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Editing Utility Talk:Obsidian/Art

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Here's a neat free [http://www.dualheights.se/caustics/ caustics texture generator] that I found recently.  It'd probably come in handy for underground environments that have water involved (to simulate light reflections on the walls and roof, and for the light that hits the ground under the surface of the water).  And it's free.  --[[User:Crunch|Crunch]] 17:18, 11 June 2010 (UTC)
 
Here's a neat free [http://www.dualheights.se/caustics/ caustics texture generator] that I found recently.  It'd probably come in handy for underground environments that have water involved (to simulate light reflections on the walls and roof, and for the light that hits the ground under the surface of the water).  And it's free.  --[[User:Crunch|Crunch]] 17:18, 11 June 2010 (UTC)
 
While this is quite useful, I don't beleive we'll need such luxury for hardware rendering. The future-who-knows-when POVray mode would do the light job automagically, so this wouldn't be needed either... I'm tinkering how would we implement a raytracer snapshot function to obsidian, however there are some big issues which would need either user intervetion or incredbly smart coding, but I'll save that to once we can render a fort on openGL :P --[[User:Djohaal|Djohaal was here.]] 02:42, 13 June 2010 (UTC)
 

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