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Editing User:Pathaugen
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* '''Wells:''' Saltwater shouldn't be purified by wells. [[User:Pathaugen|Pathaugen]] 08:10, 10 November 2010 (UTC) | * '''Wells:''' Saltwater shouldn't be purified by wells. [[User:Pathaugen|Pathaugen]] 08:10, 10 November 2010 (UTC) | ||
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==Favorite Articles== | ==Favorite Articles== | ||
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* [[2010]] | * [[2010]] | ||
**[[DF2010:Material_science]] | **[[DF2010:Material_science]] | ||
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* [[Titans]] | * [[Titans]] | ||
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## Males are expendable, and females always will have kids trailing behind. | ## Males are expendable, and females always will have kids trailing behind. | ||
# Cage all animals. Build one cage next to your butcher's shop and [a]ssign all animals to it. | # Cage all animals. Build one cage next to your butcher's shop and [a]ssign all animals to it. | ||
− | # Channel around the map | + | # Channel around the map to control where the traders come in from. Useful in sieges. |
===Other Tips=== | ===Other Tips=== | ||
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* Trader and depot: designate the stockpiles and depot as a burrow, set your trader to it when the traders arrive. | * Trader and depot: designate the stockpiles and depot as a burrow, set your trader to it when the traders arrive. | ||
* Once you hit cavern, indoor sand tiles will start sprouting trees.. blocking pathing. Plan accordingly with roads of stone overlayed on sandy walkways, etc. | * Once you hit cavern, indoor sand tiles will start sprouting trees.. blocking pathing. Plan accordingly with roads of stone overlayed on sandy walkways, etc. | ||
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==Problems and Solutions== | ==Problems and Solutions== | ||
* '''Dwarf cancels Store Item: Item inaccessible''' is caused by most likely burrows and the dwarf trying to fetch something outside the burrow. | * '''Dwarf cancels Store Item: Item inaccessible''' is caused by most likely burrows and the dwarf trying to fetch something outside the burrow. |