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Editing v0.31:Bridge
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* '''Ocean drains.''' Dig out ramps leading up to the first level ''below'' an ocean. Build a bridge on that level, directly over the ramps (be sure to leave them in place!) and link it to a trigger. Carefully seal off the chamber to make it water tight. Now with the bridge in place, designate ramps up to the ocean adjacent to the bridge. Diggers with access to the level ''below'' the bridge can dig those ramps up from the level of the bridge, allowing the ocean to fill the chamber; even with the ramp squares underwater they can still dig them out. And not a drop of water will touch them... provided they clear out before you pull the lever. | * '''Ocean drains.''' Dig out ramps leading up to the first level ''below'' an ocean. Build a bridge on that level, directly over the ramps (be sure to leave them in place!) and link it to a trigger. Carefully seal off the chamber to make it water tight. Now with the bridge in place, designate ramps up to the ocean adjacent to the bridge. Diggers with access to the level ''below'' the bridge can dig those ramps up from the level of the bridge, allowing the ocean to fill the chamber; even with the ramp squares underwater they can still dig them out. And not a drop of water will touch them... provided they clear out before you pull the lever. | ||
* '''Caravan exits.''' A bridge to nowhere, built well above ground level at the edge of the map, can sometimes serve as a handy exit for caravans and diplomats when goblins harass. But sometimes it stops working, and I'm not sure why. | * '''Caravan exits.''' A bridge to nowhere, built well above ground level at the edge of the map, can sometimes serve as a handy exit for caravans and diplomats when goblins harass. But sometimes it stops working, and I'm not sure why. | ||
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{{buildings}} | {{buildings}} |