] 07:38, 13 January 2008 (EST)
 
 
::well all right, I've bought several barrels of milk, stored in stockpiles next to my farm workshop... yet when I try to produce cheese I get "no milk close enough" type messages!
 
::: in case you havent worked it out yet: Maybe its because "Dwarves will not turn milk into cheese unless you allow milk to be cooked in the z-status kitchen subscreen." --[[User:Koltom|Koltom]] 22:03, 2 April 2008 (EDT)
 
 
==[[Goblin]] [[seige|horde]]==
 
Well I survived my first seige. The goblins were nice enough to massacre a [[human]] caravan for me! so there is stacks of loot to be had, for the price of a few peasants.
 
 
Oh well, it looks like I had better fire up the smithy and make some weapons now![[User:GarrieIrons|GarrieIrons]] 06:18, 31 January 2008 (EST)
 
 
==Windmill to millstone==
 
OK. I want to build a windmill on the top of the hill one level above an underground room in which I wish to build a millstone.
 
 
From my reading of [[windmill]] all I do is:
 
#Construct a room for the millstone
 
#{{key|b}}uild a millstone
 
#directly above it - {{key|b}}uild a windmill
 
 
Yes, I have the components for each of the above. But when I do that, I get an unpowered millstone. Do I need a vertical axle, or a channel or something?
 
:Check windmill itself. If it says total power is 0, then your map has no wind. If not, try digging a channel above millstone (remove floor between it and the windmill). Also: millstone should be directly under the center tile of a windmill.--[[User:Dorten|Dorten]] 07:18, 31 January 2008 (EST)
 
::Thx, I've just tried removing and reattaching (?) the millstone just now.. failing that I'll try digging a channel under an existing windmill...[[User:GarrieIrons|GarrieIrons]] 07:22, 31 January 2008 (EST)
 
:::Having removed the millstone and rebuilt it worked. I guess it comes down to
 
:::#build the power source
 
:::#build the linkages (h/v axles)
 
:::#build the machine
 
:::[[User:GarrieIrons|GarrieIrons]] 17:52, 31 January 2008 (EST)
 
 
::My next effort will be an attempt at a pond/moat thingy... need to get water to go from a N-S flowing brook on the west, via a channel running E-W, to a walled off earthen valley. Hopefully my rock walls will stop my mine from flooding?
 
::This will be a nice attempt at linking:
 
:::Water wheel to screw pump (at brook to get watter into channel at Eastern end)
 
:::Wind mill to screw pump (at Western end of channel to get water up two z-levels into the pond)
 
 
::What's the chance of the water wheel filling the ditch quicker than the windmill can empty it resulting in flooding?[[User:GarrieIrons|GarrieIrons]] 07:22, 31 January 2008 (EST)
 
 
:::Shouldn't happen as all pumps seem to pump at the same rate regardless of power source. Do be aware of the perils of pressurized water however! Consider any levels under that of the uppermost level of the water, flooded; should the water find a way out from the bottom of that pond. --[[User:N9103|Edward]] 18:04, 31 January 2008 (EST)
 
 
==Dead dwarves==
 
So: "Ethan Deaddwarf has suffocated". But you cannot centre on a deceased inhabitant so how do I work out what happened to the poor bugger?[[User:GarrieIrons|GarrieIrons]] 06:29, 31 January 2008 (EST)
 
:You can view the dwarf's corpse through the {{key|z}} stocks menu. [[User:Mephisto|Mephisto]] 14:24, 1 February 2008 (EST)
 
::Thanks, I had previously only tried throught the {{key|u}} menu.[[User:GarrieIrons|GarrieIrons]] 20:28, 9 February 2008 (EST)
 

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