v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing User:Ral/Fortress mode
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | '''Fortress mode''' is the most popular mode of gameplay in Dwarf Fortress and what most people are thinking of when they talk about the game. It provides a sort of real-time strategy sandbox where your simulated dwarves dig out and build a settlement for themselves, mine ore, craft items, trade with caravans, produce food, eat, sleep, drink massive amounts of alcohol, socialize, throw tantrums, get married, have children, and occasionally fight off invaders using a combination of military units, fortifications, and devious traps. Rather than control individual dwarves, you design everything and your dwarves go about implementing your designs on their own. | |
− | |||
− | |||
− | |||
− | |||
− | |||
+ | In fortress mode, you pick a {{L|location|location}}, then assign your seven initial {{L|dwarves}} some starting {{L|skills}}, equipment, provisions, and {{L|animals}} to bring along. After preparations are complete and your hardy explorers {{L|embark}}, they'll be faced with the fortress site you picked down to every detail, from geologically appropriate stone types to roaring waterfalls to ornery hippopotami. | ||
− | + | Fortress mode is significantly different from {{L|Adventurer mode}} which is more like an advanced version of 'rogue' or 'nethack' taking place in the same worlds in which fortresses are built. In adventure mode you control a single adventurer (character) who travels around, takes on quests, fights, dies, visits your abandoned forts, etc, in a turn-based (rather than real-time) manner. See {{L|Adventurer mode}} for more information on this mode of play. | |
− | |||
− | + | __TOC__ | |
Line 18: | Line 13: | ||
As an alpha version and sandbox game, there are few goals imposed upon the player by the programming. | As an alpha version and sandbox game, there are few goals imposed upon the player by the programming. | ||
− | The main goal, if any, is to take your seven initial dwarves and expand them into a thriving community with skilled workers, | + | The main goal, if any, is to take your seven initial dwarves and expand them into a thriving community with skilled workers, {{L|military|battle veterans}} and {{L|nobles}}. Make your dwarves {{L|wealth|rich}} with fine {{L|finished goods|crafts}}, valuable {{L|currency#Coins|coins}}, precious {{L|gem}}s and protect them from {{L|siege|foes}} with deadly {{L|trap}}s. Make sure they have plenty of {{L|food}} and {{L|alcohol}}, by way of {{L|farming|farms}} above and below ground and keep them {{L|clothing|clothed}} in {{L|leather}} and {{L|cloth}}. |
− | Of course, every dwarf loves precious | + | Of course, every dwarf loves precious {{L|metal}}s, but the only way to find them is {{L|dig}} down, down, far down. Make sure you don't dig too greedily, or too deep, for many creatures dwell in the {{L|caverns}} below and not all are friendly to dwarves.... |
− | And don't forget the alcohol. Dwarves get | + | And don't forget the alcohol. Dwarves get ''very'' unhappy without a good stiff drink when the urge hits. |
− | |||
− | |||
= The World = | = The World = | ||
− | To play dwarf fortress in fortress mode you must generate a world that includes a dwarven civilization. See | + | To play dwarf fortress in fortress mode you must generate a world that includes a dwarven civilization. See {{L|World generation}} for detailed instructions on generating a world. Once at least one world has been generated you will be able to start the game. |
− | Non-dwarven civilizations can be played in fortress mode if you modify the raws to add the '''<nowiki>[CIV_CONTROLLABLE]</nowiki>''' token to other entity definitions. This is not recommended for new players. See the | + | Non-dwarven civilizations can be played in fortress mode if you modify the raws to add the '''<nowiki>[CIV_CONTROLLABLE]</nowiki>''' token to other entity definitions. This is not recommended for new players. See the {{L|modding guide}} for information on how to do this. |
== Geographic Features == | == Geographic Features == | ||
− | The main features of a world are | + | The main features of a world are {{L|Biome}}s on the surface and {{L|Stone layers}} under the surface, some of which may contain {{L|Aquifer}}s. Other surface features that are significant, but which aren't biomes strictly speaking, are {{L|River}}s, {{L|Volcano}}es, {{L|Cave}}s, and {{L|Waterfalls}}. |
