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Editing User:Ral/Fortress mode
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− | <div style="float: | + | <div style="float:right; margin:1.5em">__TOC__</div> |
− | + | :''This is a detailed reference guide for Dwarf Fortress Mode.<br/>'''If you are looking for a tutorial see {{L|Tutorials}} or {{L|Quickstart guide}}.''''' | |
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− | :''This is a | ||
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'''Fortress mode''' is the most popular mode of gameplay in Dwarf Fortress and what most people are thinking of when they talk about the game. It provides a sort of real-time strategy sandbox where your simulated dwarves dig out and build a settlement for themselves, mine ore, craft items, trade with caravans, produce food, eat, sleep, drink massive amounts of alcohol, socialize, throw tantrums, get married, have children, and occasionally fight off invaders using a combination of military units, fortifications, and devious traps. Rather than control individual dwarves, you design everything and your dwarves go about implementing your designs on their own. | '''Fortress mode''' is the most popular mode of gameplay in Dwarf Fortress and what most people are thinking of when they talk about the game. It provides a sort of real-time strategy sandbox where your simulated dwarves dig out and build a settlement for themselves, mine ore, craft items, trade with caravans, produce food, eat, sleep, drink massive amounts of alcohol, socialize, throw tantrums, get married, have children, and occasionally fight off invaders using a combination of military units, fortifications, and devious traps. Rather than control individual dwarves, you design everything and your dwarves go about implementing your designs on their own. | ||
− | In fortress mode, you pick a | + | In fortress mode, you pick a {{L|location|location}}, then assign your seven initial {{L|dwarves}} some starting {{L|skills}}, equipment, provisions, and {{L|animals}} to bring along. After preparations are complete and your hardy explorers {{L|embark}}, they'll be faced with the fortress site you picked down to every detail, from geologically appropriate stone types to roaring waterfalls to ornery hippopotami. |
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+ | Fortress mode is significantly different from {{L|Adventurer mode}} which is more like an advanced version of 'rogue' or 'nethack' taking place in the same worlds in which fortresses are built. In adventure mode you control a single adventurer (character) who travels around, takes on quests, fights, dies, visits your abandoned forts, etc, in a turn-based (rather than real-time) manner. See {{L|Adventurer mode}} for more information on this mode of play. | ||
= Goals = | = Goals = | ||
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As an alpha version and sandbox game, there are few goals imposed upon the player by the programming. | As an alpha version and sandbox game, there are few goals imposed upon the player by the programming. | ||
− | The main goal, if any, is to take your seven initial dwarves and expand them into a thriving community with skilled workers, | + | The main goal, if any, is to take your seven initial dwarves and expand them into a thriving community with skilled workers, {{L|military|battle veterans}} and {{L|nobles}}. Make your dwarves {{L|wealth|rich}} with fine {{L|finished goods|crafts}}, valuable {{L|currency#Coins|coins}}, precious {{L|gem}}s and protect them from {{L|siege|foes}} with deadly {{L|trap}}s. Make sure they have plenty of {{L|food}} and {{L|alcohol}}, by way of {{L|farming|farms}} above and below ground and keep them {{L|clothing|clothed}} in {{L|leather}} and {{L|cloth}}. |
− | Of course, every dwarf loves precious | + | Of course, every dwarf loves precious {{L|metal}}s, but the only way to find them is {{L|dig}} down, down, far down. Make sure you don't dig too greedily, or too deep, for many creatures dwell in the {{L|caverns}} below and not all are friendly to dwarves.... |
And don't forget the alcohol. Dwarves get '''very''' unhappy without a good stiff drink when the urge hits. | And don't forget the alcohol. Dwarves get '''very''' unhappy without a good stiff drink when the urge hits. | ||
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= The World = | = The World = | ||
− | To play dwarf fortress in fortress mode you must generate a world that includes a dwarven civilization. See | + | To play dwarf fortress in fortress mode you must generate a world that includes a dwarven civilization. See {{L|World generation}} for detailed instructions on generating a world. Once at least one world has been generated you will be able to start the game. |
− | Non-dwarven civilizations can be played in fortress mode if you modify the raws to add the '''<nowiki>[CIV_CONTROLLABLE]</nowiki>''' token to other entity definitions. This is not recommended for new players. See the | + | Non-dwarven civilizations can be played in fortress mode if you modify the raws to add the '''<nowiki>[CIV_CONTROLLABLE]</nowiki>''' token to other entity definitions. This is not recommended for new players. See the {{L|modding guide}} for information on how to do this. |
