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Editing User:Larix/MPL/5
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: I have done very little work in that direction, but computing devices based on derail-switches have been built and have performed satisfactorily. | : I have done very little work in that direction, but computing devices based on derail-switches have been built and have performed satisfactorily. | ||
− | * MPL | + | * MPL only really makes sense if it's based on perpetual-motion carts - using the ramp acceleration bugs to provide speed without consuming power. As such, it is built on the '''abuse of a blatant bug''' in the game, making it a morally questionable discipline. Furthermore, if Toady gets around to fix ramps so that they behave in a more realistic manner, this kind of computing will be a thing of the past. |
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* Designing working logical devices often requires out-of-the-box thinking: a "full" memory cell should be read- and writeable, but in DF it may be better to build very simple memory cells and build the read-/write-logic in a completely separate device. My adder design doesn't consist of actual binary adders, it's a weird kind of incrementer with directly adressable bits. | * Designing working logical devices often requires out-of-the-box thinking: a "full" memory cell should be read- and writeable, but in DF it may be better to build very simple memory cells and build the read-/write-logic in a completely separate device. My adder design doesn't consist of actual binary adders, it's a weird kind of incrementer with directly adressable bits. |