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Editing User:MAJORELLE BLUE

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== Reservoir For Linking Multiple Small Disconnected Pools To Cistern ==
 
== Reservoir For Linking Multiple Small Disconnected Pools To Cistern ==
 
=== The Cistern.===
 
=== The Cistern.===
::[[File:Dropper.png|256px|thumb|left|A large, completely empty area is nice.]] [[File:Zlevel.png|256px|thumb|right|A side view of the rooms and the slab, with the support intact and z-levels highlighted for clarity.]] Before linking the pools, a cistern should be constructed below them with at least one z-level of material between the ceiling of the topmost room and the floor of the pools, to allow for the accumulation system. The cistern/reservoir can be made by carving out a stairway as deep as you want it to be, mining out a room around it on each z-level, and mining out a room at least one unit larger in all directions at the top of the reservoir.
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::[[File:Dropper.png|256px|thumb|left|A large, completely empty area is nice.]] [[File:Zlevel.png|256px|thumb|right|A side view of the rooms and the slab, with the support intact.]] Before linking the pools, a cistern should be constructed below them with at least one z-level of material between the ceiling of the topmost room and the floor of the pools, to allow for the accumulation system. The cistern/reservoir can be made by carving out a stairway as deep as you want it to be, mining out a room around it on each z-level, and mining out a room at least one unit larger in all directions at the top of the reservoir.
 
:: The purpose of this larger room is to create a floating slab of rock one z-level tall that will be held up only by a support as soon as it's cut free of the surrounding stone. Triggering the support will allow the slab to plummet into the reservoir, destroying each unwanted floor with slightly less time consumption, micromanagement, and potential for injury than simple channeling. If you're strapped for vertical space, a floor might suffice in place of the "thicker" slab, but could leave the occasional magical free-floating square of floor or wall of rock.
 
:: The purpose of this larger room is to create a floating slab of rock one z-level tall that will be held up only by a support as soon as it's cut free of the surrounding stone. Triggering the support will allow the slab to plummet into the reservoir, destroying each unwanted floor with slightly less time consumption, micromanagement, and potential for injury than simple channeling. If you're strapped for vertical space, a floor might suffice in place of the "thicker" slab, but could leave the occasional magical free-floating square of floor or wall of rock.
 
 
=== The Accumulator Tunnels. ===
 
=== The Accumulator Tunnels. ===
 
::[[File:Poolreg.png|256px|thumb|right|You should minimize evaporation en route to the reservoir.]] To build the accumulator, mine out chains of 3*3 rooms, leading from the area under each pool to the area above the reservoir. It's probably a good idea to make sure there's as little space between each room as possible, so as to minimize the amount of water that will evaporate off in transit. The opposite of this would be a bunch of 1-unit-wide tunnels, leading to the pit, under each pool. It wouldn't work very well.
 
::[[File:Poolreg.png|256px|thumb|right|You should minimize evaporation en route to the reservoir.]] To build the accumulator, mine out chains of 3*3 rooms, leading from the area under each pool to the area above the reservoir. It's probably a good idea to make sure there's as little space between each room as possible, so as to minimize the amount of water that will evaporate off in transit. The opposite of this would be a bunch of 1-unit-wide tunnels, leading to the pit, under each pool. It wouldn't work very well.

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