== Geographic Features == | == Geographic Features == | ||
− | The main features of a world are | + | The main features of a world are {{L|Biome}}s on the surface and {{L|Stone layers}} under the surface, some of which may contain {{L|Aquifer}}s. Other surface features that are significant, but which aren't biomes strictly speaking, are {{L|River}}s, {{L|Volcano}}es, and {{L|Cave}}s. |
− | There are also | + | There are also {{L|Cavern}}s underground which your dwarves will most likely encounter, but you can't see these on the world map and won't see them on the local map until you dig into them. There may also be other fun things underground that you can't see. |
== Inhabitants == | == Inhabitants == | ||
− | Every playable world will be inhabited by various | + | Every playable world will be inhabited by various {{L|Creature}}s, {{L|Civilization}}s, and {{L|Megabeast}}s (including {{L|Titan}}s and {{L|Forgotten beast}}s) in addition to your dwarves. Even if your dwarves are minding their own business they are practically guaranteed to encounter all of these types of inhabitants at some point in the form of wildlife, invaders, or rampaging forces of nature. |
== History == | == History == | ||
− | Given that your world includes creatures and civilizations capable of independent action, it also has a '''History''' that is viewable in | + | Given that your world includes creatures and civilizations capable of independent action, it also has a '''History''' that is viewable in {{L|Legends}} mode. Historical events will show up in {{L|Engravings}} and other artwork created by your dwarves. Historical '''dates''' are expressed in terms of the Dwarven {{L|Calendar}}. |
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+ | You will also be making history as events occur in your fortress and these events will be recorded for all time in the annals of your world, even if you'd rather that they not be. These events may later become the subject of various {{L|Engraving}}s and {{L|Decoration}}s created by your dwarves or those in a later fortress. | ||
= Embarking = | = Embarking = | ||
+ | :''Main article: {{L|Embark}}'' | ||
− | + | Before starting to build a fortress you must pick a site, assign skill points to dwarves, and buy starting equipment. This is known as '''Embarking''' and is a major subject in and of itself. See the {{L|Embark}} guide for all of the details. Also see {{L|Starting build}} for more information on outfitting your expedition. | |
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− | Before starting to build a fortress you must pick a site, assign skill points to dwarves, and buy starting equipment. This is known as '''Embarking''' and is a major subject in and of itself. See the | ||
After you embark, the main gameplay begins. | After you embark, the main gameplay begins. | ||
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= Gameplay User Interface = | = Gameplay User Interface = | ||
− | Your view of the in-game world is that of a multi-layered environment which you can move in the four main cardinal directions as well as up and down | + | Your view of the in-game world is that of a multi-layered environment which you can move in the four main cardinal directions as well as up and down {{L|Z-level}}s in elevation. The generated worlds are made of tiles or pixels each representing anything in the world. Dwarves are represented by little faces, rocks by black tiles and open space by blue tiles. There is a command menu that lets you set commands that your dutiful dwarves will attempt to follow. |
This section covers most of the screens and user interface elements used after embarking, at least in brief. It does not necessarily tell you how to accomplish every task you might need to, but instead just describes what you see on the screen and what various keystrokes do. | This section covers most of the screens and user interface elements used after embarking, at least in brief. It does not necessarily tell you how to accomplish every task you might need to, but instead just describes what you see on the screen and what various keystrokes do. | ||
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== Common UI Concepts == | == Common UI Concepts == | ||
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=== Cursor Movement and Menu Selection === | === Cursor Movement and Menu Selection === | ||
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|} | |} | ||
− | The screen at the top level of the user interface hierarchy consists of the | + | The screen at the top level of the user interface hierarchy consists of the main map, a command menu, and an overview mini-map area along with a few status indicators around the edge. While the main map is always visible, you can use the {{K|Tab}} key to show and hide the menu and overview map areas, giving you more space to view the main map if desired. |
