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Editing User:Larix/MPL/5

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: I have done very little work in that direction, but computing devices based on derail-switches have been built and have performed satisfactorily.  
 
: I have done very little work in that direction, but computing devices based on derail-switches have been built and have performed satisfactorily.  
  
* MPL as a full logic discipline only really makes sense if it's based on perpetual-motion carts - using the ramp acceleration bugs to provide speed without consuming power. As such, it is built on the '''abuse of a blatant bug''' in the game, making it a morally questionable discipline. Furthermore, if Toady gets around to fix ramps so that they behave in a more realistic manner, this kind of computing will be a thing of the past.
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* MPL only really makes sense if it's based on perpetual-motion carts - using the ramp acceleration bugs to provide speed without consuming power. As such, it is built on the '''abuse of a blatant bug''' in the game, making it a morally questionable discipline. Furthermore, if Toady gets around to fix ramps so that they behave in a more realistic manner, this kind of computing will be a thing of the past.
 
 
* Powered minecarts can be used for signal generation, addition/incrementation, timing and data storage, but manipulating their paths is not really useful for constructing logic gates. It's generally simpler to use a mechanical logic gate and only use the minecart to generate the output signal.
 
  
 
* Designing working logical devices often requires out-of-the-box thinking: a "full" memory cell should be read- and writeable, but in DF it may be better to build very simple memory cells and build the read-/write-logic in a completely separate device. My adder design doesn't consist of actual binary adders, it's a weird kind of incrementer with directly adressable bits.
 
* Designing working logical devices often requires out-of-the-box thinking: a "full" memory cell should be read- and writeable, but in DF it may be better to build very simple memory cells and build the read-/write-logic in a completely separate device. My adder design doesn't consist of actual binary adders, it's a weird kind of incrementer with directly adressable bits.

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