− | There are also | + | There are also {{L|Cavern}}s underground which your dwarves will most likely encounter, but you can't see these on the world map. There may also be other fun things underground that you can't see. |
== Inhabitants == | == Inhabitants == | ||
− | + | {{L|Creature}} | |
+ | {{L|Civilization}} | ||
+ | {{L|Megabeast}} | ||
+ | {{L|Titan}} | ||
+ | {{L|Forgotten beast}} | ||
== History == | == History == | ||
− | Given that your world includes creatures and civilizations | + | Given that your world includes creatures and civilizations that can run around doing things, it also has a '''History''' that is viewable in {{L|Legends}} mode and which will show up in {{L|Engravings}} and other artwork created by your dwarves. Dates are expressed in terms of the Dwarven {{L|Calendar}}. |
− | You will also be making history as events occur in your fortress and these events will be recorded for all time in the annals of your world, even if you'd rather that they not be | + | You will also be making history as events occur in your fortress and these events will be recorded for all time in the annals of your world, even if you'd rather that they not be. |
= Embarking = | = Embarking = | ||
+ | :''Main article: {{L|Embark}}'' | ||
− | + | Before starting to build a fortress you must pick a site, assign skill points to dwarves, and buy starting equipment. This is known as '''Embarking''' and is a major subject in and of itself. See the {{L|Embark}} guide for all of the details. | |
− | + | After you embark, gameplay begins. | |
− | |||
− | After you embark, | ||
= Gameplay User Interface = | = Gameplay User Interface = | ||
− | Your view of the in | + | Your view of the in game world is that of a multi-layered environment which you can move in the four main cardinal directions as well as up and down in elevation. The generated worlds are made of tiles or pixels each representing anything in the world. Dwarves are represented by little faces, rocks by black tiles and open space by blue tiles. There is a command menu that lets you set commands that your dutiful dwarves will attempt to follow. |
− | This section covers | + | This section covers all of the screens and user interface elements used after embarking. It does not necessarily tell you how to accomplish every task you might need to, but instead just describes what you see on the screen and what various keystrokes do. |
− | Later sections in this document and ''many'' other articles on this wiki help you tie all of this together by describing the sequence of actions needed to accomplish various things in the game; this section is mostly a reference for those who see something on the screen and want to know what it is | + | Later sections in this document and ''many'' other articles on this wiki help you tie all of this together by describing the sequence of actions needed to accomplish various things in the game; this section is mostly a reference for those who see something on the screen and want to know what it is, or are wondering where the controls for particular functions are. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Main Screen == | == Main Screen == | ||
− | + | The screen at the top level of the user interface hierarchy consists of the main map, a menu, and an overview map areas along with a few indicators around the edge. While the main map is always visible, you can use the {{K|Tab}} key to show and hide the menu and overview map areas, giving you more space to view the main map if desired. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | === Options Menu === | |
− | |||
− | == Options | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
Assuming you are at the top level of the user interface looking at the map, you can hit {{K|Esc}} to enter the options menu. This allows you to do things like save or abandon your game. | Assuming you are at the top level of the user interface looking at the map, you can hit {{K|Esc}} to enter the options menu. This allows you to do things like save or abandon your game. | ||
− | * | + | *Return to Game |
− | * | + | *Save Game |
− | * | + | *Key Bindings |
− | * | + | *Export Local Image |
− | * | + | *Music and Sound |
− | * | + | *Abandon the Fortress (or Succumb to Invasion) |
− | == Main Map == | + | === Main Map === |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | ==== Examining Map Tiles ==== | |
− | + | ===== Look ===== | |
