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Editing User:Valos/Adventurecraft
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{{Modification | {{Modification | ||
| name = Adventurecraft | | name = Adventurecraft | ||
− | | version = | + | | version = 44.01 1.5 |
− | | df version = 0. | + | | df version = 0.44.10 |
− | | last update = | + | | last update = 6/12/2018 |
| download = http://www.bay12forums.com/smf/index.php?topic=153036.0 | | download = http://www.bay12forums.com/smf/index.php?topic=153036.0 | ||
}} | }} | ||
− | Adventurecraft, yet another Wanderer's Friend derivative, is an | + | Adventurecraft, yet another Wanderer's Friend derivative, is an adventure-mode-focused mod that adds reactions, in addition to material changes and creature changes, much of it geared toward fleshing out the options provided to adventurers. Various features have been added to it over time, not all geared toward crafting. |
Existed in unreleased form since the DF2012 days, with the first release being not long before .42.01 was released. Features and changes listed are thus specific to the most recent version, assuming this page remains up-to-date (don't count on it), derived from the forum post. | Existed in unreleased form since the DF2012 days, with the first release being not long before .42.01 was released. Features and changes listed are thus specific to the most recent version, assuming this page remains up-to-date (don't count on it), derived from the forum post. | ||
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* Several stones have been buffed to not be vastly inferior to bone. Look for the material tier designation. Chert is second only to obsidian in sharpness. | * Several stones have been buffed to not be vastly inferior to bone. Look for the material tier designation. Chert is second only to obsidian in sharpness. | ||
* Scales and chitin can be tanned. Scales are more or less superior to leather, while chitin is better still. To avoid oddities like chitin flasks, only leather is usable in Fortress Mode and world-gen. | * Scales and chitin can be tanned. Scales are more or less superior to leather, while chitin is better still. To avoid oddities like chitin flasks, only leather is usable in Fortress Mode and world-gen. | ||
− | * The idea of making potions from megabeast and semi-megabeast hearts has been carried over, with some differences. Each type of beast's essence has a different effect, for you to experiment with (or be spoiled in the appendices). Not all of the beasts added to the mod have usable hearts | + | * The idea of making potions from megabeast and semi-megabeast hearts has been carried over, with some differences. Each type of beast's essence has a different effect, for you to experiment with (or be spoiled in the appendices). Not all of the beasts added to the mod have usable hearts. |
* Found out how to tweak generated creatures to allow extracting from their hearts as well. If the creature has a valid poison, it should be extractable from their heart. If they DON'T have a valid poison, you'll instead get a fallback "failed extract" that has no use. | * Found out how to tweak generated creatures to allow extracting from their hearts as well. If the creature has a valid poison, it should be extractable from their heart. If they DON'T have a valid poison, you'll instead get a fallback "failed extract" that has no use. | ||
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* Joint definitions have been moved to various body definitions instead of using the "humanoid joints" body token, allowing for things like quadrupeds and other abnormal creatures to have joints. Huge creatures generally are less vulnerable to joint-breaks though. | * Joint definitions have been moved to various body definitions instead of using the "humanoid joints" body token, allowing for things like quadrupeds and other abnormal creatures to have joints. Huge creatures generally are less vulnerable to joint-breaks though. | ||
− | * Neck-snapping. While mundane damage to the upper spine doesn't always have any effect, putting a joint lock on it definitely will | + | * Neck-snapping. While mundane damage to the upper spine doesn't always have any effect, putting a joint lock on it definitely will. Unless the creature is stupidly huge. |
− | * Venomous creatures yield venom | + | * Venomous creatures yield a venom sac when butchered. Sadly there's still no way to apply poison to weapons and get it to work. Instead, an alchemical reaction allows you to process the venom sac into a sample of venom, modified to act as a contact poison. |
* Joint edits have been applied to generated creatures. Normal joints tend to be more common than breakable necks. | * Joint edits have been applied to generated creatures. Normal joints tend to be more common than breakable necks. | ||
− | * | + | * Thread can be made from catgut. No, not just literal cat gut catgut. This proved simpler than adding harvestable sinews. |