== Options Screen == | == Options Screen == | ||
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*{{DFtext|Return to Game}} - Exit the options menu. You can also just press {{K|Esc}} to do this. | *{{DFtext|Return to Game}} - Exit the options menu. You can also just press {{K|Esc}} to do this. | ||
*{{DFtext|Save Game}} - Saves the game and exits to the main menu screen. | *{{DFtext|Save Game}} - Saves the game and exits to the main menu screen. | ||
− | *{{DFtext|Key Bindings}} - A UI for changing the | + | *{{DFtext|Key Bindings}} - A UI for changing the {{L|Key bindings}} |
*{{DFtext|Export Local Image}} - Use this to export each level of your map as .BMP files for use on such things as the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] | *{{DFtext|Export Local Image}} - Use this to export each level of your map as .BMP files for use on such things as the [http://mkv25.net/dfma/ Dwarf Fortress Map Archive] | ||
− | *{{DFtext|Music and Sound}} - Options related to the | + | *{{DFtext|Music and Sound}} - Options related to the {{L|Music}} |
− | *{{DFtext|Abandon the Fortress}} (or Succumb to Invasion) - This | + | *{{DFtext|Abandon the Fortress}} (or Succumb to Invasion) - This {{L|abandon}}s the fortress and then saves the map to the world's data files for later use. Once you abandon a fort, all of your dwarves cease to exist, all of your livestock dies, and all items including corpses will be scattered around the map before it is saved. |
== Main Map == | == Main Map == | ||
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|- | |- | ||
| {{k|<}} {{k|>}} | | {{k|<}} {{k|>}} | ||
− | | Move one | + | | Move one {{L|Z-level}} up or down. |
|- | |- | ||
| {{k|F1}} | | {{k|F1}} | ||
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The main map is what you will be looking at the majority of the time. This is where all of the action happens. | The main map is what you will be looking at the majority of the time. This is where all of the action happens. | ||
− | While the map is three-dimensional, you can only view one | + | While the map is three-dimensional, you can only view one {{L|Z-level}} at a time. You can change which Z-Level is currently displayed using {{k|<}} and {{k|>}}. |
− | On the far right side of the screen is the '''depth bar''' showing you the approximate depth, below or above ground, of the current | + | On the far right side of the screen is the '''depth bar''' showing you the approximate depth, below or above ground, of the current {{L|Z-level}} that the map is displaying. This indicator is relative to the surface, so it will change if you move the map around a bumpy surface where different parts of the surface are on different Z-levels even if you don't use {{K|<}} or {{K|>}}. |
=== Map Cursor === | === Map Cursor === | ||
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==== Look Around ==== | ==== Look Around ==== | ||
− | Hit {{K|k}} and use the directional keys to move the cursor onto the tile you want information about. The command window will display information about what the tile is along with what objects are present on that tile and whether the tile is Inside or Outside, Dark or Light, and Above Ground or Subterranean (See | + | Hit {{K|k}} and use the directional keys to move the cursor onto the tile you want information about. The command window will display information about what the tile is along with what objects are present on that tile and whether the tile is Inside or Outside, Dark or Light, and Above Ground or Subterranean (See {{L|Tile attributes}}.) |
You can also use {{K|-}} {{K|+}} to select a specific item from the list and {{K|Enter}} to get a more detailed description of the item. However if the item is a creature then the information you get from this will be limited. For creatures you will probably want to use {{K|v}}iew Units. | You can also use {{K|-}} {{K|+}} to select a specific item from the list and {{K|Enter}} to get a more detailed description of the item. However if the item is a creature then the information you get from this will be limited. For creatures you will probably want to use {{K|v}}iew Units. | ||
==== View Units ==== | ==== View Units ==== | ||
− | To get information on a creature beyond what the look command gives you, use the {{K|v}}iew units command. This works the same way as loo{{ | + | To get information on a creature beyond what the look command gives you, use the {{K|v}}iew units command. This works the same way as loo{{|k}} around except that more information will be displayed especially if the creature you select is one of your dwarves. |
==== Items in Buildings ==== | ==== Items in Buildings ==== | ||
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| Zoom to previously saved map location | | Zoom to previously saved map location | ||
|} | |} | ||
− | :''Main article: | + | :''Main article: {{L|Hotkeys}}'' |
