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Editing User talk:HiEv
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Make a [[Sight]] (or perhaps [[Vision]]?) article explaining line-of-sight range, things that can and can't be seen through, etc... -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 03:31, 23 May 2012 (UTC) | Make a [[Sight]] (or perhaps [[Vision]]?) article explaining line-of-sight range, things that can and can't be seen through, etc... -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 03:31, 23 May 2012 (UTC) | ||
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== Helpful (?) Suggestion == | == Helpful (?) Suggestion == | ||
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:Yeah... I know that, I'm actually the primary moderator of the wiki for another game. However, I tend to forget about my watch list, but I remember I have stuff on my talk page. Dunno why, but that's what works for me. Thanks though! :-) -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 20:49, 20 May 2012 (UTC) | :Yeah... I know that, I'm actually the primary moderator of the wiki for another game. However, I tend to forget about my watch list, but I remember I have stuff on my talk page. Dunno why, but that's what works for me. Thanks though! :-) -- [[User:HiEv|<span style="color:#E05858;font-weight:bold;">Hi</span>]][[User talk:HiEv|<span style="color:#C06060;font-weight:bold;">Ev</span>]] 20:49, 20 May 2012 (UTC) | ||
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Just checking in on the Gravity Edit. What do you think is wrong or inaccurate? Have you dropped a dwarf or goblin from a height in the new version? I can provide screencaps and documentation. I've also been exploiting it to some effect in my current fortress. It likely has to do with Toady's nerfing the damage done by dwarves due to rockfalls during mining. | Just checking in on the Gravity Edit. What do you think is wrong or inaccurate? Have you dropped a dwarf or goblin from a height in the new version? I can provide screencaps and documentation. I've also been exploiting it to some effect in my current fortress. It likely has to do with Toady's nerfing the damage done by dwarves due to rockfalls during mining. | ||
− | Also notice you've corrected the Siege edit. Not to be combative, but caravans still come if your trade depot is blocked off. You get the message "they have nowhere to put their goods" . During a siege, the caravan does not show *period* whether there is access or not. My last line of defense is a long retractable bridge (thus the gravity update) which I rarely need to engage because the other traps usually cut the seigers to ribbons before they get there. I've also played a game where my trade depot was outside the fort, always accessible no matter what. Caravans did not arrive the season of a siege, no matter how soon the siege was lifted. Access does not figure in. Also, caravans can only be attacked by an ambush, since they do not arrive (in my experience) during a seige. | + | Also notice you've corrected the Siege edit. Not to be combative, but caravans still come if your trade depot is blocked off. You get the message "they have nowhere to put their goods" . During a siege, the caravan does not show *period* whether there is access or not. My last line of defense is a long retractable bridge (thus the gravity update) which I rarely need to engage because the other traps usually cut the seigers to ribbons before they get there. I've also played a game where my trade depot was outside the fort, always accessible no matter what. Caravans did not arrive the season of a siege, no matter how soon the siege was lifted. Access does not figure in. Also, caravans can only be attacked by an ambush, since they do not arrive (in my experience) during a seige. |
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