− | * Because DF2015 broke cannibal adventurers, intelligent semi-megabeasts/megabeasts are currently non-sentient. To make up for this, they gain natural skills | + | * Because DF2015 broke cannibal adventurers, intelligent semi-megabeasts/megabeasts are currently non-sentient. To make up for this, they gain natural skills. |
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− | |||
− | |||
=== New Creatures === | === New Creatures === | ||
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* Manticores. Overgrown lions with bat wings and scorpion tails. All the Fun of both potion-yield megabeasts and venomous critters. | * Manticores. Overgrown lions with bat wings and scorpion tails. All the Fun of both potion-yield megabeasts and venomous critters. | ||
* Four lesser beasts that can form lairs, as a step down from semi-megabeasts. These act like night creature hunters, making lairs in various places. Dire wolves, dire bears, feral ogres, and sanguine dragons are all based off of some existing creature in some way, with qualities to make them different challenges in combat. | * Four lesser beasts that can form lairs, as a step down from semi-megabeasts. These act like night creature hunters, making lairs in various places. Dire wolves, dire bears, feral ogres, and sanguine dragons are all based off of some existing creature in some way, with qualities to make them different challenges in combat. | ||
− | |||
− | |||
=== Plant Tweaks === | === Plant Tweaks === | ||
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* More plants can be picked in adventurer mode, with seasonal growths depending on the type. You can pick a couple of the berry-providing plants, thread-bearing plants, and extract-bearing plants. | * More plants can be picked in adventurer mode, with seasonal growths depending on the type. You can pick a couple of the berry-providing plants, thread-bearing plants, and extract-bearing plants. | ||
* Dwarven syrup is simply delicious. Gnomeblight remains only useful for melting gnomes. Golden salve has been given medicinal properties. Muck root, whip vine, and sliver barb have been given situationally-useful extracts. | * Dwarven syrup is simply delicious. Gnomeblight remains only useful for melting gnomes. Golden salve has been given medicinal properties. Muck root, whip vine, and sliver barb have been given situationally-useful extracts. | ||
− | |||
* Brewable plants can be made into delicious booze. If it isn't brewable by picking the plant itself (assuming it's in season), try brewing fruit instead. | * Brewable plants can be made into delicious booze. If it isn't brewable by picking the plant itself (assuming it's in season), try brewing fruit instead. | ||
* Bread is now a thing. The relevant plants can be ground into flour and used as such. | * Bread is now a thing. The relevant plants can be ground into flour and used as such. | ||
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* Kobold civ was tweaked some. Gave them sewing needles, cloaks, socks, slings, blowguns, bucklers, needles, and nest boxes (makes sense, they lay eggs). Utterances tag has been supplemented, not replaced, with the ability to speak. Still allows gibberish names while fixing a few potentially-lingering AI bugs. Also gave them access to leather and a chieftain position. | * Kobold civ was tweaked some. Gave them sewing needles, cloaks, socks, slings, blowguns, bucklers, needles, and nest boxes (makes sense, they lay eggs). Utterances tag has been supplemented, not replaced, with the ability to speak. Still allows gibberish names while fixing a few potentially-lingering AI bugs. Also gave them access to leather and a chieftain position. | ||
* Goblins need food and water, so remember that. | * Goblins need food and water, so remember that. | ||
− | * Underground animal people have been given a surface-dwelling equivalent, allowing for occasional instances of them being playable as entity members, instead of outsiders | + | * Outsiders start off with wooden weaponry to encourage actually upgrading your gear. |
− | + | * Underground animal people have been given a surface-dwelling equivalent, allowing for occasional instances of them being playable as entity members, instead of outsiders. | |
− | === New | + | === New Uses For Existing Items (and Changes) === |
* Mortars and pestles are used for plant processing and alchemy. A pair can be crafted from stone. | * Mortars and pestles are used for plant processing and alchemy. A pair can be crafted from stone. | ||
* A few reactions use blunt small rocks for hammering instead of just knapping. | * A few reactions use blunt small rocks for hammering instead of just knapping. | ||
− | * If you get a hold of | + | * If you somehow get a hold of full logs, a battle axe can be used to split it into usable pieces. |
* Stone axes have been changed to allow metal versions to show up in human and goblin sites. | * Stone axes have been changed to allow metal versions to show up in human and goblin sites. | ||
* Helves have been given the same weapon uses as staves in older versions of this mod, and renamed to staves to reflect this. | * Helves have been given the same weapon uses as staves in older versions of this mod, and renamed to staves to reflect this. | ||
− | |||
