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− | {{Quality|Exceptional}} | + | {{Quality|Exceptional|11:05, 17 September 2014 (UTC)}} |
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− | [[ | + | The '''wood industry''' deals with the harvesting and use of [[wood]] and wood-derived products: [[ash]], [[potash]], [[pearlash]], and [[charcoal]]. Dwarves prefer to use [[stone]] or [[metal]] when possible, due to their durability and variety. Wood is weak by comparison (and usually flammable), but it is lightweight and sometimes preferred for [[bin|bins]], [[wheelbarrow|wheelbarrows]] and [[minecart|minecarts]] while being a renewable resource and sometimes the only option available for making certain items before the [[metal industry]] starts up. |
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+ | [[Image:WoodIndustry1.jpg|thumb|500px|Wood Industry Flowchart.]] | ||
==Log Production== | ==Log Production== | ||
− | ===Finding | + | ===Finding Trees=== |
Most [[biome]]s with [[soil]] on the surface have [[tree]]s growing on them. Surface trees will randomly spawn in surface soil. [[caverns#vegetation|Underground trees]] (actually forms of giant fungus) also exist in the [[caverns]] beneath the surface. Underground trees will randomly spawn in any underground muddy soil once the appropriate cavern level is breached. Some rare trees will only grow in certain biomes, or ones with a particular alignment, or underground. | Most [[biome]]s with [[soil]] on the surface have [[tree]]s growing on them. Surface trees will randomly spawn in surface soil. [[caverns#vegetation|Underground trees]] (actually forms of giant fungus) also exist in the [[caverns]] beneath the surface. Underground trees will randomly spawn in any underground muddy soil once the appropriate cavern level is breached. Some rare trees will only grow in certain biomes, or ones with a particular alignment, or underground. | ||
====Tree Farming==== | ====Tree Farming==== | ||
− | [[Tree farm]]ing is a matter of patience and luck | + | [[Tree farm]]ing is a matter of patience and luck more than resources or skill, since saplings spawn completely at random. The best that you can do is isolate a suitable area, ensure random dwarves and critters don't trample the saplings, and hope the trees grow. On the surface, this could involve walling off a section of forest or [[dig|digging]] to cut off a wooded area from regular contact, creating an artificial plateau or hill only accessible through some other means (like a [[bridge|draw bridge]] or a locked [[hatch]]). Underground, you'll need to breach a [[cavern]], and dig out a room in a [[soil]] layer, or muddy a rock layer with [[irrigation]]. |
===Woodcutting=== | ===Woodcutting=== | ||
− | Once you have located a source of trees, all you need to get started | + | Once you have located a source of trees, all you need to get started is a [[dwarf]] and a [[battle axe]]. [[designation|{{Key|d}}esignate]] the [[tree|{{Key|t}}rees]] to be chopped down, and enable the [[wood cutting]] [[labor]] on the dwarf. Provided the dwarf can reach the tree and the axe, the dwarf will go get the axe, go to the tree, and start chopping. A dwarf with the [[Hauling#Wood_hauling|wood hauling]] labor will then haul the resulting [[log]] back to a [[stockpile|wood stockpile]]. The quality and material of the [[axe]] is not relevant to [[wood cutting]] - even a wooden training axe can fell a tree.(Note as of 0.43.03 this is not the case, you need a real battleaxe to chop down trees.) |
===Trading=== | ===Trading=== | ||
− | Most [[caravan]]s will bring [[logs]], particularly if your wood supply is low. [[Trading]] for logs can save your dwarves the time and risk of harvesting their own, or supplement their production if the local area is sparse or your fortress is operating wood-intensive industries (such as [[metalcrafting]] without [[magma]]). Traders may also bring varieties of wood that your local biome cannot provide (such as [[feather tree]]). Note | + | Most [[caravan]]s will bring [[logs]], particularly if your wood supply is low.[[Trading]] for logs can save your dwarves the time and risk of harvesting their own, or supplement their production if the local area is sparse or your fortress is operating wood-intensive industries (such as [[metalcrafting]] without [[magma]]). Traders may also bring varieties of wood that your local biome cannot provide (such as [[feather tree]]). Note however that trees that only grow in evil biomes ([[glumprong]]) or below the first cavern level ([[black-cap]], [[blood thorn]], [[goblin-cap]], [[nether-cap]], [[spore tree]], [[tunnel tube]]) will never be available for trading, since no trading race lives in an evil biome or penetrates the second cavern level. |
