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Editing User:Jifodus/Dwarf Fortress Utility Framework

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I'm currently writing a framework for Dwarf Fortress utilities. The general idea is to use C++ interfaces in a cross-compiler fashion that is very easy to use. This is designed to assist utility writers, by making possible to compile once, and have it work on future versions of Dwarf Fortress.
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I'm currently writing a framework for Dwarf Fortress utilities. The general idea is to use C++ interfaces in a cross-compiler fashion that is very easy to use.
  
'''Attention:''' This is just a quick check to see if anyone is looking at or using the DFUF in any of their projects. I'm thinking of rewriting the interfaces due to some limitations I've been encountering. I also plan on abstracating the environment away from Lua directly. If you are, please PM me on the forums, or leave a note on the talk page. I just want to avoid breaking an existing tool and/or forcing you to learn a new interface.
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Please note, since this is still currently under development, I don't have the time to make a pretty WikiPage. I also will not post the interface & file format document for the same reason. Once there is a release, I will have a solid data format that will probably never change, as well as unchanging interfaces.
 
 
==License==
 
I'm not going to hold copyright of either the source code of the framework. It is in the Public Domain.
 
 
 
However, I will hold copyright of StartProfile. And it is licensed under the WTFPL: http://sam.zoy.org/wtfpl/
 
 
 
==Links==
 
===First Beta Release: January 1, 2008===
 
Source Code: http://www.geocities.com/jifodus/dfuf2.zip<br />
 
Binaries: http://www.geocities.com/jifodus/dfufend2.zip<br />
 
Debugging Symbols for the Binaries: http://www.geocities.com/jifodus/dfufdebug2.zip
 
 
 
'''This first beta release has additional interfaces for working with creatures, it also has more complete data files. It is now possible to cleanly create complex type overrides with ''PointerTo()'', ''VectorOf()'', and ''ArrayOf()''. There is no data for v0.27.169.33g, the data is most complete for v0.27.169.33f.'''
 
===Alpha Release===
 
Source Code: http://www.geocities.com/jifodus/dfuf.zip<br />
 
Binaries: http://www.geocities.com/jifodus/dfufend.zip<br />
 
Debugging Symbols for the Binaries: http://www.geocities.com/jifodus/dfufdebug.zip
 
 
 
==Todo==
 
Before the second release, which is necessary before it can be easily used, the following items need to be taken care of.
 
* Bugs
 
** There's always going to be a bug somewhere.
 
* Features
 
** Main Library
 
*** '''Error Handling''' - The library itself does not cleanly handle common errors. '''''10% Completed'''''
 
*** '''Auto-Update''' - Implement automatic update for both framework code and data. '''''0% Completed'''''
 
*** '''Installer''' - An installer for the library. '''''10% Completed'''''
 
*** '''Complete Memory Data''' - Complete transforming the memory data available on the wiki to format usable by library. '''''60% Completed'''''
 
*** '''More Type Objects''' - Provide interface wrappers to some of the commonly used memory types (Creature and Map). '''''60% Completed'''''
 
*** '''Memory Scanner''' - A simple memory searcher. Used for '''Auto-Identifier'''. '''''0% Completed'''''
 
*** '''Auto-Identifier''' - Automatically try to find the memory locations and offsets for new versions. '''''0% Completed'''''
 
*** '''Remote Memory De/Allocate''' - Needed to properly implement String & Vector set functions. '''''0% Completed'''''
 
*** '''Reload Data''' - The data loading portion does not yet properly reload the data. '''''0% Completed'''''
 
*** '''Bindings''' - C#/Perl/Java/Python/Lua/Other?
 
  
 
==Features Overview==
 
==Features Overview==
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* Complete source code
 
* Complete source code
 
* Identify Dwarf Fortress version via PE executable timestamp
 
* Identify Dwarf Fortress version via PE executable timestamp
* Cross-compiler/mostly C compatible using Windows COM style interfaces
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* Cross-compiler/C compatible using Windows COM style interfaces
** It is not C compatible due to function overloading issues.
 
 
* Auto-loading of Lua data files
 
* Auto-loading of Lua data files
 
* Library self-contained in DLL
 
* Library self-contained in DLL
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* '''Buggy!'''
 
* '''Buggy!'''
 