=== New Items === | === New Items === | ||
− | * Needles, required for sewing. In addition to wood | + | * Needles, required for sewing. In addition to wood you can carve them from bone, tooth, nail, hoof, or horn. |
* Clubs, as a crude mace-equivalent as suggested by Kallin. | * Clubs, as a crude mace-equivalent as suggested by Kallin. | ||
* Caesti and katars, unarmed weapons suggested and worked on by Jackie. | * Caesti and katars, unarmed weapons suggested and worked on by Jackie. | ||
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* Spear-throwers and javelins, made with help from ZM5. Closer to actual hand-thrown javelins than the more realistic atlatl, but still allows use of a spear-thrower for gameplay reasons. | * Spear-throwers and javelins, made with help from ZM5. Closer to actual hand-thrown javelins than the more realistic atlatl, but still allows use of a spear-thrower for gameplay reasons. | ||
* Slings and sling stones. Slings are made from leather or cloth, use the throwing skill at range, and make rather weak lashing weapons. Sling stones are obviously crafted from stone. More forceful than throwing small rocks by hand, but not sharp. | * Slings and sling stones. Slings are made from leather or cloth, use the throwing skill at range, and make rather weak lashing weapons. Sling stones are obviously crafted from stone. More forceful than throwing small rocks by hand, but not sharp. | ||
− | |||
* Gambesons, made from cloth. Obviously fragile unless using megabeast haircloth or silk. | * Gambesons, made from cloth. Obviously fragile unless using megabeast haircloth or silk. | ||
* Cooking pots, for making certain items, most notably for brewing. | * Cooking pots, for making certain items, most notably for brewing. | ||
* Animal glue, which the recent combat changes have made useful. | * Animal glue, which the recent combat changes have made useful. | ||
* Eight raw-defined instruments that can be crafted, supplementing the generated instruments that can't be crafted in adventure mode. | * Eight raw-defined instruments that can be crafted, supplementing the generated instruments that can't be crafted in adventure mode. | ||
− | |||
=== Dismantling Items === | === Dismantling Items === | ||
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* Boulders and logs can be split into small rocks and pieces of wood, respectively. | * Boulders and logs can be split into small rocks and pieces of wood, respectively. | ||
* Crude cloth can be unraveled if needed. | * Crude cloth can be unraveled if needed. | ||
− | * Cloth items can be cut apart for cloth, leather items can be cut apart | + | * Cloth items can be cut apart for cloth, leather items can be cut apart, and metal items can be broken down for metal. Note that nothing's stopping you from being a lunatic and trying to dismantle the end result into itself, which will eventually waste it. |
== Bugs and Issues == | == Bugs and Issues == | ||
* No gauntlets due to the gauntlet bug. The workaround I originally devised tends to break more things than it fixes. | * No gauntlets due to the gauntlet bug. The workaround I originally devised tends to break more things than it fixes. | ||
− | * Just like whips, civs will generate metal slings because derp | + | * Just like whips, civs will generate metal slings because derp. |
* No way to apply poison to weapons or ammo. Every mod I've seen uses the broken reaction from Wanderer's Friend. Crafting contact poison will have to suffice. | * No way to apply poison to weapons or ammo. Every mod I've seen uses the broken reaction from Wanderer's Friend. Crafting contact poison will have to suffice. | ||
− | * The amount of usable leather, bone, etc can be increased by lopping off limbs. For bone, there are reaction bugs and balance issues behind why Adventurecraft has set crafting to consume full stacks, instead of vanilla's use of single units | + | * The amount of usable leather, bone, etc can be increased by lopping off limbs. For bone, there are reaction bugs and balance issues behind why Adventurecraft has set crafting to consume full stacks, instead of vanilla's use of single units for a stack. |
* Any plants you can pick in adventurer mode are nigh-infinite sources when they're in season. No amount of tweaking growth density has proven effective. | * Any plants you can pick in adventurer mode are nigh-infinite sources when they're in season. No amount of tweaking growth density has proven effective. | ||
− | * Goblin and kobold adventurers will find their home to be an immense | + | * Goblin and kobold adventurers will find their home to be an immense pain in the ass to leave, as dark forts and caves block fast travel even if the inhabitants are friendly. |
* Nothing's stopping you from being a lunatic and trying to dismantle cloth, tanned hides, or metal bars. This will eventually waste it due to the odds not being 100%. | * Nothing's stopping you from being a lunatic and trying to dismantle cloth, tanned hides, or metal bars. This will eventually waste it due to the odds not being 100%. | ||
