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<s>Please note that the content of this page is (currently) only an idea and has not been tested.</s>
+
Please note that the content of this page is (currently) only an idea and has not been tested.
Update 04:44, 13 September 2010 (UTC): The main design (but not the control logic) has been tested with a prototype lever-controlled 2-bit RAM. Procedures for reading and writing have been updated to work around a bug in Dwarf Fortress.
 
  
 
==Space-efficient Random Access Memory==
 
==Space-efficient Random Access Memory==
Line 6: Line 5:
  
 
The overall layout is like this:
 
The overall layout is like this:
  Z-1
+
  Z -1
 
  x x x x    x = wall
 
  x x x x    x = wall
 
  x x x x    H = hatch
 
  x x x x    H = hatch
 
  x x x x    All the hatches in a single (horizontal) row are connected to one pressure plate
 
  x x x x    All the hatches in a single (horizontal) row are connected to one pressure plate
 
  x D D D    D = door for access
 
  x D D D    D = door for access
x x x x    . = channel
 
 
  x x x x
 
  x x x x
 
  x x x x
 
  x x x x
  Z 0      Z+1
+
x x x x
 +
  Z 0      Z +1
 
  xxxxxxx  xxxxxxx
 
  xxxxxxx  xxxxxxx
  xHxHxHx  x.x.x.x
+
  xHxHxHx  x x x x
  xxDxDxD   xxxxxxx
+
  xxDxxxD   xxDxxxD
  xHxHxHx  x.x.x.x
+
  xHxHxHx  x x x x
 
  xxxxxxx  xxxxxxx
 
  xxxxxxx  xxxxxxx
  xHxHxHx  x.x.x.x
+
  xHxHxHx  x x x x
  xxDxDxD   xxxxxxx
+
  xxDxxxD   xxDxxxD
continued for a while in each direction. To make Z+1 you probably want to build down-stairs on the channel tiles, up-stairs where the hatches will go, then remove the up-stairs.
+
continued for a while in each direction.
  
The number of rows must be a power of two, the number of columns doesn't have to be.
+
The number of rows should be a power of two, the number of columns doesn't have to be.
  
 
The values would be stored in the cells on Z+1.
 
The values would be stored in the cells on Z+1.
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This is a destructive read, so the data must be rewritten afterwards.
 
This is a destructive read, so the data must be rewritten afterwards.
  
To write a 1 to a cell (ORDER IS IMPORTANT):
+
To write a 1 to a cell:
# Flood all columns to Z0.
+
# Flood all columns except the desired column to Z0. Flood the desired column to Z1.
 
# Open the hatches in the desired row.
 
# Open the hatches in the desired row.
# Flood the desired column to Z1.
 
 
# Water will flow into the cell, if it isn't already there.
 
# Water will flow into the cell, if it isn't already there.
  
To write a 0 to a cell (ORDER IS IMPORTANT):
+
To write a 0 to a cell:
# Flood all columns except the desired column to Z0.
+
# Flood all columns except the desired column to Z0. Drain the desired column.
# Drain the desired column.
 
 
# Open the hatches in the desired row.
 
# Open the hatches in the desired row.
 
# Water will flow out of the cell, if it's there.
 
# Water will flow out of the cell, if it's there.
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The read, write-0 and write-1 inputs can be connected together for every column, if there is a way of disconnecting individual columns from all three at once.
 
The read, write-0 and write-1 inputs can be connected together for every column, if there is a way of disconnecting individual columns from all three at once.
 +
 +
The control logic needs to do the following (in any order or simultaneously), for any operation:
 +
* Disconnect inputs to all unused columns, so they will be pumped to Z0.
 +
* Send the appropriate signals for 'read', 'write-1' and 'write-0' (one will be true, indicating the operation to be performed)
 +
It then needs to open the hatches for the particular row '''after a delay''', by opening the floodgate to let water into the row control machinery.
 +
 +
write-0 = LATCH(SET = write-operation AND NOT data, RESET = NOT busy)
 +
write-1 = LATCH(SET = (write-operation AND data) OR read-output, RESET = NOT busy)
 +
read = LATCH(SET = (read-operation AND NOT read-sensor), RESET = NOT busy)
 +
read-output = LATCH(SET = read-sensor, RESET = NOT busy)
 +
busy = LATCH(SET = start, RESET = DELAY(start))
 +
(none of this has been tested)
 +
 +
start, write-operation, read-operation are inputs to the device.
 +
read-output is an output from the device.
 +
read-sensor is generated by OR'ing together all the sensing pressure plates.
 +
read-operation and write-operation should probably be latched when 'start' becomes true.
  