+ | ===== View Units ===== | ||
+ | ===== Items in Buildings ===== | ||
+ | ==== Hot Keys ==== | ||
+ | {{L|Hotkeys}} | ||
− | === | + | ==== Points/Routes/Notes ==== |
− | + | {{L|Note}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | === Overview Map === | |
− | + | === Menu Area === | |
− | === | + | === Indicators === |
− | + | === Pausing and Resuming === | |
− | + | === Cursor Movement === | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | ==== | ||
− | |||
− | |||
− | |||
− | |||
− | ==== | ||
− | |||
− | |||
− | === | ||
− | |||
− | |||
− | === | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | == Status Screen == | |
+ | {{L|Status}} | ||
− | == | + | == Job Screen == |
− | { | + | {{L|Manager#The_manager_screen}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | == Announcements == | |
+ | {{L|Announcement}} | ||
− | == | + | == Combat Reports == |
− | + | {{L|Reports}} | |
− | + | == Military == | |
− | + | {{L|Military}} | |
− | == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Squads === | === Squads === | ||
− | + | {{L|Squads#Direct_Commands}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | == View Rooms/Buildings == | |
+ | {{L|Room}} | ||
− | == | + | == Nobles and Administrators == |
− | { | + | {{L|Nobles}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | == Civilizations == | |
+ | {{L|Civilization}} | ||
− | + | == Artifacts == | |
− | + | {{L|Legendary artifact}} | |
− | |||
− | |||
− | |||
− | |||
− | === | + | == Movies == |
− | + | {{L|40d:CMV}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
= Digging = | = Digging = | ||
− | + | {{L|Mining}} | |
− | + | == Mine == | |
− | + | == Channel == | |
− | + | {{L|Channel}} | |
− | + | == Stairways == | |
− | + | {{L|Stair}} | |
− | == | + | == Ramps == |
− | + | {{L|Ramp}} | |
− | + | == Remove Up Stairs/Ramps == | |
− | + | {{L|Remove}} | |
− | + | == Remove Constructions == | |
− | + | {{L|Remove}} | |
− | |||
− | |||
− | == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | ||
− | |||
− | |||
− | |||
− | | Remove | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
= Stone Detailing = | = Stone Detailing = | ||
− | + | {{L|Stone detailing}} | |
− | + | == Smoothing Stone == | |
− | + | {{L|Smoothing}} | |
− | + | == Engraving == | |
− | + | {{L|Engraving}} | |
− | + | == Carving Fortifications == | |
− | + | {{L|Fortification}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
= Stockpiles = | = Stockpiles = | ||
+ | {{L|Stockpile}} | ||
− | + | = Building = | |
− | + | {{L|Building}} | |
− | |||
− | |||
− | |||
== Furniture == | == Furniture == | ||
− | + | {{L|Furniture}} | |
− | + | == Rooms == | |
− | + | {{L|Room}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | ||
− | |||
− | |||
− | |||
== Doors and Hatches == | == Doors and Hatches == | ||
− | { | + | {{L|Door}} |
− | + | {{L|Hatch cover}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Windows, Grates, and Bars == | == Windows, Grates, and Bars == | ||
− | { | + | {{L|Window}} |
− | + | {{L|Grate}} | |
− | + | {{L|Bars}} | |
− | + | == Constructions == | |
− | + | {{L|Construction}} | |
− | + | === Walls and Floors === | |
− | + | {{L|Floor}} | |
− | + | {{L|Wall}} | |
− | + | === Stairs/Ramps === | |
− | + | {{L|Stair}} | |
− | + | {{L|Ramp}} | |
− | + | === Fortifications === | |
− | | | + | {{L|Fortification}} |
− | + | == Buildings == | |
− | + | === Workshops === | |
− | + | {{L|Workshop}} | |
− | + | === Furnaces === | |
− | + | {{L|Furnace}} | |
− | + | === Kennel === | |
− | + | {{L|Kennel}} | |
− | + | === Trade Depot === | |
− | + | {{L|Trade Depot}} | |
− | = | + | === Farm Plot === |
− | + | {{L|Farming}} | |
− | + | == Roads == | |
− | + | {{L|Road}} | |
− | |||
− | |||
− | = | ||
− | |||
− | == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Bridges == | == Bridges == | ||
− | + | {{L|Bridge}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Wells == | == Wells == | ||
− | + | {{L|Well}} | |
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Traps == | == Traps == | ||
− | { | + | {{L|Trap}} |
− | + | == Levers == | |
− | + | {{L|Lever}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == Levers | ||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Machine Components == | == Machine Components == | ||
− | + | {{L|Machine component}} | |
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
= Foraging = | = Foraging = | ||
− | + | == Woodcutting == | |
− | + | {{L|Woodcutting}} | |