* Thread, cloth, bars, and sheets obtained from towns instead of player-made are a nigh-endless source of crafting material, due to reactions set to only produce and use product dimensions of 1. | * Thread, cloth, bars, and sheets obtained from towns instead of player-made are a nigh-endless source of crafting material, due to reactions set to only produce and use product dimensions of 1. | ||
+ | * The addition of faked wood for outsider weapons adds an unusable material to the forge in fortress mode. | ||
− | == Appendix A, Full | + | == Appendix A, The Full List of New Reactions == |
=== Basic Reactions === | === Basic Reactions === | ||
* Tan a raw hide, raw scales, or raw chitin. Produces tanned leather/scale/chitin. | * Tan a raw hide, raw scales, or raw chitin. Produces tanned leather/scale/chitin. | ||
− | * Dry and spin | + | * Dry and spin gut into catgut thread. |
− | * Spin hair | + | * Spin hair or wool into thread. |
* Process thread-bearing plant into thread. | * Process thread-bearing plant into thread. | ||
* Weave cloth. Uses hair/wool, plant-based, or silk thread. | * Weave cloth. Uses hair/wool, plant-based, or silk thread. | ||
* Make glue. Uses raw hide, raw scales, bone, skull, horn, or hoof. Requires a cooking item. | * Make glue. Uses raw hide, raw scales, bone, skull, horn, or hoof. Requires a cooking item. | ||
− | |||
− | |||
* Repair cloth item. Uses cloth and thread, requires a needle. | * Repair cloth item. Uses cloth and thread, requires a needle. | ||
− | |||
* Repair leather/scale/chitin item. Uses any of said materials plus thread, requires a needle. | * Repair leather/scale/chitin item. Uses any of said materials plus thread, requires a needle. | ||
* Repair wood/bone/stone item. Uses animal glue, requires a sharp object. | * Repair wood/bone/stone item. Uses animal glue, requires a sharp object. | ||
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=== Tools === | === Tools === | ||
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* Craft stone mortar and pestle. Uses 2 blunt small rocks, and requires a third. | * Craft stone mortar and pestle. Uses 2 blunt small rocks, and requires a third. | ||
* Craft stone cooking pot. Uses any small rock, and requires a blunt small rock. | * Craft stone cooking pot. Uses any small rock, and requires a blunt small rock. | ||
− | |||
− | |||
=== Ammunition === | === Ammunition === | ||
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* Carve wooden darts. Uses a wooden branch, and requires a sharp object. | * Carve wooden darts. Uses a wooden branch, and requires a sharp object. | ||
* Carve bone/tooth/nail/hoof/horn darts. Uses any of said materials, requires a sharp object. | * Carve bone/tooth/nail/hoof/horn darts. Uses any of said materials, requires a sharp object. | ||
− | |||
− | === Weapons (Wood/Leather | + | === Weapons (Wood/Cloth/Leather) === |
* Carve wooden dagger. Uses a wooden branch, and requires a sharp object. | * Carve wooden dagger. Uses a wooden branch, and requires a sharp object. | ||
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* Carve wooden pike. Uses two wooden branches, and requires a sharp object. | * Carve wooden pike. Uses two wooden branches, and requires a sharp object. | ||
* Carve wooden club. Uses a wooden branch, and requires a sharp object. | * Carve wooden club. Uses a wooden branch, and requires a sharp object. | ||
− | |||
* Craft leather/scale whip. Uses leather/scale, and requires a sharp object. | * Craft leather/scale whip. Uses leather/scale, and requires a sharp object. | ||
* Craft leather/scale/chitin caestus. Uses any of said materials, and requires a sharp object. | * Craft leather/scale/chitin caestus. Uses any of said materials, and requires a sharp object. | ||
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* Craft leather/scale sling. Uses leather, and requires a sharp object. | * Craft leather/scale sling. Uses leather, and requires a sharp object. | ||
* Craft cloth sling. Uses cloth, and requires a sharp object. | * Craft cloth sling. Uses cloth, and requires a sharp object. | ||
− | |||
− | |||
=== Weapons (Bone) === | === Weapons (Bone) === | ||
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* Carve bone/shell/tooth/horn two-handed sword. Uses any of said materials plus a stave, requires a sharp object. | * Carve bone/shell/tooth/horn two-handed sword. Uses any of said materials plus a stave, requires a sharp object. | ||
* Carve bone club. Uses bones, and requires a sharp object. | * Carve bone club. Uses bones, and requires a sharp object. | ||
− | |||
− | |||
* Craft bone/tooth/nail/hoof/horn katar. Uses any of said materials, and requires a sharp object. | * Craft bone/tooth/nail/hoof/horn katar. Uses any of said materials, and requires a sharp object. | ||
* Craft bone bow. Uses bones and thread, requires a sharp object. | * Craft bone bow. Uses bones and thread, requires a sharp object. | ||
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* Make leather/scale loincloth. Uses leather/scale. | * Make leather/scale loincloth. Uses leather/scale. | ||
* Sew leather/scale trousers. Uses leather/scale and thread, requires a needle. | * Sew leather/scale trousers. Uses leather/scale and thread, requires a needle. | ||
