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Latest revision | Your text | ||
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− | + | Please note that the content of this page is (currently) only an idea and has not been tested. | |
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==Space-efficient Random Access Memory== | ==Space-efficient Random Access Memory== | ||
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The overall layout is like this: | The overall layout is like this: | ||
− | Z-1 | + | Z -1 |
x x x x x = wall | x x x x x = wall | ||
x x x x H = hatch | x x x x H = hatch | ||
x x x x All the hatches in a single (horizontal) row are connected to one pressure plate | x x x x All the hatches in a single (horizontal) row are connected to one pressure plate | ||
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x x x x | x x x x | ||
x x x x | x x x x | ||
− | Z 0 Z+1 | + | x x x x |
+ | x x x x | ||
+ | Z 0 Z +1 | ||
+ | xxxxxxx xxxxxxx | ||
+ | xHxHxHx x x x x | ||
+ | xxxxxxx xxxxxxx | ||
+ | xHxHxHx x x x x | ||
xxxxxxx xxxxxxx | xxxxxxx xxxxxxx | ||
− | xHxHxHx x | + | xHxHxHx x x x x |
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xxxxxxx xxxxxxx | xxxxxxx xxxxxxx | ||
− | + | continued for a while in each direction. | |
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− | continued for a while in each direction | ||
− | The number of rows | + | The number of rows should be a power of two, the number of columns doesn't have to be. |
The values would be stored in the cells on Z+1. | The values would be stored in the cells on Z+1. | ||
Line 40: | Line 39: | ||
This is a destructive read, so the data must be rewritten afterwards. | This is a destructive read, so the data must be rewritten afterwards. | ||
− | To write a 1 to a cell | + | To write a 1 to a cell: |
− | # Flood all columns to Z0. | + | # Flood all columns except the desired column to Z0. Flood the desired column to Z1. |
# Open the hatches in the desired row. | # Open the hatches in the desired row. | ||
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# Water will flow into the cell, if it isn't already there. | # Water will flow into the cell, if it isn't already there. | ||
− | To write a 0 to a cell | + | To write a 0 to a cell: |
− | # Flood all columns except the desired column to Z0. | + | # Flood all columns except the desired column to Z0. Drain the desired column. |
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# Open the hatches in the desired row. | # Open the hatches in the desired row. | ||
# Water will flow out of the cell, if it's there. | # Water will flow out of the cell, if it's there. | ||
Line 66: | Line 63: | ||
x.^<span style='color: red'>#</span> x x x | x.^<span style='color: red'>#</span> x x x | ||
xxxx <span style='color: blue'>#</span> x x | xxxx <span style='color: blue'>#</span> x x | ||
− | x.^<span style='color: blue'>#</span> xxx | + | x.^<span style='color: blue'>#</span> xxx x |
− | xxxxxx x | + | xxxxxx x <-- pressurized water source |
− | x.^<span style='color: red'>#</span> xxx | + | x.^<span style='color: red'>#</span> xxx x |
xxxx <span style='color: red'>#</span> x x | xxxx <span style='color: red'>#</span> x x | ||
x.^<span style='color: blue'>#</span> x x x | x.^<span style='color: blue'>#</span> x x x | ||
Line 76: | Line 73: | ||
x.^<span style='color: blue'>#</span> xxx | x.^<span style='color: blue'>#</span> xxx | ||
xxxxxx | xxxxxx | ||
− | Continue this pattern for more rows. Vertical lines of # marks are all related to the same bit of the input (it doesn't matter which line connects with which bit). Blue # marks are [[floodgate]]s or [[door]]s linked to that bit. Red # marks are floodgates or doors linked to the inverse of that bit (they will be open when the red ones are shut and vice-versa). "." is a channel to a drain, probably down a few z-levels. | + | Continue this pattern for more rows. Vertical lines of # marks are all related to the same bit of the input (it doesn't matter which line connects with which bit). Blue # marks are [[floodgate]]s or [[door]]s linked to that bit. Red # marks are floodgates or doors linked to the inverse of that bit (they will be open when the red ones are shut and vice-versa). "." is a channel to a drain, probably down a few z-levels. |
===Per-column machinery=== | ===Per-column machinery=== | ||
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x x x^x xxx | x x x^x xxx | ||
x x x.x x.x | x x x.x x.x | ||
− | x'''%'''x x'''%'''x x'''%'''x | + | x'''%'''x x'''%'''x x'''%'''x |
− | + | x%** x%** x%** '''%''' = pump output tile | |
x.x x.x x.x % = pump input tile | x.x x.x x.x % = pump input tile | ||
xxx xxx x x . = channel | xxx xxx x x . = channel | ||
Line 95: | Line 92: | ||
The floor below the pumps should NOT be channeled or they will transfer power to each other. The left gear on each z-level will be connected to the control logic and the right gear provides power between Z-levels. The right gears have channels between them to transfer power. | The floor below the pumps should NOT be channeled or they will transfer power to each other. The left gear on each z-level will be connected to the control logic and the right gear provides power between Z-levels. The right gears have channels between them to transfer power. | ||
− | The pressure plate should be set to about 2- | + | The pressure plate should be set to about 2-7 or 3-7, as there will be 7 water which will spread between the pressure plate and the tile next to it. |
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