 
The address is used as follows:
 
The address is used as follows:
 
* As mentioned earlier, the number of rows MUST be a power of two, but the number of columns doesn't need to be.
 
* As mentioned earlier, the number of rows MUST be a power of two, but the number of columns doesn't need to be.
 
* If there are 2^N rows, the lower N bits of the address go directly to the row control machinery.
 
* If there are 2^N rows, the lower N bits of the address go directly to the row control machinery.
* The upper bits of the address select which column's inputs aren't disconnected.
+
* The upper bits of the address select which row's inputs aren't disconnected.
 
 
==AutoHotKey script==
 
This does most of the designation of the main area for you. It will designate enough for 1024 bits (32x32).
 
Before running this script, you must be in designate mode with the cursor on the bottom right lower-z corner of the 64x64x3 area.
 
 
 
<pre>
 
<nowiki>
 
#NoEnv
 
SetBatchLines, -1
 
ListLines, Off
 
 
 
SetKeyDelay, 15, 0
 
IfWinExist, Dwarf Fortress
 
{
 
WinActivate
 
WinWaitActive
 
 
 
; this is Z-1
 
; designate a 64x64 area to the top-left of (and including) the currently selected square for digging
 
Send d{ENTER}+{UP 6}{UP 3}+{LEFT 6}{LEFT 3}{ENTER}
 
 
 
; un-designate walls between columns, then return to starting point
 
Send x
 
Loop, 16
 
Send {RIGHT}{ENTER}+{DOWN 6}{DOWN 3}{ENTER}{RIGHT 2}{ENTER}+{UP 6}{UP 3}{ENTER}{RIGHT}
 
Send {LEFT}+{DOWN 6}{DOWN 3}
 
 
 
; make an access tunnel halfway up and return to starting point
 
Send d+{UP 3}{UP 1}{ENTER}+{LEFT 6}{LEFT 3}{ENTER}+{RIGHT 6}{RIGHT 3}+{DOWN 3}{DOWN 1}
 
 
 
; move one z-level up
 
Send +,
 
 
 
; this is Z0
 
; designate the same 64x64 area for up-stairs
 
Send u{ENTER}+{UP 6}{UP 3}+{LEFT 6}{LEFT 3}{ENTER}
 
 
; un-designate walls between columns and rows, then return to starting point
 
Send x
 
Loop, 16
 
Send {RIGHT}{ENTER}+{DOWN 6}{DOWN 3}{ENTER}{RIGHT 2}{ENTER}+{UP 6}{UP 3}{ENTER}{RIGHT}
 
Send {LEFT}
 
Loop, 16
 
Send {DOWN}{ENTER}+{LEFT 6}{LEFT 3}{ENTER}{DOWN 2}{ENTER}+{RIGHT 6}{RIGHT 3}{ENTER}{DOWN}
 
Send {UP}
 
 
 
; designate access door spaces for digging and return to starting point
 
Send d
 
Loop, 16
 
{
 
Send {UP 2}
 
Loop, 32
 
Send {ENTER 2}{LEFT 2}
 
Send +{RIGHT 6}{RIGHT 4}
 
Send {UP 2}
 
}
 
Send +{DOWN 6}{DOWN 4}
 
 
 
; move one z-level up
 
Send +,
 
 
 
; this is Z+1
 
 
 
; designate the same 64x64 area for down-stairs
 
Send j{ENTER}+{UP 6}{UP 3}+{LEFT 6}{LEFT 3}{ENTER}
 
 
; un-designate walls between columns and rows, then return to starting point
 
Send x
 
Loop, 16
 
Send {RIGHT}{ENTER}+{DOWN 6}{DOWN 3}{ENTER}{RIGHT 2}{ENTER}+{UP 6}{UP 3}{ENTER}{RIGHT}
 
Send {LEFT}
 
Loop, 16
 
Send {DOWN}{ENTER}+{LEFT 6}{LEFT 3}{ENTER}{DOWN 2}{ENTER}+{RIGHT 6}{RIGHT 3}{ENTER}{DOWN}
 
Send {UP}
 
 
 
; move two z-levels down
 
Send +{. 2}
 
 
 
; finished
 
}
 
else
 
{
 
MsgBox Dwarf Fortress is not running
 
}
 
</nowiki>
 
</pre>
 

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