− | Once you have a lot of activities going on in vastly separated areas of the map, you may find it rather cumbersome to move the map view around to all of these areas using only the directional keys. | + | Once you have a lot of activities going on in vastly separated areas of the map, you may find it rather cumbersome to move the map view around to all of these areas using only the directional keys. {{L|Hotkeys}} will make your life much easier by "bookmarking" specific map areas allowing you to instantly jump to those areas at the press of a button. See the full documentation on {{L|Hotkeys}} for more details. |
=== Points/Routes/Notes === | === Points/Routes/Notes === | ||
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| Define Points/Routes/Notes | | Define Points/Routes/Notes | ||
|} | |} | ||
− | :''Main article: | + | :''Main article: {{L|Note}}'' |
− | The Points/Routes/{{K|N}}otes command allows you to set notes on individual tiles, set up waypoints, and set up patrol routes for your | + | The Points/Routes/{{K|N}}otes command allows you to set notes on individual tiles, set up waypoints, and set up patrol routes for your {{L|Squads}}. This is an advanced feature that you're not likely to use at first. See the full documentation on {{L|Notes}} for more information. |
== Overview Map == | == Overview Map == | ||
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== Status Indicators == | == Status Indicators == | ||
− | In the upper left corner of the screen you may see some '''report flags''' indicating that new combat-related | + | In the upper left corner of the screen you may see some '''report flags''' indicating that new combat-related {{L|Reports}} have been generated. The flags are: |
− | :{{Tile|C|4:7:1}}: new | + | :{{Tile|C|4:7:1}}: new {{l|combat}} report available |
− | :{{Tile|H|2:7:1}}: new | + | :{{Tile|H|2:7:1}}: new {{l|Ambusher#Hunting|hunting}} report available |
− | :{{Tile|S|3:7:1}}: new | + | :{{Tile|S|3:7:1}}: new {{l|sparring}} report available |
There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling around uselessly and in need of something productive to do. | There is also an '''Idle counter''', usually in the upper right, indicating how many dwarves are milling around uselessly and in need of something productive to do. | ||
− | You may also see an ''' | + | You may also see an '''{{L|FPS}} (Frames Per Second) counter''' on the screen if it has been enabled. It is disabled by default. See {{L|Frames per second}} for more information on what this counter means, as well as how to enable/disable it. |
== Command Window == | == Command Window == | ||
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| Enter Building submenu | | Enter Building submenu | ||
|} | |} | ||
− | This submenu allows you to place various dwarf-constructed features on the map including furniture, doors, workshops, farm plots, roads, and other buildings. | + | This submenu allows you to place various dwarf-constructed features on the map including furniture, doors, workshops, farm plots, roads, and other buildings. See the section on [[#Building_2|Building]] for detailed information on how to use this menu. |
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=== Define Burrows === | === Define Burrows === | ||
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| Display Squads menu | | Display Squads menu | ||
|} | |} | ||
− | Once you have created at least one | + | Once you have created at least one {{L|Squad}} in the {{L|Military|military}} screen, you can give them {{L|Squads#Direct_Commands|direct commands}} to move to certain locations and attack certain creatures. See {{L|Squad}} for more details. |
=== Stockpiles === | === Stockpiles === | ||
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| Display Announcements screen | | Display Announcements screen | ||
|} | |} | ||
− | :''Main article: | + | :''Main article: {{L|Announcement}}'' |
− | An '''announcement''' is a message displayed at the bottom of the game screen used to indicate something important. The {{k|a}}nnouncement screen lets you go back through the log of messages to look at ones you may have missed. See the main article on | + | An '''announcement''' is a message displayed at the bottom of the game screen used to indicate something important. The {{k|a}}nnouncement screen lets you go back through the log of messages to look at ones you may have missed. See the main article on {{L|Announcement}}s for full details. |
=== Artifacts === | === Artifacts === | ||
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| View Legendary Artifacts screen | | View Legendary Artifacts screen | ||
|} | |} | ||
− | At various points your dwarves will go into | + | At various points your dwarves will go into {{L|Strange mood}}s which will cause them to create {{L|Legendary artifact}}s if they have the necessary materials. You can use this screen to view all of the artifacts that dwarves have created, as well as {{L|Weapon#Weapon-Dwarf_Relationships|named weapons}} that aren't artifacts per se. |
=== Civilizations === | === Civilizations === | ||