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* Sew leather/scale sandals. Uses leather/scale and thread, requires a needle. | * Sew leather/scale sandals. Uses leather/scale and thread, requires a needle. | ||
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* Decorate object with leather/scale. Uses leather/scale and thread, requires a needle. | * Decorate object with leather/scale. Uses leather/scale and thread, requires a needle. | ||
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* Make cloth loincloth. Uses cloth. | * Make cloth loincloth. Uses cloth. | ||
* Sew cloth trousers. Uses cloth and thread, requires a needle. | * Sew cloth trousers. Uses cloth and thread, requires a needle. | ||
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* Sew cloth socks. Uses cloth and thread, requires a needle. | * Sew cloth socks. Uses cloth and thread, requires a needle. | ||
* Sew cloth sandals. Uses cloth and thread, requires a needle. | * Sew cloth sandals. Uses cloth and thread, requires a needle. | ||
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* Decorate object with cloth. Uses cloth and thread, requires a needle. | * Decorate object with cloth. Uses cloth and thread, requires a needle. | ||
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=== Shields/Crafts (Wood) === | === Shields/Crafts (Wood) === | ||
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* Carve wooden mask. Uses wooden branch, and requires a sharp object. | * Carve wooden mask. Uses wooden branch, and requires a sharp object. | ||
* Carve wooden sandals. Uses a wooden branch, and requires a sharp object. | * Carve wooden sandals. Uses a wooden branch, and requires a sharp object. | ||
− | |||
* Decorate object with wood. Uses a wooden branch, and requires a sharp object. | * Decorate object with wood. Uses a wooden branch, and requires a sharp object. | ||
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* Carve bone/shell mask. Uses either of said materials, and requires a sharp object. | * Carve bone/shell mask. Uses either of said materials, and requires a sharp object. | ||
* Craft skull mask. Uses a skull, and requires a sharp object. | * Craft skull mask. Uses a skull, and requires a sharp object. | ||
− | |||
* Decorate object with bone/shell/tooth/nail/hoof/horn. Uses said materials, requires a sharp object. | * Decorate object with bone/shell/tooth/nail/hoof/horn. Uses said materials, requires a sharp object. | ||
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* Craft stone bracelet. Uses a blunt small rock, and requires a second. | * Craft stone bracelet. Uses a blunt small rock, and requires a second. | ||
* Craft stone crown. Uses a blunt small rock, and requires a second. | * Craft stone crown. Uses a blunt small rock, and requires a second. | ||
− | * Craft stone | + | * Craft stone cabochan. Uses a blunt small rock, and requires a second. |
* Decorate object with stone. Uses a blunt small rock, and requires a second. | * Decorate object with stone. Uses a blunt small rock, and requires a second. | ||
+ | |||
+ | === Item Dismantling === | ||
+ | |||
+ | * Split wooden log into branches. Also requires a sharp object. Ignore the absurdity. | ||
+ | * Split large stone into small rocks. Also requires a blunt small rock. | ||
+ | * Unravel cloth into thread. | ||
+ | * Dismantle cloth item. Requires a sharp object. | ||
+ | * Dismantle leather/scale/chitin item. Requires a sharp object. | ||
+ | * Dismantle stone item. Requires a blunt small rock. | ||
+ | * Dismantle metal item. Requires a blunt small rock. | ||
=== Cooking and Alchemy === | === Cooking and Alchemy === | ||
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* Brew alcohol from plant. Uses valid plant, requires a cooking pot and an empty waterskin. | * Brew alcohol from plant. Uses valid plant, requires a cooking pot and an empty waterskin. | ||
* Brew alcohol from fruit. Uses valid plant growth, requires a cooking pot and an empty waterskin. | * Brew alcohol from fruit. Uses valid plant growth, requires a cooking pot and an empty waterskin. | ||
− | |||
* Extract from plant. Uses extractable plant, requires a mortar and pestle plus an empty waterskin. | * Extract from plant. Uses extractable plant, requires a mortar and pestle plus an empty waterskin. | ||
* Refine venom into toxin. Uses a venom sac, requires a mortar and pestle plus an empty waterskin. | * Refine venom into toxin. Uses a venom sac, requires a mortar and pestle plus an empty waterskin. | ||
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* Extract from (semi)megabeast heart, requires a mortar and pestle plus an empty waterskin. | * Extract from (semi)megabeast heart, requires a mortar and pestle plus an empty waterskin. | ||
* Extract from generated creature heart, requires a mortar and pestle plus an empty waterskin. | * Extract from generated creature heart, requires a mortar and pestle plus an empty waterskin. | ||
− | |||
=== Paper/Parchment Crafting === | === Paper/Parchment Crafting === | ||
