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Editing v0.31:Armor token
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Latest revision | Your text | ||
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3 - plate | 3 - plate | ||
| All | | All | ||
− | | What category this item falls under. Defaults to 1 for shields, 0 for everything else | + | | What category this item falls under. Defaults to 1 for shields, 0 for everything else. |
|- | |- | ||
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| SOFT | | SOFT | ||
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− | | All | + | | All |
− | | Randomly generated equipped armor will have an equal probability of being made of leather or cloth, when this token is present and [METAL] is absent | + | | Item can [[wear]] when worn. Opposite of [HARD]. Randomly generated equipped armor will have an equal probability of being made of leather or cloth, when this token is present and [METAL] is absent. |
|- | |- | ||
| HARD | | HARD | ||
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− | | All | + | | All |
− | | | + | | Item does not [[wear]] when worn. Opposite of [SOFT]. No tag defaults to [HARD]. |
|- | |- | ||
| METAL | | METAL | ||
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− | | All | + | | All |
| Item can be made with metal. Randomly generated equipped armor will always be made out of metal whenever possible. | | Item can be made with metal. Randomly generated equipped armor will always be made out of metal whenever possible. | ||
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| BARRED | | BARRED | ||
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− | | All | + | | All |
| Can be crafted out of bone. Randomly generated equipped armor will never be made out of bone. | | Can be crafted out of bone. Randomly generated equipped armor will never be made out of bone. | ||
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| SCALED | | SCALED | ||
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− | | All | + | | All |
| Can be crafted from shell. Randomly generated equipped armor will never be made of shell. | | Can be crafted from shell. Randomly generated equipped armor will never be made of shell. | ||
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| LEATHER | | LEATHER | ||
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− | | All | + | | All |
| Item can be made from leather. Randomly generated equipped armor with [LEATHER] will not be made of cloth, unless [SOFT] is also present. | | Item can be made from leather. Randomly generated equipped armor with [LEATHER] will not be made of cloth, unless [SOFT] is also present. | ||
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| SHAPED | | SHAPED | ||
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− | | All | + | | All |
| Only one shaped piece of clothing can be worn on a single body slot at a time. | | Only one shaped piece of clothing can be worn on a single body slot at a time. | ||
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| CHAIN_METAL_TEXT | | CHAIN_METAL_TEXT | ||
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− | | All | + | | All |
| Metal versions of this item will have "chain" added between the material and item name. | | Metal versions of this item will have "chain" added between the material and item name. | ||
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| STRUCTURAL_ELASTICITY_WOVEN_THREAD | | STRUCTURAL_ELASTICITY_WOVEN_THREAD | ||
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− | | All | + | | All |
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| STRUCTURAL_ELASTICITY_CHAIN_METAL | | STRUCTURAL_ELASTICITY_CHAIN_METAL | ||
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− | | All | + | | All |
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| STRUCTURAL_ELASTICITY_CHAIN_ALL | | STRUCTURAL_ELASTICITY_CHAIN_ALL | ||
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− | | All | + | | All |
| Seems to make blunt attacks more damaging. Further testing is needed. | | Seems to make blunt attacks more damaging. Further testing is needed. | ||
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| LAYER_SIZE | | LAYER_SIZE | ||
| value | | value | ||
− | | All | + | | All |
| What the size of this item in question is, when it is put on. See [[Armor]] for more on item sizes and layering. Defaults to 10. | | What the size of this item in question is, when it is put on. See [[Armor]] for more on item sizes and layering. Defaults to 10. | ||
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| LAYER_PERMIT | | LAYER_PERMIT | ||
| value | | value | ||
− | | All | + | | All |
| The maximum number of items allowed on that body slot. If the body slot's layer value is over this, no more of this item can be put on. See [[Armor]] for more on item sizes and layering. Defaults to 10. | | The maximum number of items allowed on that body slot. If the body slot's layer value is over this, no more of this item can be put on. See [[Armor]] for more on item sizes and layering. Defaults to 10. | ||
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| LAYER | | LAYER | ||
| UNDER, OVER, ARMOR, COVER | | UNDER, OVER, ARMOR, COVER | ||
− | | All | + | | All |
| How this item is layered. The [LAYER_PERMIT:#] of a [LAYER:ARMOR] item overrides the [LAYER_PERMIT:#] of other items on the same ITEM_<name1>, unless it is a [LAYER:COVER] items. Defaults to UNDER. | | How this item is layered. The [LAYER_PERMIT:#] of a [LAYER:ARMOR] item overrides the [LAYER_PERMIT:#] of other items on the same ITEM_<name1>, unless it is a [LAYER:COVER] items. Defaults to UNDER. | ||
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| COVERAGE | | COVERAGE | ||
| % value | | % value | ||
− | | All | + | | All |
| Coverage determines how often attacks and contaminants get through clothes. Armor with a 5% coverage value, for example, will be near useless because 95% of attacks will bypass it completely. Temperature effects are also influenced by coverage. Defaults to 100. | | Coverage determines how often attacks and contaminants get through clothes. Armor with a 5% coverage value, for example, will be near useless because 95% of attacks will bypass it completely. Temperature effects are also influenced by coverage. Defaults to 100. | ||