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** Chalk the "Escape - Cancel" bit up to poor interface design. | ** Chalk the "Escape - Cancel" bit up to poor interface design. | ||
* retrieving shot bolts or enemy items. Either my hunter or military units fired bolts at something. Several are scattered around. How do I encourage them to retrieve them for reuse? | * retrieving shot bolts or enemy items. Either my hunter or military units fired bolts at something. Several are scattered around. How do I encourage them to retrieve them for reuse? | ||
− | ** They are forbidden you can reclaim them by hitting {{k|d}}-{{k|b}}-{{k|c}} and designating them. However you shouldn't | + | ** They are forbidden you can reclaim them by hitting {{k|d}}-{{k|b}}-{{k|c}} and designating them. However you shouldn't. Each single arrow/bolt lying around counts as a stack of arrows/bolts. Military dwarfs and hunters carry only one stack (or maybe two?), so if you unforbid them they might end up carrying only one bolt and will have to return to get more ammo after firing it. |
* On a related note, one squad managed to kill a Goblin Thief earlier, and, following orders, brought the mutilated corpse back to the refuse pile. But they left his goods, including a silver dagger. I didn't even realize it until I got a message about a raccoon stealing a silk shirt. How can I set orders to pick up these items as well? | * On a related note, one squad managed to kill a Goblin Thief earlier, and, following orders, brought the mutilated corpse back to the refuse pile. But they left his goods, including a silver dagger. I didn't even realize it until I got a message about a raccoon stealing a silk shirt. How can I set orders to pick up these items as well? | ||
** By default, these are automatically forbidden - ammo, as soon as it's fired; enemy possessions, when they drop them. To use them, un-forbid them. If you don't want these auto-forbidden, {{k|o}}rders screen -> auto-{{k|F}}orbidding. Keep in mind that this means your civilians will grab stuff - even if it means they're running through the enemy attack. | ** By default, these are automatically forbidden - ammo, as soon as it's fired; enemy possessions, when they drop them. To use them, un-forbid them. If you don't want these auto-forbidden, {{k|o}}rders screen -> auto-{{k|F}}orbidding. Keep in mind that this means your civilians will grab stuff - even if it means they're running through the enemy attack. |