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Editing User:Jerimee/mod notes
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Scratch pad to keep notes about mod ideas | Scratch pad to keep notes about mod ideas | ||
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== Rainbow == | == Rainbow == | ||
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=== Notes from discord === | === Notes from discord === | ||
− | Biome interactions control the stuff like evil rain, you can give certain biomes a weekly interaction that starts rain (so you know it happens). Dwarves get good thoughts through a syndrome: ''"Urist McLeprechaun felt hope due to witnessing a rainbow"'' (via DPh Kraken) | + | Biome interactions control the stuff like evil rain, you can give certain biomes a weekly interaction that starts rain (so you know it happens). Dwarves get good thoughts through a syndrome: ''"Urist McLeprechaun felt hope due to witnessing a rainbow"'' (via DPh Kraken) |
DFHack can read the weather of each biome present in a fort. So you can check if it's raining whenever you want to, and make rainbows when it starts or ends, or especially when it's raining in only one area. (via Rose the Elf) | DFHack can read the weather of each biome present in a fort. So you can check if it's raining whenever you want to, and make rainbows when it starts or ends, or especially when it's raining in only one area. (via Rose the Elf) | ||
I don't think there is a modtools/weather-trigger though. So without writing an automation trigger for weather, I don't know how you would automate it. Writing that script though should be extremely easy. You just modify one of the other modtools, and have it monitor the announcements log for weather stuff, instead of combat or whatever, and then you just have a file that specifies the command to run the script every time "its raining." (via DikbutDaGrate) | I don't think there is a modtools/weather-trigger though. So without writing an automation trigger for weather, I don't know how you would automate it. Writing that script though should be extremely easy. You just modify one of the other modtools, and have it monitor the announcements log for weather stuff, instead of combat or whatever, and then you just have a file that specifies the command to run the script every time "its raining." (via DikbutDaGrate) | ||
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==Language== | ==Language== |