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Editing v0.31:Door
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− | {{quality|Exceptional| | + | {{quality|Exceptional|08:00, 22 May 2010 (UTC)}}{{av}} |
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− | + | Doors are a piece of {{L|furniture}} used mainly to control the movement of dwarves or liquids and define the exits of {{L|room}}s. A door must be built next to a wall or other form of support. A door is not capable of providing support to another door. | |
==Materials== | ==Materials== | ||
− | Doors can be made of | + | Doors can be made of {{L|stone}}, {{L|metal}}, {{L|glass}}, and {{L|wood}}. Artifact doors can be made out of just about anything. A glass door is called a '''portal'''. |
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==Usage== | ==Usage== | ||
A door has three main settings: | A door has three main settings: | ||
− | *''' | + | *'''Keep locked''': The door can not be passed unless it is unlocked or destroyed. {{L|Dwarf|Dwarves}}, animals, both wild and tame, and most {{L|invader}}s will all be unable to pass ([[DF2010:Thief|thieves]] can pick the locks of locked doors and pass them that way.) |
− | *'''Keep tightly closed''': Animals will not be able to pass though the door, but dwarves and invaders will not be hindered | + | *'''Keep tightly closed''': Animals will not be able to pass though the door, but dwarves and invaders will not be hindered. |
*'''Set as internal''': When designating rooms, a door set as internal will not block room expansion. | *'''Set as internal''': When designating rooms, a door set as internal will not block room expansion. | ||
− | Doors can also be connected to | + | Doors can also be connected to levers or pressure plates to open on command. Doors also halt the movement of liquids in the manner of {{L|floodgate}}s, and can be used in the same ways if a passageway is narrow enough. |
==Notes== | ==Notes== | ||
− | Any item on the same tile as a door will cause the door to be propped open, which makes it impossible to lock and | + | Any item on the same tile as a door will cause the door to be propped open, which makes it impossible to lock and allows fluids in. |
Doors destroy any fluid on their tile when they close. | Doors destroy any fluid on their tile when they close. | ||
− | + | See also: {{L|Floor hatch}} | |
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− | See also: | ||
{{buildings}} | {{buildings}} |