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==The Scripts== | ==The Scripts== | ||
Scripts for Dwarf Fortress 34.10 with DFHack 34.10:<br> | Scripts for Dwarf Fortress 34.10 with DFHack 34.10:<br> | ||
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[https://dl.dropboxusercontent.com/u/1339319/df_scripts/34.11r2/pref_adjust.lua pref_adjust] | [https://dl.dropboxusercontent.com/u/1339319/df_scripts/34.11r2/pref_adjust.lua pref_adjust] | ||
− | Here's the same scripts re-done for DF 40. | + | Here's the same scripts re-done for DF 40.08 & DFHack 40.08r2 |
[https://dl.dropboxusercontent.com/u/1339319/df_scripts/40.08/brainwash.lua brainwash] | [https://dl.dropboxusercontent.com/u/1339319/df_scripts/40.08/brainwash.lua brainwash] | ||
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So, how do these work? These .lua files linked above are scripts written in the [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] programming language. DFHack, as of at least 34.10, includes an interpreter that will parse and execute code written in [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua]. | So, how do these work? These .lua files linked above are scripts written in the [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua] programming language. DFHack, as of at least 34.10, includes an interpreter that will parse and execute code written in [http://en.wikipedia.org/wiki/Lua_%28programming_language%29 Lua]. | ||
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− | With each new release of DFHack, there are updated variables, functions and other changes to deal with. As such, there will be a delay between new releases and when some of these scripts will work. | + | With each new release of DFHack, there are updated variables, functions and other changes to deal with. As such, there will be a delay between new releases and when some of these scripts will work. However, feel free to modify any and all of the scripts as much as you wish. Let the code be free! Fly code, fly! |
− | However, feel free to modify any and all of the scripts as much as you wish. Let the code be free! Fly code, fly! | ||
<br><br> | <br><br> | ||
Now what does each script do? A good starting point! | Now what does each script do? A good starting point! | ||
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The brainwash script modifies the personality traits of a single dwarf to match an ideal personality. What ideal means will doubtless vary from person to person, but I created my ideal based on the goal that the dwarf would be as stable and reliable as possible.<br> | The brainwash script modifies the personality traits of a single dwarf to match an ideal personality. What ideal means will doubtless vary from person to person, but I created my ideal based on the goal that the dwarf would be as stable and reliable as possible.<br> | ||
An interesting result of my ideal personality values is that dwarves without clothing are remarkably resistant to tantrums. In fact, I had an entirely naked fort for many months, and while all the dwarves were at zero happiness, there were no tantrums, no fights, no deaths. So, brainwashing works on dwarves!<br> | An interesting result of my ideal personality values is that dwarves without clothing are remarkably resistant to tantrums. In fact, I had an entirely naked fort for many months, and while all the dwarves were at zero happiness, there were no tantrums, no fights, no deaths. So, brainwashing works on dwarves!<br> | ||
− | Modifying the script is straightforward, just adjust the values you wish by each personality trait. Subsequent adjustments will overwrite any previous adjustments, and you can adjust a dwarf as many times or as often as you wish, as far as I | + | Modifying the script is straightforward, just adjust the values you wish by each personality trait. Subsequent adjustments will overwrite any previous adjustments, and you can adjust a dwarf as many times or as often as you wish, as far as I call tell.<br> |
You could also make a very "unstable" and "unreliable" dwarf by modifying the values in the script, which has all sorts of entertainment potential. | You could also make a very "unstable" and "unreliable" dwarf by modifying the values in the script, which has all sorts of entertainment potential. | ||
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===elevate_mental=== | ===elevate_mental=== | ||
This script will adjust all the mental attributes of a single dwarf from whatever they currently are to the value 2600. While 2600 is not the maximum, it's very high, and you'll find this is high enough for most common activities. To adjust this value, pass the new value to the script as an argument. For example: 'elevate_mental 2700' | This script will adjust all the mental attributes of a single dwarf from whatever they currently are to the value 2600. While 2600 is not the maximum, it's very high, and you'll find this is high enough for most common activities. To adjust this value, pass the new value to the script as an argument. For example: 'elevate_mental 2700' | ||
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As always, there will likely be some tweaks, but unless there are some serious changes, these should work with all 40.x versions going forward. | As always, there will likely be some tweaks, but unless there are some serious changes, these should work with all 40.x versions going forward. | ||
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==How do I install and use the scripts?== | ==How do I install and use the scripts?== | ||
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===Bugs?=== | ===Bugs?=== | ||
− | I've never seen these scripts crash DF, but if they do, please PM me on the forums, or e-mail via the wiki. Note, for the moment, these scripts are meant for use with DF & DFHack 34.10, 34.11 & | + | I've never seen these scripts crash DF, but if they do, please PM me on the forums, or e-mail via the wiki. Note, for the moment, these scripts are meant for use with DF & DFHack 34.10, 34.11 & 40.08 '''''ONLY''''' |