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Editing User:Vaevictus/Starting Builds
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− | + | ==Better Build== | |
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===Differences=== | ===Differences=== | ||
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: Livestock: 32 pts | : Livestock: 32 pts | ||
: Materials: 293 pts | : Materials: 293 pts | ||
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; '''Total: 2,060 pts''' | ; '''Total: 2,060 pts''' | ||
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Seeing as how I spend as many points as possible in skills, and as many points on the "primary" job function for that dwarf, I decided to examine it further. | Seeing as how I spend as many points as possible in skills, and as many points on the "primary" job function for that dwarf, I decided to examine it further. | ||
− | This allowed me to re-arrange the secondary skills to correlate how important the secondary ones are to primaries that have more flexibility in schedule. For example, I moved Furnace Operator to be with my Mason, who, in the beginning, tends to have little urgency in his work other than "hey, go make another door". Now, when embarking, my miners can immediately get to work, and the woodcutter only needs to make a bit of charcoal, and the | + | This allowed me to re-arrange the secondary skills to correlate how important the secondary ones are to primaries that have more flexibility in schedule. For example, I moved Furnace Operator to be with my Mason, who, in the beginning, tends to have little urgency in his work other than "hey, go make another door". Now, when embarking, my miners can immediately get to work, and the woodcutter only needs to make a bit of charcoal, and the Mason can prepare the steel for the axe. |
{| border="1" | {| border="1" | ||
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| Herbalist || Mechanic | | Herbalist || Mechanic | ||
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− | | Mason || | + | | Mason || Furnace Operator |
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− | | | + | | Brewer || Weaponsmith |
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| Carpenter || Leadership Skills | | Carpenter || Leadership Skills | ||
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|} | |} |