** Memory leaks exist
 
** Memory leaks exist
* No real documentation whatsoever
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* Absolutely no documentation whatsoever
 
* Sparse comments
 
* Sparse comments
 
* Memory data is all there, but the library does not yet use all of it
 
* Memory data is all there, but the library does not yet use all of it
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** iDFUF::installDataFile is not yet implemented
 
** iDFUF::installDataFile is not yet implemented
 
* Compiled as debug mode (bloated file sizes)
 
* Compiled as debug mode (bloated file sizes)
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* Windows XP or later required (from the use of GetModuleHandleEx)
 
* The library is not extensively tested
 
* The library is not extensively tested
* The library has a dependency on: [http://www.microsoft.com/downloads/details.aspx?FamilyId=32BC1BEE-A3F9-4C13-9C99-220B62A191EE&displaylang=en Visual Studio 8 Debug CRT]
 
  
 
===Second Release===
 
===Second Release===
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**** Address: [1] = The offset into the ".text" section that the following raw data can be found.
 
**** Address: [1] = The offset into the ".text" section that the following raw data can be found.
 
**** Raw Data: [2] = The data the ".text" segment is supposed to contain.
 
**** Raw Data: [2] = The data the ".text" segment is supposed to contain.
 
==Library Usage==
 
(This part is only useful for utility writers.)
 
 
===Basic Programming===
 
The basic program needed to use the library is simply:
 
#include <dfuf.h>
 
void main() {
 
dfuf::iDFUF *uf = dfuf::newDFUF();
 
// Do something with the framework
 
uf->destroy(); // in theory cleans up all memory used
 
}
 
To connect to an instance of Dwarf Fortress the program must first scan for instances,
 
then get one of the instances of dwarf fortress like this:
 
if (uf->scanForInstances() == 0)
 
// none found
 
return;
 
dfuf::iDFInstance *instance = uf->getInstance(0);
 
After getting a Dwarf Fortress instance, it then becomes possible to access global
 
pointers and memory locations (i.e. creature vector location) with
 
iDFInstance::getMemoryObject. iDFInstance::getMemoryObject takes a iType* and an
 
Address in Dwarf Fortress memory and returns an appropriate iMemoryType*. There are
 
different ways to provide the iType* and the Address, including from the data file
 
(via the appropriate name), a iPointerType*, and an iPointer* and iType* lets the
 
code create from the raw parts. There is a second version of
 
iDFInstance::getMemoryObject, which follows all the pointers to a non-pointer object
 
and returns the object called iDFInstance::getMemoryObjectThroughPointers. However,
 
it has not been implemented in the first release of the library.
 
 
From the first memory object created, the code can then either query the value (from
 
any of the i*Type) or map other members (from any of the i*Object) objects.
 
 
===Advanced Programming===
 
An advanced topic is iMemoryType* creation. It is painful to individually map the
 
members, therefore creating an iMemoryType* that simplifies access to the type sounds
 
ideal. However, the library only knows about the types it has been compiled with. Enter
 
iTypeFactory*, the iTypeFactory* gets registered in iDFUF with iDFUF::addTypeFactory.
 
Each factory provides 2 functions: construct & destruct. This allows programs to create
 
their own structures to wrap the creature type.
 
 
Example code:
 
class cCreatureType : public dfuf::iMemoryObject
 
{
 
public:
 
// Implement virtual methods here
 
 
public:
 
dfuf::u32 getHappiness() { return happiness->getValue(); }
 
void setHappiness(dfuf::u32 value) { happiness->setValue(value); }
 
// More methods here
 
cCreatureType(dfuf::iDFInstance *instance, dfuf::iPointer *base, dfuf::iType *type)
 
{
 
this->instance = instance;
 
this->base = base;
 
this->type = type;
 
this->happiness = map(L"happiness");
 
}
 
public:
 
dfuf::iDFInstance *instance;
 
dfuf::iPointer *base;
 
dfuf::iType *type;
 
dfuf::iIntegerType *happiness;
 
};
 
class cCreatureFactory : public dfuf::iTypeFactory
 
{
 
public:
 
// new creature
 
{
 
return new cCreatureType(instance, base, type);
 
}
 
// delete creature
 
{
 
delete object;
 
}
 
};
 
// Global instance, otherwise we'd have to do memory management on the pointer
 
cCreatureFactory global_CreatureFactory;
 
// Usage
 
void main()
 
{
 
dfuf::iDFUF *uf = newDFUF();
 
dfuf::iDFInstance *instance = uf->getDFInstance(0);
 
uf->addTypeFactory("creature", &global_CreatureFactory);
 
iPointer *pointer;
 
cCreatureType *creature = (cCreatureType *)instance->getMemoryObject
 
(pointer, instance->getType("creature"));
 
creature->setHappiness(-10000); // hahaha die dwarf!
 
uf->destroy();
 
}
 
 
[[Category:Hacking|Dwarf Fortress Utility Framework]]
 

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