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* Dry skin into parchment. Uses a raw hide, and requires a sharp object. | * Dry skin into parchment. Uses a raw hide, and requires a sharp object. | ||
* Carve wooden scroll rollers. Uses a wooden branch, and requires a sharp object. | * Carve wooden scroll rollers. Uses a wooden branch, and requires a sharp object. | ||
− | |||
* Assemble a scroll. Uses a sheet and a scroll roller. | * Assemble a scroll. Uses a sheet and a scroll roller. | ||
* Craft a quire. Uses a sheet. | * Craft a quire. Uses a sheet. | ||
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* Carve wooden bell. Uses a wooden log, and requires a sharp object. | * Carve wooden bell. Uses a wooden log, and requires a sharp object. | ||
− | == Appendix B, List of | + | == Appendix B, List of Forging Reactions (at Carpenter's Workshop): == |
=== Metalworking (Basic Tools) === | === Metalworking (Basic Tools) === | ||
* Craft makeshift forge. Uses 10 small rocks. | * Craft makeshift forge. Uses 10 small rocks. | ||
− | * Repair metal item. Uses metal and | + | * Repair metal item. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal axe. Uses metal, a stave, and | + | * Craft metal axe. Uses metal, a stave, and a log, requires a makeshift forge, a sharp object, and a blunt small rock. |
− | * Craft metal mortar and pestle. Uses metal and | + | * Craft metal mortar and pestle. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal cooking pot. Uses metal and | + | * Craft metal cooking pot. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
=== Metalworking (Ammunition) === | === Metalworking (Ammunition) === | ||
− | * Craft metal sling bullets. Uses metal and | + | * Craft metal sling bullets. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal arrows. Uses metal, a stave, and | + | * Craft metal arrows. Uses metal, a stave, and a log, requires a makeshift forge, a sharp object, and a blunt small rock. |
− | * Craft metal bolts. Uses metal, a stave, and | + | * Craft metal bolts. Uses metal, a stave, and a log, requires a makeshift forge, a sharp object, and a blunt small rock. |
− | * Craft metal javelins. Uses metal, a stave, and | + | * Craft metal javelins. Uses metal, a stave, and a log, requires a makeshift forge, a sharp object, and a blunt small rock. |
− | * Craft metal darts. Uses metal and | + | * Craft metal darts. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | |||
=== Metalworking (Weapons) === | === Metalworking (Weapons) === | ||
− | * Craft metal dagger. Uses metal and | + | * Craft metal dagger. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal spear. Uses metal, a stave, and | + | * Craft metal spear. Uses metal, a stave, and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal pike. Uses metal, a stave, and | + | * Craft metal pike. Uses metal, a stave, and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal battle axe. Uses metal, a stave, and | + | * Craft metal battle axe. Uses metal, a stave, and a log, requires a makeshift forge, a sharp object, and a blunt small rock. |
− | * Craft metal great axe. Uses metal, a stave, and | + | * Craft metal great axe. Uses metal, a stave, and a log, requires a makeshift forge, a sharp object, and a blunt small rock. |
− | * Craft metal short sword. Uses metal, a stave, and | + | * Craft metal short sword. Uses metal, a stave, and a log, requires a makeshift forge, a sharp object, and a blunt small rock. |
− | * Craft metal long sword. Uses metal, a stave, and | + | * Craft metal long sword. Uses metal, a stave, and a log, requires a makeshift forge, a sharp object, and a blunt small rock. |
− | * Craft metal two-handed sword. Uses metal, a stave, and | + | * Craft metal two-handed sword. Uses metal, a stave, and a log, requires a makeshift forge, a sharp object, and a blunt small rock. |
− | * Craft metal mace. Uses metal, a stave, and | + | * Craft metal mace. Uses metal, a stave, and a log, requires a makeshift forge, a sharp object, and a blunt small rock. |
− | * Craft metal war hammer. Uses metal, a stave, and | + | * Craft metal war hammer. Uses metal, a stave, and a log, requires a makeshift forge, a sharp object, and a blunt small rock. |
− | * Craft metal maul. Uses metal, a stave, and | + | * Craft metal maul. Uses metal, a stave, and a log, requires a makeshift forge, a sharp object, and a blunt small rock. |
− | * Craft metal caestus. Uses metal and | + | * Craft metal caestus. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal katar. Uses metal and | + | * Craft metal katar. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
=== Metalworking (Shields/Armor) === | === Metalworking (Shields/Armor) === | ||
