v50 Steam/Premium information for editors
- v50 information can now be added to pages in the main namespace. v0.47 information can still be found in the DF2014 namespace. See here for more details on the new versioning policy.
- Use this page to report any issues related to the migration.
This notice may be cached—the current version can be found here.
Editing v0.31:Bridge
Jump to navigation
Jump to search
Warning: You are not logged in.
Your IP address will be recorded in this page's edit history.
You are editing a page for an older version of Dwarf Fortress ("Main" is the current version, not "v0.31"). Please make sure you intend to do this. If you are here by mistake, see the current page instead.
The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
Latest revision | Your text | ||
Line 99: | Line 99: | ||
Anything small will be tossed up into the air and then fall into your pit. Anything too large for the bridges to lift (titans) will still be trapped and waiting for your archers / siege weapons / other nefarious plans.<br /> | Anything small will be tossed up into the air and then fall into your pit. Anything too large for the bridges to lift (titans) will still be trapped and waiting for your archers / siege weapons / other nefarious plans.<br /> | ||
− | there are many useful variations of this design but the key | + | there are many useful variations of this design but the key too its overall success is a series of interlocking bridges that are all linked to one lever. the version that was used too SLAY A SPIDER TITAN WITHOUT LOSING ANY DWARVES!(the spider titan was trapped on one of the middle bridges and killed by an untrained crossbowman) is drawn below. (the actual bridge used was 6 times longer than this but this demonstrates the basic principle.) |
bridges 01 and 07 at the ends are retracting while the rest of the bridges alternate which direction they open. the channeled out area is drawn on the right. | bridges 01 and 07 at the ends are retracting while the rest of the bridges alternate which direction they open. the channeled out area is drawn on the right. | ||
− | ....EXIT | + | ....EXIT.........EXIT.....<br /> |
− | .x(==01==)x | + | .x(==01==)x...xxxxxxxx..<br /> |
− | .x(==01==)x | + | .x(==01==)x...xxxxxxxx..<br /> |
− | .x(==01==)x | + | .x(==01==)x...xxxxxxxx..<br /> |
.x<==02==)x...xoxxxxxx..<br /> | .x<==02==)x...xoxxxxxx..<br /> | ||
.x(==03==>x...xxxxxxox..<br /> | .x(==03==>x...xxxxxxox..<br /> | ||
Line 112: | Line 112: | ||
.x(==05==>x...xxxxxxox..<br /> | .x(==05==>x...xxxxxxox..<br /> | ||
.x<==06==)x...xoxxxxxx..<br /> | .x<==06==)x...xoxxxxxx..<br /> | ||
− | .x(==07==)x | + | .x(==07==)x...xxxxxxxx..<br /> |
− | .x(==07==)x | + | .x(==07==)x...xxxxxxxx..<br /> |
− | .x(==07==)x | + | .x(==07==)x...xxxxxxxx..<br /> |
− | ..ENTRANCE | + | ..ENTRANCE....ENTRANCE..<br /> |
DISCLAIMER: we are not responsible for inept or lazy dwarves that fail to operate the bridge. Standing on the bridge when the lever is pulled may result in injury or death. Many goblins were harmed during the design of this bridge... and some dwarves. | DISCLAIMER: we are not responsible for inept or lazy dwarves that fail to operate the bridge. Standing on the bridge when the lever is pulled may result in injury or death. Many goblins were harmed during the design of this bridge... and some dwarves. |