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Editing User:Maunder/Cryptlustrous
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== Physical Description == | == Physical Description == | ||
− | This is a wonderful map location, excepting the lack of iron | + | This is a wonderful map location, excepting the lack of iron which could be bad. I've got two extensive cave systems already, and I haven't ventured that deep. The first cave system begins 6 levels below the valley floor and continues down to level -9. It contains vast quantities of water held on level -10. The next cave system begins already at level -12 and continues down to level -16. It contains an opening to a magma pipe, with the pool of magma reaching level -16. I've checked somewhat and haven't found any connection between these cave systems -- there appears to be a single solid layer between them. |
− | + | I've still not found a single sedimentary layer, so no iron ore yet available. (I need more anvils!) | |
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− | + | Without any screw pumps and no "piston" magic, I've got magma industry only 15 levels below the valley floor! | |
− | I' | + | == Early History == |
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+ | I completed two years of game time before beginning this log. We had a large immigrant wave after one year, none at other times. One dwarf starved himself after not being able to make an artifact. | ||
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+ | We traded with Elves once, Humans once, and Dwarves twice. Didn't get much from the first dwarf caravan, just food, but in each of the others, we had large collections of gem-encrusted stone crafts, so we bought lots of stuff. Two squads of four dwarves each have been training six months out of the year. We haven't had much trouble with outsiders yet, just nuisance wild animals, including birds stealing crops from our farm. | ||
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+ | In part of the first cave system, on level -9, there is a village of eight "reptile men". Out of concern for my wandering legendary weaver gathering webs, I built a few strategic wall segments to keep them and us safely separated (19 tiles all told), until my military is better trained and equipped. They don't seem to move around much, but there's plenty of resources on our side of the walls still. | ||
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+ | During the second winter, final construction in preparation for magma industry was completed down on level -15. The first magma smelter began smelting silver and my Weaponsmith finally got excused from farming duty for the first tasks in the magma forge just as spring rolled around. He started making silver spears (the dwarven civilization told us they'll pay 207% for spears next year)! | ||
== Saves == | == Saves == | ||
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* 7 Obsidian 1054 -- m | * 7 Obsidian 1054 -- m | ||
* 24 Obsidian 1054 -- n. During the goblin ambush. | * 24 Obsidian 1054 -- n. During the goblin ambush. | ||
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== Roster == | == Roster == | ||
− | + | A few of the important guys with higher skills. | |
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− | A few of the important guys with higher skills | ||
* Leatherworker - Amalolin (Legendary) | * Leatherworker - Amalolin (Legendary) | ||
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* Tanner - Tekkuduthar (Proficient) | * Tanner - Tekkuduthar (Proficient) | ||
* Butcher - Vudtharolin (Talented) unreliable | * Butcher - Vudtharolin (Talented) unreliable | ||
* Maruledtol - Bowyer (Talented) | * Maruledtol - Bowyer (Talented) | ||
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== Year 1054 == | == Year 1054 == | ||
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Throughout the winter we have been making some construction changes for general improvements and in light of what we've learned. | Throughout the winter we have been making some construction changes for general improvements and in light of what we've learned. | ||
− | + | The underground farm is walled in and operating, and we've built an exit with a short drawbridge to access the farm more quickly. | |
We built a dyer's shop next to the weaver shops in order to dye thread rather than cloth, and it's now working full tilt. | We built a dyer's shop next to the weaver shops in order to dye thread rather than cloth, and it's now working full tilt. | ||
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So these guys milled around my front gate, a couple ventured into the gauntlet and got hit with rocks and were knocked off the pathway and had to walk around again. | So these guys milled around my front gate, a couple ventured into the gauntlet and got hit with rocks and were knocked off the pathway and had to walk around again. | ||
* 24 Obsidian | * 24 Obsidian | ||
− | + | Five goblins remain hanging at my front gate, a hammerman and four crossbowmen. If only the five would try walking through my gauntlet we might catch them all. The gauntlet to enter currently has 9 cages (all still empty), 3 weapon and 17 stone fall traps still active. Meanwhile, out front are still caged: 2 crossbowmen, a pikeman, a spearman, 4 hammermen, and the third thief we saw. | |
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− | Five goblins remain hanging at my front gate, a hammerman and four crossbowmen. If only | ||
* 25 Obsidian | * 25 Obsidian | ||
While waiting to resolve the goblin situation, I'm striving to keep the dwarves busy inside. I built another small farm plot, and excavating new areas. Two dwarves are injured, the Carpenter and the Bowyer. The carpenter has the worst of it, with a smashed left hand and right elbow. On the upside, at least the medical dwarf is getting some practice! We just began planning for an obsidian factory... :) | While waiting to resolve the goblin situation, I'm striving to keep the dwarves busy inside. I built another small farm plot, and excavating new areas. Two dwarves are injured, the Carpenter and the Bowyer. The carpenter has the worst of it, with a smashed left hand and right elbow. On the upside, at least the medical dwarf is getting some practice! We just began planning for an obsidian factory... :) | ||
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== Year 1055 == | == Year 1055 == | ||
* 5 Granite | * 5 Granite | ||
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Some migrants have arrived. I've no choice now but engage the remaining hammerman goblin because the migrants are toast without distraction. Maybe I can get lucky with drawbridge openings? | Some migrants have arrived. I've no choice now but engage the remaining hammerman goblin because the migrants are toast without distraction. Maybe I can get lucky with drawbridge openings? | ||
* 19 Granite | * 19 Granite | ||
− | The a-squad (the Golden Barbs) | + | Domaskulet Gemcutter has given birth to a boy! The a-squad (the Golden Barbs) are giving that hammerman goblin a beating in the front hall after we lowered the drawbridge, and so far no serious injuries on our part. Excellent. The first migrants are walking the gauntlet now and have to walk past the fighting, as the drawbridge is up again. Oh crap! I hit the lever to open the drawbridge (why keep it closed anymore, the goblin is on his last legs and already inside..), and one of the migrants was crushed! A child, too. His brother is now very sad, as are his two parents. Argh! |
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