− | * Craft metal buckler. Uses metal and | + | * Craft metal buckler. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal shield. Uses metal and | + | * Craft metal shield. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal helmet. Uses metal and | + | * Craft metal helmet. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal cap. Uses metal and | + | * Craft metal cap. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal breastplate. Uses metal and | + | * Craft metal breastplate. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal mail shirt. Uses metal and | + | * Craft metal mail shirt. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal greaves. Uses metal and | + | * Craft metal greaves. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal mail leggings. Uses metal and | + | * Craft metal mail leggings. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal low boots. Uses metal and | + | * Craft metal low boots. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal high boots. Uses metal | + | * Craft metal high boots. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
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=== Metalworking (Crafts) === | === Metalworking (Crafts) === | ||
− | * Craft metal crutch. Uses metal and | + | * Craft metal crutch. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal goblet. Uses metal and | + | * Craft metal goblet. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal minecart. Uses metal and | + | * Craft metal minecart. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal figurine. Uses metal and | + | * Craft metal figurine. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal ring. Uses metal and | + | * Craft metal ring. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal earring. Uses metal and | + | * Craft metal earring. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal scepter. Uses metal and | + | * Craft metal scepter. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal amulet. Uses metal and | + | * Craft metal amulet. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal bracelet. Uses metal and | + | * Craft metal bracelet. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal crown. Uses metal and | + | * Craft metal crown. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal cabochan. Uses metal and | + | * Craft metal cabochan. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Craft metal mask. Uses metal and | + | * Craft metal mask. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
− | * Decorate object with metal. Uses metal and | + | * Decorate object with metal. Uses metal and a log, requires a makeshift forge and a blunt small rock. |
=== Metalworking (Instruments) === | === Metalworking (Instruments) === | ||
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* Craft metal bell. Uses metal and a log, requires a makeshift forge and a blunt small rock. | * Craft metal bell. Uses metal and a log, requires a makeshift forge and a blunt small rock. | ||
− | == Appendix C, List of | + | == Appendix C, List of More Useful Stones == |
* Andesite | * Andesite | ||
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* Slate | * Slate | ||
− | == Appendix D, List of | + | == Appendix D, List of Monsters With Improved Body Materials == |
=== Tier 1 === | === Tier 1 === | ||
− | * Alligator (and variants) | + | * Alligator (and variants, alligator men are currently unusable) |
− | * Anaconda (and variants) | + | * Anaconda (and variants, anaconda men are currently unusable) |
− | * Armadillo (and variants) | + | * Armadillo (and variants, armadillo men are currently unusable) |
− | * Black bear (and variants) | + | * Black bear (and variants, black bear men are currently unusable) |
* Blind cave bear | * Blind cave bear | ||
− | * Blind cave ogre | + | * Blind cave ogre (currently unusable) |
* Cave crocodile | * Cave crocodile | ||
* Cave dragon | * Cave dragon | ||
* Coelacanth | * Coelacanth | ||
− | * Elephant (and variants | + | * Elephant (and variants, elephant men are currently unusable) |
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* Giant cave spider | * Giant cave spider | ||
* Giant desert scorpion (re-added due to Toady removing them ;w;) | * Giant desert scorpion (re-added due to Toady removing them ;w;) | ||
− | * Mantis (normal version is a non-butcherable vermin) | + | * Giant Mantis (normal version is a non-butcherable vermin, mantis men are currently unusable) |
− | * | + | * Gigantic squid (normal version is a non-butcherable vermin, squid men are currently unusable) |
* Great white shark | * Great white shark | ||
− | * Grizzly bear (and variants) | + | * Grizzly bear (and variants, grizzly bear men are currently unusable) |
− | * Hippo (and variants) | + | * Hippo (and variants, hippo men are currently unusable) |
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* Ogre | * Ogre | ||
− | * | + | * Ocra (and variants, orca men are currently unusable) |
− | + | * Polar bear (and variants, polar bear men are currently unusable) | |
− | * Polar bear (and variants) | + | * Rhinoceros (and variants, rhinoceros men are currently unusable) |
− | * Rhinoceros (and variants) | + | * Saltwater crocodile (and variants, saltwater crocodile men are currently unusable) |
− | * Saltwater crocodile (and variants) | ||
* Sea monster | * Sea monster | ||
* Sea serpent | * Sea serpent | ||
* Troll | * Troll | ||
* Voracious cave crawler | * Voracious cave crawler | ||
− | * Walrus (and variants) | + | * Walrus (and variants, walrus men are currently unusable) |