− | |||
− | == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
== Plant Gathering == | == Plant Gathering == | ||
− | + | {{L|Plant gathering}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
+ | = Manufacturing = | ||
+ | {{L|Industry}} | ||
+ | == Management == | ||
+ | {{L|Manager}} | ||
== Carpentry == | == Carpentry == | ||
− | + | {{L|Wood industry}} | |
− | + | === Bowmaking === | |
− | == | + | {{L|Wood industry}} |
− | + | == Masonry == | |
− | + | {{L|Finished goods}} | |
− | == | + | {{L|Furniture industry}} |
− | |||
− | |||
− | |||
− | |||
== Crafts == | == Crafts == | ||
− | + | {{L|Finished goods}} | |
− | + | == Mechanics == | |
+ | {{L|Mechanism}} | ||
+ | == Metal Industry == | ||
+ | {{L|Metal industry}} | ||
+ | === Smelting === | ||
+ | {{L|Metal_industry#Smelting}} | ||
+ | === Smithing === | ||
+ | {{L|Metal_industry#Smithing}} | ||
+ | === Weapons/Armor === | ||
+ | {{L|Armor}} | ||
+ | {{L|Weapon}} | ||
== Farming == | == Farming == | ||
− | + | {{L|Food}} | |
− | + | {{L|Farming}} | |
=== Crops === | === Crops === | ||
− | + | {{L|Farming}} | |
==== Plant Processing ==== | ==== Plant Processing ==== | ||
− | + | {{L|Thresher}} | |
+ | {{L|Screw press}} | ||
==== Fertilization ==== | ==== Fertilization ==== | ||
− | + | {{L|Farming#Fertilization}} | |
+ | === Fish === | ||
+ | {{L|Fishing}} | ||
+ | {{L|Fishery}} | ||
=== Livestock === | === Livestock === | ||
− | + | {{L|Meat industry}} | |
==== Meat ==== | ==== Meat ==== | ||
− | + | {{L|Meat industry}} | |
==== Eggs ==== | ==== Eggs ==== | ||
− | + | {{L|Egg production}} | |
+ | {{L|Egg}} | ||
==== Milk ==== | ==== Milk ==== | ||
− | + | {{L|Milk}} | |
− | ==== | + | ==== Bees ==== |
− | + | {{L|Beekeeping industry}} | |
− | + | == Cooking and Brewing == | |
− | == | + | {{L|Cooking}} |
− | + | {{L|Brewing}} | |
− | + | == Textiles == | |
− | + | {{L|Textile industry}} | |
− | + | == Jewels == | |
− | + | {{L|Gem industry}} | |
− | == | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | == | ||
− | |||
− | |||
== Siege Engines == | == Siege Engines == | ||
− | + | {{L|Siege engine}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Soap Making == | == Soap Making == | ||
− | + | {{L|Soap}} | |
− | + | == Glass == | |
− | + | {{L|Glass industry}} | |
− | + | == Ceramics == | |
− | == | + | {{L|Ceramic industry}} |
− | + | == Artifacts == | |
− | + | {{L|Legendary artifact}} | |
− | == | ||
− | |||
− | |||
= Trading = | = Trading = | ||
− | + | {{L|Trading}} | |
− | |||
− | |||
− | |||
− | |||
= Military and Combat = | = Military and Combat = | ||
+ | {{L|Military}} | ||
+ | {{L|Combat}} | ||
− | + | = Healthcare = | |
− | + | {{L|Healthcare}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
= Burrows = | = Burrows = | ||
+ | {{L|Burrow}} | ||
− | + | = Your Dwarves = | |
− | + | == Jobs == | |
− | + | {{L|Labor}} | |
+ | == Skills == | ||
+ | {{L|Skills}} | ||
+ | == Nobles == | ||
+ | {{L|Noble}} | ||
+ | == Dwarven Civilizations == | ||
+ | {{L|Civilization}} | ||
− | |||
= Activity Zones = | = Activity Zones = | ||
− | + | {{L|Activity zone}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
= Standing Orders = | = Standing Orders = | ||
− | + | {{L|Standing orders}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
= Setting Item Properties = | = Setting Item Properties = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Forbidding/Reclaiming == | == Forbidding/Reclaiming == | ||
− | { | + | {{L|Forbid}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Melting == | == Melting == | ||
− | + | {{L|Melt item}} | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
== Dumping == | == Dumping == | ||
− | { | + | {{L|Dump#Garbage_Dump}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | | | ||
− | |||
− | |||
− | |||
− | |||
− | |||
== Hiding/Unhiding == | == Hiding/Unhiding == | ||
− | { | + | {{L|Hide_Items/Buildings}} |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
= Traffic Designations = | = Traffic Designations = | ||
− | + | {{L|Traffic}} | |
− | |||
− | |||
− | |||
− | |||
= Macros = | = Macros = | ||
+ | {{L|Macros}} | ||
− | + | = Challenges = | |
− | + | Some more specific {{L|challenges}} are available here, compiled by fun-loving players from all around. There's also a wide variety of player created [http://www.bay12forums.com/smf/index.php?topic=28829.0 games mods] which can add new creatures/crops/items/etc, or increase the difficulty of the game. | |
− | ' |