v50 Steam/Premium information for editors
  • v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
  • Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.

Editing User talk:Ghostbird

Jump to navigation Jump to search

Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.


The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

Latest revision Your text
Line 9: Line 9:
 
==== Founding and building. ====
 
==== Founding and building. ====
  
I decided to embark in an area with an aquifer but with enough z-levels above it to drop a dug out staircase into it and form a tunnel trough it.
+
I decided to embark in an embark with an aquifer but with enough z-levels above it to drop a dug out staircase into it and form a tunnel trough it.
 
I decided to dig the fortress down from one of the smaller hills that lay on the large slope down to the river that formed the embark. I removed all the ramps around the hill, to have a reasonably safe place for my farms there. Once the basics were set up, I dug down and found that I had been lucky enough to dig into a chert vein between the aquifers. There were aquifers located north-west and south-east of the fortress. This made building easier than anticipated. I noticed some valleys downhill, that seemed useful as lakes for fishing. I dug a moat in front of the gate that ended in the upper valley. I made sure to build a drawbridge across the I build a dwarven water reactor on the Z-level above the south-eastern aquifer. The advantage of such a DWR is that it always maintains a fixed water pressure and minimum amount of water. I connected the DWR to a pump stack that pumped out of another part of the same aquifer. The pump stack brought the water up beside my gate and created a waterfall into the moat. I walled in the both the upper and the lower valley. A dwarf drowned because of stupid pathing while working on this project. Since He was my first dead dwarf I decided to build him an elaborate memorial. I dug out the lower valley a bit to create a cliff protruding from the hillside into the valley. I then built up the walls of the lower valley two z-levels. The third z-level had a single opening that, through a vertical channel, drained into the north-western aquifer. The third z-level of the lower valley and the upper valley were on the same z-level. I constructed a twenty z-level high tower in the middle of the lower valley, accessible only by a tunnel from my fortress. I constructed a tomb in the cliff I dug earlier, only accessible by a tunnel that ended on the lowest z-level of the lower valley. I build a memorial to the dead dwarf on top of the cliff overlooking the lower valley and entombed him in the tomb below. I then turned on the pump stack. The water flowed trough the moat and into the higher valley, on to the lower valley. Because of the lazy pressure model and the underpass from the higher to the lower lake (both former valleys), the higher lake would fill to 7/7 water before the lower lake would fill to 1/7 and start overflowing and draining the excess water into the aquifer.
 
I decided to dig the fortress down from one of the smaller hills that lay on the large slope down to the river that formed the embark. I removed all the ramps around the hill, to have a reasonably safe place for my farms there. Once the basics were set up, I dug down and found that I had been lucky enough to dig into a chert vein between the aquifers. There were aquifers located north-west and south-east of the fortress. This made building easier than anticipated. I noticed some valleys downhill, that seemed useful as lakes for fishing. I dug a moat in front of the gate that ended in the upper valley. I made sure to build a drawbridge across the I build a dwarven water reactor on the Z-level above the south-eastern aquifer. The advantage of such a DWR is that it always maintains a fixed water pressure and minimum amount of water. I connected the DWR to a pump stack that pumped out of another part of the same aquifer. The pump stack brought the water up beside my gate and created a waterfall into the moat. I walled in the both the upper and the lower valley. A dwarf drowned because of stupid pathing while working on this project. Since He was my first dead dwarf I decided to build him an elaborate memorial. I dug out the lower valley a bit to create a cliff protruding from the hillside into the valley. I then built up the walls of the lower valley two z-levels. The third z-level had a single opening that, through a vertical channel, drained into the north-western aquifer. The third z-level of the lower valley and the upper valley were on the same z-level. I constructed a twenty z-level high tower in the middle of the lower valley, accessible only by a tunnel from my fortress. I constructed a tomb in the cliff I dug earlier, only accessible by a tunnel that ended on the lowest z-level of the lower valley. I build a memorial to the dead dwarf on top of the cliff overlooking the lower valley and entombed him in the tomb below. I then turned on the pump stack. The water flowed trough the moat and into the higher valley, on to the lower valley. Because of the lazy pressure model and the underpass from the higher to the lower lake (both former valleys), the higher lake would fill to 7/7 water before the lower lake would fill to 1/7 and start overflowing and draining the excess water into the aquifer.
  
Line 35: Line 35:
 