− | * Wild boar (and variants) | + | * Wild boar (and variants, wild boar men are currently unusable) |
* Cyclops | * Cyclops | ||
* Ettin | * Ettin | ||
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* Dire bear | * Dire bear | ||
* Feral ogre | * Feral ogre | ||
− | * | + | * Lesser dragon |
=== Tier 2 === | === Tier 2 === | ||
− | |||
* Dragon | * Dragon | ||
* Hydra | * Hydra | ||
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* Treant (wood) | * Treant (wood) | ||
− | == Appendix E, List of | + | == Appendix E, List of Monsters That Yield Venom Sacs == |
− | * | + | * Giant adder (normal version is too small to butcher, adder men are currently unusable) |
− | * Giant bark scorpion (normal version is a non-butcherable vermin) | + | * Giant bark scorpion (normal version is a non-butcherable vermin, bark scorpion men are currently unusable) |
− | * Black mamba (variants, | + | * Black mamba (and variants, black mamba men are currently unusable) |
* Giant brown recluse spider (normal version is a non-butcherable vermin, recluse spider men are currently unusable) | * Giant brown recluse spider (normal version is a non-butcherable vermin, recluse spider men are currently unusable) | ||
− | * Bushmaster (and variants) | + | * Bushmaster (and variants, bushmaster men are currently unusable) |
− | * | + | * Giant copperhead snake (normal version is too small to butcher, copperhead snake men are currently unusable) |
* Giant desert scorpion | * Giant desert scorpion | ||
* Giant cave spider | * Giant cave spider | ||
− | * Gila monsters (and variants) | + | * Gila monsters (and variants, gila monster men are currently unusable) |
* Helmet snake | * Helmet snake | ||
* King cobra (and variants, king cobra men are currently unusable) | * King cobra (and variants, king cobra men are currently unusable) | ||
− | * Platypus (variants, | + | * Platypus (and variants, platypus men are currently unusable) |
* Rattlesnake (and variants, rattlesnake men are currently unusable) | * Rattlesnake (and variants, rattlesnake men are currently unusable) | ||
− | * Serpent man | + | * Serpent man (currently unusable) |
* Manticore | * Manticore | ||
− | == Appendix F, List of | + | == Appendix F, List of Plant and Misc Craftable Extracts == |
− | === | + | === Extract-bearing Plants === |
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* Dwarven syrup. Delicious but does nothing. | * Dwarven syrup. Delicious but does nothing. | ||
* Gnomeblight. Still only deadly to gnomes. | * Gnomeblight. Still only deadly to gnomes. | ||
− | * Golden salve. | + | * Golden salve. Major boost to recuperation, cures bleeding, brief effect. |
− | * Marshmend, from muck root. | + | * Marshmend, from muck root. Boosts recuperation somewhat, also causes numbness. |
− | * Whiplash, from whip vine. Boost agility and speed some, side effects of | + | * Whiplash, from whip vine. Boost agility and speed some, side effects of dizzness and nausea. |
* Barbed haze, from sliver barb. Assorted stat boost, penalties, and other Fun. | * Barbed haze, from sliver barb. Assorted stat boost, penalties, and other Fun. | ||
− | === Megabeast and | + | === Megabeast and Semi-megabeast Hearts === |
* Aetherbreath, from mi-gos. Grants immunity to suffocation. | * Aetherbreath, from mi-gos. Grants immunity to suffocation. | ||
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* Insight, from ettins. Boosts assorted mental stats. | * Insight, from ettins. Boosts assorted mental stats. | ||
* Relentlessness, from minotaurs. Grants immunity to stunning, exertion, and pain. | * Relentlessness, from minotaurs. Grants immunity to stunning, exertion, and pain. | ||
− | * | + | * Transmutation, from hydras. Temporary transformation into a hydra. |
* Stoneskin, from gargoyles. Hardens you against attacks. | * Stoneskin, from gargoyles. Hardens you against attacks. | ||
* Swiftness, from rocs. Boost agility, increases speed somewhat. | * Swiftness, from rocs. Boost agility, increases speed somewhat. | ||
− | * True seeing, from | + | * True seeing, from cyclopes. Grants extravision and creature-sensing. |
* Trickery, from manticores. Sharply boosts various social stats. | * Trickery, from manticores. Sharply boosts various social stats. | ||
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* Cursed dragonblood, from sanguine dragons. Dangerous to drink, but has some minor situational benefits. | * Cursed dragonblood, from sanguine dragons. Dangerous to drink, but has some minor situational benefits. | ||
− | == Appendix G, List of plants made harvestable in the | + | == Appendix G, List of plants made harvestable in the Mod == |
* Alfalfa, available most of summer into early winter. Edible raw. | * Alfalfa, available most of summer into early winter. Edible raw. | ||
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* White millet, available all summer and autumn. Source of flour and alcohol. | * White millet, available all summer and autumn. Source of flour and alcohol. | ||
* Valley herb, available most of spring. Source of extract. | * Valley herb, available most of spring. Source of extract. | ||
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