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| View nearby civilizations | | View nearby civilizations | ||
|} | |} | ||
− | This screen allows you to view information about | + | This screen allows you to view information about {{L|Civilization}}s that are either near your fortress or that you have come into contact with in some manner, be it peaceful or not. You can use directional keys, {{K|Enter}}, {{K|Tab}}, and {{K|Esc}} to navigate through the information, including viewing diplomatic relations and trade agreements you have negotiated with your {{L|Liaison}}. |
=== Combat Reports === | === Combat Reports === | ||
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| Display (combat) Reports screen | | Display (combat) Reports screen | ||
|} | |} | ||
− | :''Main article: | + | :''Main article: {{L|Reports}}'' |
− | The {{k|r}}eports window is similar to the {{K|a}}nnouncements window except that it displays detailed messages about what is going on during | + | The {{k|r}}eports window is similar to the {{K|a}}nnouncements window except that it displays detailed messages about what is going on during {{L|Combat}} either with your dwarves or between other creatures. This is where all of the fun messages about "jamming the skull through the brain, tearing the brain" appear. See {{L|Reports}} for more information. |
=== Jobs === | === Jobs === | ||
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The job screen will give you a list of what your dwarves are doing, what sort of jobs are queued up but haven't been started yet, and which dwarves are sitting around doing nothing, partying, or otherwise wasting time. | The job screen will give you a list of what your dwarves are doing, what sort of jobs are queued up but haven't been started yet, and which dwarves are sitting around doing nothing, partying, or otherwise wasting time. | ||
− | More importantly though, the job screen is how you access | + | More importantly though, the job screen is how you access {{L|Manager#The_manager_screen|the Work Orders screen}}. While not strictly required, learning to use the work orders interface is highly recommended as it can save you a tremendous amount of time and trouble. To use this you will need a {{L|Manager}} "Noble" who has been assigned an {{L|Office}}. See {{L|Manager}} for more details on how to use this interface. |
=== Military Configuration === | === Military Configuration === | ||
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| Display Military screen | | Display Military screen | ||
|} | |} | ||
− | :''Main article: | + | :''Main article: {{L|Military}}'' |
− | The | + | The {{L|Military}} screen is by itself almost as complex as the rest of the game put together. The main functions of this interface is creating {{L|Squad}}s, setting up their equipment, and scheduling their activities. This document won't even attempt to get into how this all works. See {{L|Military}} for how to set up your military. |
=== Movies === | === Movies === | ||
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| Record/save/load/play CMV movie | | Record/save/load/play CMV movie | ||
|} | |} | ||
− | You can use this to record what's happening on the screen. See | + | You can use this to record what's happening on the screen. See {{L|CMV}} for more information. |
=== Nobles and Administrators === | === Nobles and Administrators === | ||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
− | | {{K| | + | | {{K|N}} |
− | | View | + | | View {{L|Nobles}} screen |
|} | |} | ||
− | This screen allows you to manage your | + | This screen allows you to manage your {{L|Nobles}}, as much as they can be managed anyway. "Noble" refers to certain positions you can appoint yourself such as manager and bookkeeper as well as positions that are forced on you such as mayor. |
If you can appoint someone to a given position you can use this screen to do it. You can also change the account precision {{K|s}}ettings on your bookkeeper. Whether appointed or foisted upon you, you can also use this screen to view information about any of your nobles as well as their annoying demands. | If you can appoint someone to a given position you can use this screen to do it. You can also change the account precision {{K|s}}ettings on your bookkeeper. Whether appointed or foisted upon you, you can also use this screen to view information about any of your nobles as well as their annoying demands. | ||
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| Display Status screen | | Display Status screen | ||
|} | |} | ||
− | :''Main article: | + | :''Main article: {{L|Status}}'' |
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− | + | Use the {{K|z}} ({{L|Status}}) screen to get information on various things going on in your fortress. Along the top of the status screen, are various choices for sub-menus. Each can be highlighted with {{k|4}} and {{k|6}} (or {{k|←}} and {{k|→}}), and then selected with {{k|Enter}}. The menu bar consists of the following options which allow you to: | |
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− | + | * {{L|Animals}} - manipulate animals belonging to your dwarves. | |