==== Final siege ====
 
==== Final siege ====
  
This time when the siege was announced, I looked around the paused embark and noticed that this was the full force of the goblin civilization. They had even brought their highest official, the law-giver Nonu Usmdasulu (Ashbelches), an ancient gila monster riding a giant rat. Nonu Ashbelches had become the law-giver of the goblin civilization after defeating the goblin lieutenant Osnun Liehaunt exactly one milennium earlier. What was truly perplexing though was the fact that at the same time, a squad of trolls had spawned beside my trade depot. Since they were so close already, the drawbridge that separated the depot and the fortress failed to raise in time, and they happily ravaged the inside of my fortress. Prompting the dwarves inside to run outside to the top of my fortress, an area outside the burrow, where they were quickly shot by the two squads of goblin archers that stood around locked outside the wall of my fortress. Another squad of trolls ran into the drowning trap at my gate. Then I discovered a problem. Trolls have no problem with swimming. They simply swam into the almost completed reservoir and climbed out trough the last hole in the ceiling, into my fortress. My military managed to kill all but one of the trolls inside the fortress, in the process dying of terminal stupidity. Noteworthy was my Hammerdwarf/Marksdwarf military commander. Equipped with shield, silver war-hammer and bone crossbow, he refused to shoot at a troll. Instead of taking shield and war-hammer, he firmly held his crossbow with both hands and beat the troll while the troll transformed him into a bloody mess. Alas so many dwarves had died at the trolls hand that the fortress descended into a tantrum spiral. In the meantime, the last troll ran around hitting everything within sight and being attacked by all animals and berserk dwarves, getting bruised all over until a berserk dwarf's lucky shot ended his rampage. Amid all this a single miserable legendary engraver was running along the walls, masterfully sketching every gruesome detail of what happened into the rock, recorded for a future visitor.
+
This time when the siege was announced, I looked around the paused embark and noticed that this was the full force of the goblin civilization. They had even brought their highest official, the law-giver Nonu Usmdasulu, a gila monster riding a giant rat. What was truly perplexing though was the fact that at the same time, a squad of trolls had spawned beside my trade depot. Since they were so close already, the drawbridge that separated the depot and the fortress failed to raise in time, and they happily ravaged the inside of my fortress. Prompting the dwarves inside to run outside to the top of my fortress, an area outside the burrow, where they were quickly shot by the two squads of goblin archers that stood around locked outside the wall of my fortress. Another squad of trolls ran into the drowning trap at my gate. Then I discovered a problem. Trolls have no problem with swimming. They simply swam into the almost completed reservoir and climbed out trough the last hole in the ceiling, into my fortress. My military managed to kill the trolls inside the fortress, in the process dying of terminal stupidity. Noteworthy was my Hammerdwarf/Marksdwarf military commander. Equipped with shield, silver war-hammer and bone crossbow, he refused to shoot at a troll. Instead of taking shield and war-hammer, he firmly held his crossbow with both hands and beat the troll while the troll transformed him into a bloody mess. Alas so many dwarves had died at the trolls hand that the fortress descended into a tantrum spiral. The last thing I could do was put my engravers to work, to ensure that as much as possible of the gruesome fate of this place was recorded for a future visitor.
 
 
== Adventures ==
 
 
 
=== New Experience ===
 
 
 
The last version of DF2 I had played was 0.31.16. The current version took me a while to get used to. My first three adventurers died of a common cause. Bogeymen, even a demigod level adventurer proved no match for them.
 
 
 
=== Fourth Adventurer ===
 
 
 
With my fourth adventurer I adopted the habit of staying overnight inside buildings. When I made it to a human hamlet and killed a cougar for them. I then went on to kill an elven bandit for them, which went rather badly. After firing from ambush at the elf for a while I noticed that he simply pulled out the bolts and dropped them. A wolf happened to pass, the elf charged it and killed it very quickly despite the fact that I had repeatedly perforated all of his leg muscles and his right hand. A wandering human swordsman passed, and discovered me. Then the elf saw me as well, charged me and killed me with a single flick of his whip.
 
  
 
== Inventions ==
 
== Inventions ==
Line 51: Line 41:
 
=== Dwarven Washer Reactor ===
 
=== Dwarven Washer Reactor ===
  
==== Description ====
 
 
A variation on the Dwarven Water Reactor. Delivers less power than a DWR but it is safer for dwarves, especially the part that gets drained by the pump.
 
A variation on the Dwarven Water Reactor. Delivers less power than a DWR but it is safer for dwarves, especially the part that gets drained by the pump.
<br />'''Note:''' lower z-level must be build (partially) into an aquifer, preferably with only the northern part (when oriented as shown in the diagram) in the aquifer.
+
'''Note:''' lower z-level must be build (partially) into an aquifer, preferably with only the northern part (when oriented as shown in the diagram) in the aquifer.
  
==== Based on: ====
+
Based on:
 
* Aquifers absorb water
 
* Aquifers absorb water
 
* Behaviour of pressure's lazy model when using underflows.
 
* Behaviour of pressure's lazy model when using underflows.
  
==== Use ====
 
 
This guarantees that while the northern part is always pretty dangerous up to 7/7 flowing water on the upper z-level, the southern part will, even when not being drained, never fill beyond 7/7 on the lower z-level. Because the southern part is constantly being drained by the pump, the water level is fairly low on that side. Any dwarf that falls or walks into the washer will be washed and flushed to the southern low water zone. If you normally channelled out the lower level, as you should do to dig into an aquifer, they can then use the ramps to climb to the southern floor on the upper z-level which is connected to your fortress.
 
This guarantees that while the northern part is always pretty dangerous up to 7/7 flowing water on the upper z-level, the southern part will, even when not being drained, never fill beyond 7/7 on the lower z-level. Because the southern part is constantly being drained by the pump, the water level is fairly low on that side. Any dwarf that falls or walks into the washer will be washed and flushed to the southern low water zone. If you normally channelled out the lower level, as you should do to dig into an aquifer, they can then use the ramps to climb to the southern floor on the upper z-level which is connected to your fortress.
 
Because the water level of the southern part is dependent on the amount of drain the pump provides, this system becomes more safe when multiple pumps and wheels are placed alternating, creating a larger washer.
 
Because the water level of the southern part is dependent on the amount of drain the pump provides, this system becomes more safe when multiple pumps and wheels are placed alternating, creating a larger washer.
  
'''Bonus:''' Designate the southern lower z-level as a meeting zone to automatically clean your dwarves and train their swimming skill.
+
Bonus: Designate the southern lower z-level as a meeting zone to automatically clean your dwarves and train their swimming skill.
==== Diagram ====
+
 
 
   Upper        Lower        '''Key:'''
 
   Upper        Lower        '''Key:'''
 
   Level        Level
 
   Level        Level

Please note that all contributions to Dwarf Fortress Wiki are considered to be released under the GFDL & MIT (see Dwarf Fortress Wiki:Copyrights for details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Please sign comments with ~~~~

To protect the wiki against automated edit spam, we kindly ask you to solve the following CAPTCHA:

Cancel Editing help (opens in new window)