==A Log Is A Log== | ==A Log Is A Log== | ||
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===Color=== | ===Color=== | ||
− | Most logs are brown | + | Most logs are brown, and any [[furniture]], objects, or [[building]]s made from them will be brown as well. However, some trees will yield logs of a different color, and objects made from those logs will share that color. The following colors besides brown are available: black ([[Black-cap]]), cream ([[Feather tree]]), crimson ([[Blood thorn]]), indigo ([[Nether-cap]]), lemon ([[Fungiwood]]), purple ([[Glumprong]]), red ([[Goblin-cap]]), teal ([[Spore tree]]), violet ([[Tunnel tube]]), and white ([[Tower-cap]]). |
===Temperature=== | ===Temperature=== | ||
− | Wood can catch on [[fire]], and generally should not be used around [[magma]] or [[dragon]]s. [[Nether-cap]]s, however, have a fixed temperate set just around freezing. Because of | + | Wood can catch on [[fire]], and generally should not be used around [[magma]] or [[dragon]]s. [[Nether-cap]]s, however, have a fixed temperate set just around freezing. Because of their fixed temperature, items made from nether-caps are both fire and [[magma safe]]. Fire can devastate a food stockpile filled with wooden [[barrel|barrels]], so the use of metal or nether cap barrels should be considered if fire is a concern. [[Trap component#Enormous corkscrew|Enormous corkscrews]] and [[pipe section|pipe sections]] made from nether caps are also magma safe and can be used in a magma [[screw pump|pump]] if other magma safe materials are in short supply. |
===Weight=== | ===Weight=== | ||
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Wood [[logs]] may be used directly as a building material, where it is as good as [[stone]] or [[metal]] for most purposes, though generally less valuable. Logs may also be turned into various useful objects at the following workshops: | Wood [[logs]] may be used directly as a building material, where it is as good as [[stone]] or [[metal]] for most purposes, though generally less valuable. Logs may also be turned into various useful objects at the following workshops: | ||
− | + | ===[[Bowyer's workshop]]=== | |
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Used for creating wooden [[Crossbow|crossbow]]s | Used for creating wooden [[Crossbow|crossbow]]s | ||
− | + | ===[[Carpenter's workshop]]=== | |
Used for creating: | Used for creating: | ||
*Wooden [[Furniture]] (including [[barrel]]s and [[bin]]s) | *Wooden [[Furniture]] (including [[barrel]]s and [[bin]]s) | ||
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*Wooden [[crutch]]es and [[splint]]s | *Wooden [[crutch]]es and [[splint]]s | ||
− | + | ===[[Craftsdwarf's workshop]]=== | |
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Used for creating: | Used for creating: | ||
*Wooden [[Craft|crafts]] | *Wooden [[Craft|crafts]] | ||
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*[[Obsidian]] [[short sword]]s | *[[Obsidian]] [[short sword]]s | ||
− | + | ===[[Siege workshop]]=== | |
Used for creating [[Siege engine|siege engine parts]] | Used for creating [[Siege engine|siege engine parts]] | ||
− | + | ===[[Wood furnace]]=== | |
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Used for creating: | Used for creating: | ||
*[[Ash]] | *[[Ash]] | ||
*[[Charcoal]] | *[[Charcoal]] | ||
− | + | ===[[Machinery]]=== | |
Used for constructing: | Used for constructing: | ||
*[[Screw pump]] | *[[Screw pump]] | ||
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*[[Windmill]] | *[[Windmill]] | ||
*[[Water wheel]] | *[[Water wheel]] | ||
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==Wood Products and Related Industries== | ==Wood Products and Related Industries== |