− | {| | + | * {{L|Kitchen}} - set cooking preferences. |
− | + | * {{L|Stone}} - alter permissions on various types of stones that may be reserved for specific uses by default. | |
− | + | * {{L|Stocks}} - examine the number of various items that your fortress and its residents possess. | |
− | + | * {{L|Health screen|Health}} - get an overview of the current health status of your dwarves. See {{L|Healthcare}}. | |
− | + | * {{L|Justice}} - examine any criminal dwarves as well as their crimes and sentences. | |
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=== View Rooms/Buildings === | === View Rooms/Buildings === | ||
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|- | |- | ||
| {{K|R}} | | {{K|R}} | ||
− | | View list of | + | | View list of {{L|Room}}s and {{L|Building}}s |
|} | |} | ||
− | This will give you a detailed inventory of all of the | + | This will give you a detailed inventory of all of the {{L|Room}}s and {{L|Building}}s on your map, along with their location on an overview map at the right. The inventory includes an adjective for each defined room indicating the approximate value and luxuriousness of the room. Other items such as furniture which have not actually been defined as rooms will also appear. |
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= Digging = | = Digging = | ||
− | + | :''Main article: {{L|Mining}}'' | |
− | :''Main article: | + | All of the '''digging''' operations are considered {{L|Mining}}. Even if your goal is simply to dig out a passage and you don't care about extracting ore, your miners will be generating {{L|stone}} as a byproduct unless they are digging through {{L|soil}}. |
− | All of the '''digging''' operations are considered | ||
All digging operations are done using the {{K|d}}esignations menu. | All digging operations are done using the {{K|d}}esignations menu. | ||
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|- | |- | ||
| {{K|d}}-{{K|d}} | | {{K|d}}-{{K|d}} | ||
− | | | + | | {{L|Mining#Designating_the_area_to_be_mined|Designate area to mine}} |
|} | |} | ||
− | This is what you use to dig out tunnels and larger spaces underground. See | + | This is what you use to dig out tunnels and larger spaces underground. See {{L|Mining#Designating_the_area_to_be_mined|designating an area to be mined}}. Note that you can not mine constructions. Instead you must remove them with {{K|d}}-{{K|n}}. (See below.) |
== Channeling == | == Channeling == | ||
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|- | |- | ||
| {{K|d}}-{{K|h}} | | {{K|d}}-{{K|h}} | ||
− | | Dig out a | + | | Dig out a {{L|Channel}} |
|} | |} | ||
− | A | + | A {{L|Channel}} is a hole dug in the floor which will mine out the {{L|z-level}} below too. Channeling an area will dig out the designated tile (if it hasn't been dug out already), the floor of that tile, and the tile below, possibly leaving a {{L|Ramp}} on the tile below. See {{L|Channel}} for more information. |
== Stairways and Ramps == | == Stairways and Ramps == | ||
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| Designate an upward ramp | | Designate an upward ramp | ||
|} | |} | ||
− | See | + | See {{L|Stair}} and {{L|Ramp}}. Note that digging a down stairway will not automatically create an up stairway on the z-level below, but it will make the tile below the stairway accessible. |
== Removing Things == | == Removing Things == | ||
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| Remove upward stairs/ramps | | Remove upward stairs/ramps | ||
|- | |- | ||
− | | {{K|d}}-{{K| | + | | {{K|d}}-{{K|j}} |
| Remove a construction | | Remove a construction | ||
|} | |} | ||
− | These allow you to dig away upward ramps and demolish constructed walls and floors. See | + | These allow you to dig away upward ramps and demolish constructed walls and floors. See {{L|Remove}} for full details. |
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+ | == Water and Magma == | ||
+ | While digging around you may encounter {{L|Water}} or {{L|Magma}}, so be on the lookout for '''wet stone''' and '''warm stone'''. Digging into water or magma in the wrong place can totally flood your fort to the point where it is unrecoverable, so be careful where you dig. | ||
= Stone Detailing = | = Stone Detailing = | ||
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{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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| Carve fortifications | | Carve fortifications | ||
|} | |} | ||
− | + | {{L|Stone detailing}} is the term for '''{{L|Smoothing}}''' out the rough walls and floors created by mining, making them look nicer while increasing their value. It basically allows you to create nice looking walls from natural rock without having to build them from scratch. | |
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− | + | Once walls and floors have been smoothed they can then be '''Engraved''' with whatever {{L|Engraving}}s the responsible craftsdwarf feels like. Often these engravings will be based on historical events including events that have taken place in and around the fortress itself. | |
