v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing User talk:Shardok
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 21: | Line 21: | ||
::Um.... yeah, you could say that with some confidence. | ::Um.... yeah, you could say that with some confidence. | ||
::Actually, I have a theory - that players with slower computers tend to see their individual dwarves work, and so value them more, and get into the "story" - where faster boxes invite an "overview" approach, and the player sees the fortress more as a whole, rarely stopping to see (or care about) the individual dwarves. Faster computer users don't tend to want to stop to consider individual personalities or preferences when choosing professions for a new wave of immigrants - first half into military, second half into haulers - forward! They are heading for the mega project, and that's the important part. Me... I have time to get to know my dwarves on quite the individual basis, whether I want to or not. :\ --[[User:Albedo|Albedo]] 10:29, 20 August 2009 (UTC) | ::Actually, I have a theory - that players with slower computers tend to see their individual dwarves work, and so value them more, and get into the "story" - where faster boxes invite an "overview" approach, and the player sees the fortress more as a whole, rarely stopping to see (or care about) the individual dwarves. Faster computer users don't tend to want to stop to consider individual personalities or preferences when choosing professions for a new wave of immigrants - first half into military, second half into haulers - forward! They are heading for the mega project, and that's the important part. Me... I have time to get to know my dwarves on quite the individual basis, whether I want to or not. :\ --[[User:Albedo|Albedo]] 10:29, 20 August 2009 (UTC) | ||
− | |||
− | |||
− | |||
== re: 2 secs == | == re: 2 secs == | ||
That doesn't quite make sense - the framerate depends on the processing ability of the CPU and when paused there is not much to process. The FPS should always cycle up to the max then unless you put the limit pointlessly high. If it was 2 secs at 100 it should be 1 sec at 200, which it clearly isn't. --[[User:Birthright|Birthright]] 12:09, 20 August 2009 (UTC) | That doesn't quite make sense - the framerate depends on the processing ability of the CPU and when paused there is not much to process. The FPS should always cycle up to the max then unless you put the limit pointlessly high. If it was 2 secs at 100 it should be 1 sec at 200, which it clearly isn't. --[[User:Birthright|Birthright]] 12:09, 20 August 2009 (UTC) | ||
− | |||
− | |||
− | |||
::So i just did some testing and no matter what the FPS is, unpaused or with q menu, thers no diff at all between 10FPS and 200. Yes, i happen to have a moody dwarf right now. --[[User:Birthright|Birthright]] 12:44, 20 August 2009 (UTC) | ::So i just did some testing and no matter what the FPS is, unpaused or with q menu, thers no diff at all between 10FPS and 200. Yes, i happen to have a moody dwarf right now. --[[User:Birthright|Birthright]] 12:44, 20 August 2009 (UTC) | ||
− | |||
− |