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==The Scripts== | ==The Scripts== | ||
Scripts for Dwarf Fortress 34.10 with DFHack 34.10:<br> | Scripts for Dwarf Fortress 34.10 with DFHack 34.10:<br> | ||
First, the links to the actual scripts... | First, the links to the actual scripts... | ||
− | [ | + | [http://dl.dropbox.com/u/1339319/df_scripts/brainwash.lua brainwash] |
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− | [ | + | [http://dl.dropbox.com/u/1339319/df_scripts/elevate_mental.lua elevate_mental] |
− | [ | + | [http://dl.dropbox.com/u/1339319/df_scripts/elevate_physical.lua elevate_physical] |
− | [ | + | [http://dl.dropbox.com/u/1339319/df_scripts/make_legendary.lua make_legendary] |
− | [ | + | [http://dl.dropbox.com/u/1339319/df_scripts/rejuvenate.lua rejuvenate] |
+ | [http://dl.dropbox.com/u/1339319/df_scripts/armoks_blessing.lua armoks_blessing] | ||
So, how do these work? These .lua files linked above are scripts written in the [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] programming language. DFHack, as of at least 34.10, includes an interpreter that will parse and execute code written in [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua]. | So, how do these work? These .lua files linked above are scripts written in the [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] programming language. DFHack, as of at least 34.10, includes an interpreter that will parse and execute code written in [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua]. | ||
<br> | <br> | ||
− | With each new release of DFHack, there are updated variables, functions and other changes to | + | With each new release of DFHack, there are updated variables, functions and other changes to interface. As such, there will be a delay between new releases and when some of these scripts will work. However, feel free to modify any and all of the scripts as much as you wish. Let the code be free! Fly code, fly! |
− | However, feel free to modify any and all of the scripts as much as you wish. Let the code be free! Fly code, fly! | ||
<br><br> | <br><br> | ||
Now what does each script do? A good starting point! | Now what does each script do? A good starting point! | ||
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==Information about each script== | ==Information about each script== | ||
===brainwash=== | ===brainwash=== | ||
The brainwash script modifies the personality traits of a single dwarf to match an ideal personality. What ideal means will doubtless vary from person to person, but I created my ideal based on the goal that the dwarf would be as stable and reliable as possible.<br> | The brainwash script modifies the personality traits of a single dwarf to match an ideal personality. What ideal means will doubtless vary from person to person, but I created my ideal based on the goal that the dwarf would be as stable and reliable as possible.<br> | ||
An interesting result of my ideal personality values is that dwarves without clothing are remarkably resistant to tantrums. In fact, I had an entirely naked fort for many months, and while all the dwarves were at zero happiness, there were no tantrums, no fights, no deaths. So, brainwashing works on dwarves!<br> | An interesting result of my ideal personality values is that dwarves without clothing are remarkably resistant to tantrums. In fact, I had an entirely naked fort for many months, and while all the dwarves were at zero happiness, there were no tantrums, no fights, no deaths. So, brainwashing works on dwarves!<br> | ||
− | Modifying the script is straightforward, just adjust the values you wish by each personality trait. Subsequent adjustments will overwrite any previous adjustments, and you can adjust a dwarf as many times or as often as you wish, as far as I | + | Modifying the script is straightforward, just adjust the values you wish by each personality trait. Subsequent adjustments will overwrite any previous adjustments, and you can adjust a dwarf as many times or as often as you wish, as far as I call tell.<br> |
You could also make a very "unstable" and "unreliable" dwarf by modifying the values in the script, which has all sorts of entertainment potential. | You could also make a very "unstable" and "unreliable" dwarf by modifying the values in the script, which has all sorts of entertainment potential. | ||
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===elevate_mental=== | ===elevate_mental=== | ||
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===elevate_physical=== | ===elevate_physical=== | ||
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===make_legendary=== | ===make_legendary=== | ||
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===rejuvenate=== | ===rejuvenate=== | ||
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===armoks_blessing=== | ===armoks_blessing=== | ||
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==How do I install and use the scripts?== | ==How do I install and use the scripts?== | ||
===Installation=== | ===Installation=== | ||
− | Happily, this is the easy part. Install Dwarf Fortress. Install DFHack. Copy the scripts into the /hack/scripts/ directory. That means you click on the link to the script, and save that file into that directory.<br>So, if you clicked on the rejuvenate link, for example, it would show you the rejuvenate.lua source code file. In your browser, save that page as, browse to your | + | Happily, this is the easy part. Install Dwarf Fortress. Install DFHack. Copy the scripts into the /hack/scripts/ directory. That means you click on the link to the script, and save that file into that directory.<br>So, if you clicked on the rejuvenate link, for example, it would show you the rejuvenate.lua source code file. In your browser, save that page as, browse to your df installation directory, browse to /hack/, browse to /scripts/ and save the file there.<br> |
If all went well, in the DFHack command line interface, if you use the 'ls' command, it will enumerate, near the bottom, all the scripts in the /hack/scripts/ directory. If rejuvenate shows up there, you're set! | If all went well, in the DFHack command line interface, if you use the 'ls' command, it will enumerate, near the bottom, all the scripts in the /hack/scripts/ directory. If rejuvenate shows up there, you're set! | ||
===Use=== | ===Use=== | ||
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