+ | Smooth walls can also be carved into '''Fortifications'''. A {{L|Fortification}} is something like a wall full of arrow slits. Creatures can not move through them but missile weapons can. Fortifications can also be built as constructed walls, but carving fortifications into the rock may save some time and trouble. | ||
= Stockpiles = | = Stockpiles = | ||
+ | :''Main article: {{L|Stockpile}}'' | ||
+ | '''Stockpiles''' are where {{L|dwarf|dwarves}} will store items of various types. Dwarves with the corresponding "{{L|hauling}}" job on will seek out items that aren't already on a stockpile that accepts them and carry them to the appropriate stockpile. See the main {{L|Stockpile}} article for detailed information on setting up stockpiles. | ||
− | + | = Building = | |
− | + | {| class="wikitable" | |
− | + | |- | |
+ | | {{K|b}} | ||
+ | | Display the building menu | ||
+ | |} | ||
+ | The {{L|Building}} menu includes the commands for placing almost any artifice that your dwarves might place on the map, whether it's furniture constructed in a workshop and installed or a workshop built in place from raw materials. | ||
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== Furniture == | == Furniture == | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 583: | Line 527: | ||
| place Traction Bench | | place Traction Bench | ||
|} | |} | ||
− | Assuming that dwarves have already made a piece of | + | Assuming that dwarves have already made a piece of {{L|Furniture}}, they can install it somewhere using one of these commands. |
− | == | + | == Rooms == |
− | :''Main article: | + | :''Main article: {{L|Room}}'' |
− | Certain types of furniture placed in an area can allow the area to be defined as a | + | Certain types of furniture placed in an area can allow the area to be defined as a {{L|Room}} using {{K|q}}. See the main article for details. |
== Doors and Hatches == | == Doors and Hatches == | ||
Line 601: | Line 545: | ||
| place floor Hatch | | place floor Hatch | ||
|} | |} | ||
− | These commands allow you to place already created | + | These commands allow you to place already created {{L|Door}}s and {{L|Hatch cover}}s assuming that you have an adjacent wall. |
== Windows, Grates, and Bars == | == Windows, Grates, and Bars == | ||
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| place gem window | | place gem window | ||
|} | |} | ||
− | These commands allow you to install | + | These commands allow you to install {{L|Window}}s, {{L|Grate}}s, and {{L|Bars}}s over openings, assuming that you have already created them. |
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− | == | + | == Constructions == |
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
Line 641: | Line 577: | ||
|- | |- | ||
| {{K|b}}-{{K|C}}-{{K|w}} | | {{K|b}}-{{K|C}}-{{K|w}} | ||
− | | build Constructed | + | | build Constructed {{L|Wall}} |
|- | |- | ||
| {{K|b}}-{{K|C}}-{{K|f}} | | {{K|b}}-{{K|C}}-{{K|f}} | ||
− | | build Constructed | + | | build Constructed {{L|Floor}} |
|- | |- | ||
| {{K|b}}-{{K|C}}-{{K|r}} | | {{K|b}}-{{K|C}}-{{K|r}} | ||
− | | build Constructed upward | + | | build Constructed upward {{L|Ramp}} |
|- | |- | ||
| {{K|b}}-{{K|C}}-{{K|u}} | | {{K|b}}-{{K|C}}-{{K|u}} | ||
− | | build Constructed Up | + | | build Constructed Up {{L|Stair}} |
|- | |- | ||
| {{K|b}}-{{K|C}}-{{K|d}} | | {{K|b}}-{{K|C}}-{{K|d}} | ||
− | | build Constructed Down | + | | build Constructed Down {{L|Stair}} |
|- | |- | ||
| {{K|b}}-{{K|C}}-{{K|x}} | | {{K|b}}-{{K|C}}-{{K|x}} | ||
− | | build Constructed up and down | + | | build Constructed up and down {{L|Stair}} |
|- | |- | ||
| {{K|b}}-{{K|C}}-{{K|F}} | | {{K|b}}-{{K|C}}-{{K|F}} | ||
− | | build Constructed | + | | build Constructed {{L|Fortification}} |
|} | |} | ||
− | :''Main article: | + | :''Main article: {{L|Construction}}'' |
− | + | {{L|Construction}}s are features that are built in place rather than created in a workshop and installed or carved out of existing rock. Constructions are how you build above-ground structures or structures in any other place where there's no rock or soil to carve them out of. | |
− | Generally speaking, constructions are built out of, and thus require, | + | Generally speaking, constructions are built out of, and thus require, {{L|Stone}} or {{L|Wood}}. Possible constructions include {{L|Floor}}s, {{L|Wall}}s, {{L|Stair}}s, {{L|Ramp}}s, and {{L|Fortification}}s. |
+ | == Buildings == | ||
+ | === Workshops === | ||
+ | {{L|Workshop}} | ||
+ | === Furnaces === | ||
+ | {{L|Furnace}} | ||
+ | === Kennel === | ||
+ | {{L|Kennel}} | ||
+ | === Trade Depot === | ||
+ | {{L|Trade Depot}} | ||
+ | === Farm Plot === | ||
+ | {{L|Farming}} | ||
+ | == Roads == | ||
+ | {{L|Road}} | ||
== Bridges == | == Bridges == | ||
− | + | {{L|Bridge}} | |
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== Wells == | == Wells == | ||
− | + | {{L|Well}} | |
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== Traps == | == Traps == | ||
