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Editing User:GhostDwemer/CityLions
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More cave wheat farms were built, and a lovely covered water wheel installed to power millstones which began to produce dwarven flour. A Mayoral complex was built on the lower level when the citizens elected a gregarious immigrant as mayor. The huge mined out magnetite deposit was flooded briefly to encourage an underground forest to grow. Finally, in the winter of 53, all of Zefon's hard work and patience paid off, and he was made Baron of CityLions. | More cave wheat farms were built, and a lovely covered water wheel installed to power millstones which began to produce dwarven flour. A Mayoral complex was built on the lower level when the citizens elected a gregarious immigrant as mayor. The huge mined out magnetite deposit was flooded briefly to encourage an underground forest to grow. Finally, in the winter of 53, all of Zefon's hard work and patience paid off, and he was made Baron of CityLions. | ||
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==Notes== | ==Notes== | ||
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The Count was just elected mayor, hehe. Half the statues the masons have made recently are of him. Zefon admiring a splint. Zefon being made expedition leader. Zefon being made baron. Zefon annoyed by flies. His people love him, what can I say? | The Count was just elected mayor, hehe. Half the statues the masons have made recently are of him. Zefon admiring a splint. Zefon being made expedition leader. Zefon being made baron. Zefon annoyed by flies. His people love him, what can I say? | ||
− | == | + | ==Plans== |
− | + | Okay, wow, I finally have a fortress I like and am not constantly embarrassed by. There is simply nothing that I look upon and go "Ah, crud. Wish I'd done THAT differently." Now I have over 100 happy dorfs, a county, a fairly skilled militia, and plenty of everything. I'm sitting on 200+ steel bars, this after fully equipping my military and creating a bunch of extra weapons and armor for sale. My food and drink situation is grand, I'm consistently selling the excess. I have a ton of married couples and kids, this is a happy fort! I feel comfortable that I now have a reasonably stable and productive fort in a realistic and pretty setting with no major regrets. So, what next? | |
− | + | *I've walled off a small area of the first cavern level. To do: wall off all the way up, to keep out that bats and swallows and stuff before someone gets killed by one. Extend the walled off area to cover all entrances into the first cavern level. | |
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− | + | *I've got some simple towers near my entrance, but no unified structure. Build a nice entry building to impress the surface dwellers. | |
− | + | *I muddied a mined out magnetite deposit and turned it into a park surrounded by noble dwellings. Make it nice: put in some paved roads (and high traffic areas), some nice statues, and some cages. Make it more than one z-level high. | |
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− | + | *While the game considers my noble areas more than sufficient, I don't. Make them hella fancy. | |
− | + | *More architectural interest undergound. Spiraling ramps. Multi level dwellings. A street for the most highly skilled craftsdwarfs, each gets their own shop, with living quarters above. Make it two z-levels high, with windows looking down on the street from the housing. | |
− | + | *Explore the second cavern level. | |
− | + | *Set up a whole new fort, deep underground, surrounding the caverns and looking out into them. Wait until the cavern is totally secure from all threats including flying critters. | |
− | + | *I've not set up any kind of waterfall or reactor, and saved myself an extra 10FPS. Set one up, but leave it off for now. There is an edge connected pool in the second cavern level, an infinite water sink and source. Could use that. | |
− | + | *Create a well protected path from an edge to the depot, to protect those damn helpless elves. I am NOT sending my squads into danger to rescue your sorry elf-butts. | |
− | + | *Create more cave-in firewalls. Hook the two I've got up to levers for manual operation. Be able to seal off large portions of the fort if necessary. | |
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− | + | *Boring stuff: get your piles in order! You always think you'll get around to this when you run out of actual fun things to do. Nope, get it set right with quality segregated piles. Get rid of those 'overflow' piles and make more and smaller specialist piles. Figure out refuse! How to actually use bones, horns, and the like. | |
− | + | *We've got the four staple crops going, including millstones for flour. Get sugar/syrup going. Get the dyes going. After setting up the protected above ground entry fort, get some above ground crops going. | |
− | + | *Make some proper sleeping & equipment storage barracks. | |
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