− | { | + | {{L|Trap}} |
− | + | == Levers == | |
− | + | {{L|Lever}} | |
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− | == Levers | ||
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== Machine Components == | == Machine Components == | ||
− | + | {{L|Machine component}} | |
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= Foraging = | = Foraging = | ||
− | + | == Woodcutting == | |
− | + | {{L|Woodcutting}} | |
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− | == | ||
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== Plant Gathering == | == Plant Gathering == | ||
− | + | {{L|Plant gathering}} | |
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+ | = Manufacturing = | ||
+ | {{L|Industry}} | ||
+ | == Management == | ||
+ | {{L|Manager}} | ||
== Carpentry == | == Carpentry == | ||
− | + | {{L|Wood industry}} | |
− | + | === Bowmaking === | |
− | == | + | {{L|Wood industry}} |
− | + | == Masonry == | |
− | + | {{L|Finished goods}} | |
− | == | + | {{L|Furniture industry}} |
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== Crafts == | == Crafts == | ||
− | + | {{L|Finished goods}} | |
− | + | == Mechanics == | |
+ | {{L|Mechanism}} | ||
+ | == Metal Industry == | ||
+ | {{L|Metal industry}} | ||
+ | === Smelting === | ||
+ | {{L|Metal_industry#Smelting}} | ||
+ | === Smithing === | ||
+ | {{L|Metal_industry#Smithing}} | ||
+ | === Weapons/Armor === | ||
+ | {{L|Armor}} | ||
+ | {{L|Weapon}} | ||
== Farming == | == Farming == | ||
− | + | {{L|Food}} | |
− | + | {{L|Farming}} | |
=== Crops === | === Crops === | ||
− | + | {{L|Farming}} | |
==== Plant Processing ==== | ==== Plant Processing ==== | ||
− | + | {{L|Thresher}} | |
+ | {{L|Screw press}} | ||
==== Fertilization ==== | ==== Fertilization ==== | ||
− | + | {{L|Farming#Fertilization}} | |
+ | === Fish === | ||
+ | {{L|Fishing}} | ||
+ | {{L|Fishery}} | ||
=== Livestock === | === Livestock === | ||
− | + | {{L|Meat industry}} | |
==== Meat ==== | ==== Meat ==== | ||
− | + | {{L|Meat industry}} | |
==== Eggs ==== | ==== Eggs ==== | ||
− | + | {{L|Egg production}} | |
+ | {{L|Egg}} | ||
==== Milk ==== | ==== Milk ==== | ||
− | + | {{L|Milk}} | |
− | ==== | + | ==== Bees ==== |
− | + | {{L|Beekeeping industry}} | |
− | + | == Cooking and Brewing == | |
− | == | + | {{L|Cooking}} |
− | + | {{L|Brewing}} | |
− | + | == Textiles == | |
− | + | {{L|Textile industry}} | |
− | + | == Jewels == | |
− | + | {{L|Gem industry}} | |
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== Siege Engines == | == Siege Engines == | ||
− | + | {{L|Siege engine}} | |
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== Soap Making == | == Soap Making == | ||
− | + | {{L|Soap}} | |
− | + | == Glass == | |
− | + | {{L|Glass industry}} | |
− | + | == Ceramics == | |
− | == | + | {{L|Ceramic industry}} |
− | + | == Artifacts == | |
− | + | {{L|Legendary artifact}} | |
− | == | ||
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= Trading = | = Trading = | ||
− | + | {{L|Trading}} | |
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= Military and Combat = | = Military and Combat = | ||
+ | {{L|Military}} | ||
+ | {{L|Combat}} | ||
− | + | = Healthcare = | |
− | + | {{L|Healthcare}} | |
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= Burrows = | = Burrows = | ||
+ | {{L|Burrow}} | ||
− | + | = Your Dwarves = | |
+ | == Jobs == | ||
+ | {{L|Labor}} | ||
+ | == Skills == | ||
+ | {{L|Skills}} | ||
+ | == Nobles == | ||
+ | {{L|Noble}} | ||
+ | == Dwarven Civilizations == | ||
+ | {{L|Civilization}} | ||
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= Activity Zones = | = Activity Zones = | ||
− | + | {{L|Activity zone}} | |
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= Standing Orders = | = Standing Orders = | ||
− | + | {{L|Standing orders}} | |
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= Setting Item Properties = | = Setting Item Properties = | ||
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== Forbidding/Reclaiming == | == Forbidding/Reclaiming == | ||
− | { | + | {{L|Forbid}} |
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== Melting == | == Melting == | ||
− | + | {{L|Melt item}} | |
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== Dumping == | == Dumping == | ||
− | { | + | {{L|Dump#Garbage_Dump}} |
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== Hiding/Unhiding == | == Hiding/Unhiding == | ||
− | { | + | {{L|Hide_Items/Buildings}} |
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= Traffic Designations = | = Traffic Designations = | ||
− | + | {{L|Traffic}} | |
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= Macros = | = Macros = | ||
+ | {{L|Macros}} | ||
− | + | = Challenges = | |
− | + | Some more specific {{L|challenges}} are available here, compiled by fun-loving players from all around. There's also a wide variety of player created [http://www.bay12forums.com/smf/index.php?topic=28829.0 games mods] which can add new creatures/crops/items/etc, or increase the difficulty of the game. | |
− | ' |